I do enjoy dragonriding, and I think the tradepost was a nice addition.
Are there other ideas that you think would be somewhat easy for blizzard to maintain as one of the 'evergreen' features? Do you think they've done a good job so far?
Some I can think of
- expanding the tradepost to include a section for spending Achievement points, making them actually useful other than for bragging rights
- dynamic weather thats not just cosmetic; what if stranglethorn vale was hit by a hurricane? Could make it harder to fly in, or maybe you can be struck by lightning for flying too high
- bounty hunters guild; an expanded system focused on the 'wanted' quests around the game. Have the targets scale up in level, maybe tie it to a renown track - would allow more use of old world content without a crazy amount of effort. It could also make the non-elite rares have some use
- quest hubs with more interactive environment; redridge was filled with Blackrock orcs - what if they destroyed the bridge every so often, and would start a phased world quest for everyone around focused on defending both the lumberjacks and workers who are rebuilding it? Would only need a few of these in New areas to make a big impact on the world feeling more alive
- colonies; take the islands from island expeditions, put an expanded garrison on it, and give it to guilds to have as a hangout spot. Would be cut off from the world, but you would be able to use this to development advantage by not tying it down to any expansion or part of the universe other than Azeroth itself. Fuether more - what if a guild could choose where the ship landing at their dock went? Or zepplin towers that could take you to other zepplin towers around the world? Maybe you can only select one at a time, but as your guild achieves more - you can get additional routes. Using events from island expeditions, you could have random mobs show up to attack the colony to make it more lively. It would be a great spot to have random unique merchants show up - maybe they sell consumable items normally crafted by players, and rotate on reset? Or tokens for old tiers/reps?