
Originally Posted by
Viratan
Abilities in retail WoW don't seem to have much punch like they used to in Classic. For example in retail wow, the abilities of ret paladin all are animated to look as if they hit hard, but they don't seem to feel that way.
For example, mortal strike in classic feels like you're actually hitting the target with a hard hitting ability, but in retail wow, it just feels like another regular attack.
I think the reason is because in classic, most of your damage was in auto attacks, and you pressed spells occasionally like mortal strike that did a lot of damage.
Whereas in retail wow, most of your abilities come from inter-weaving spells in a rotation, so each individual spell feels less impactful.
Any thoughts?