1. #1
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    Patch 10.2 Hotfixes - November 28, 2023, Bad Luck Protection and Legendary Axe

    Patch 10.2 Hotfixes - November 28
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Classes
    • Death Knight
      • Frost
        • Aberrus, the Shadow Crucible 2-piece set
          • The damage of your next Frostwyrm’s Fury is increased by 4% (was 5%). Stacks unchanged.
          • The effectiveness of Frostywrm’s Fury reduced to 25% (was 30%).
          • Howling Blast damage reduced to 10% (was 20%).
        • Amirdrassil, the Dream’s Hope 4-piece set
          • Chill Streak can bounce 3 additional times (was 2 times).
          • The chance to proc a bonus effect increased to 35% (was 30%).
        • Chill Streak damage increased by 10%.
        • Obliterate damage increased by 8%.
        • Enduring Chill chance to bounce increased to 25% (was 20%).
        • Piercing Chill damage increased to 12% (was 10%).
    • Druid
      • Restoration
        • All healing increased by 3%. Not applied to PvP combat.
    • Evoker
      • Augmentation
        • Shifting Sands will now properly trigger twice when casting back-to-back empower spells with Tip the Scales.
    • Paladin
      • Fixed an issue causing Retribution Aura to fail to trigger from some abilities.
    • Priest
      • Resolved an issue preventing the cooldown of Mass Dispel from resetting when an encounter ends.
      • Shadow
        • All damage increased by 5%. Not applied to PvP combat.
    • Rogue
      • Assassination
        • Fixed an issue that caused Envenom’s buff to persist beyond its intended duration when used with fewer than 5 combo points.
    • Warlock
      • Affliction
        • All damage dealt by you and your pet’s abilities increased by 6%. Not applied to PvP combat.
      • Destruction
        • All damage dealt by you and your pet’s abilities increased by 6%. Not applied to PvP combat.

    Dungeons and Raids
    • Murozond’s Rise
      • Tyr, the Infinite Keeper
        • Tyr, the Infinite Keeper’s health reduced by 15%.
        • Tyr, the Infinite Keeper will now only cast a single Dividing Strike within a sequence of the Infinite Hand Technique.
      • Chrono-Lord Deios
        • Chrono-Lord Deios’ Temporal Breath impact damage reduced by 20% and periodic damage reduced by 15%.
        • The vulnerability effect of Chrono-Lord Deios’ Infinity Nova reduced to 75% (was 250%).
        • Resolved an issue that could cause a player standing in certain locations to not be eligible for loot.
    • The Everbloom
      • Ancient Protectors
        • Dulhu’s Noxious Charge impact damage reduced by 25%.
        • Dulhu’s Noxious Discharge damage reduced by 25%.
        • Dulhu’s Noxious Discharge impact time increased to 2 seconds (was 1.5 seconds).
    • Amirdrassil, the Dream’s Hope
      • Council of Dreams
        • Addressed an issue causing Barreling Charge to hit players standing closely behind Urctos.

    Items
    • Wherever possible, all cosmetics and collectibles that drop from a unique rare elite enemy in Forbidden Reach and Zaralek Cavern will now drop more often.
    • Cache of Amirdrassil Treasures should now display the correct item level.
      • Developers’ notes: This was only a display issue and did not affect the items in the cache.
    • Existing Rated PvP gear that was previously on the Veteran track should now be using the Champion track.
      • Developers’ notes: This change does not affect existing Class Sets either obtained from the Great Vault or items that were converted at the Catalyst. Those will be addressed in a separate hotfix.

    Player versus Player
    • Demon Hunter
      • Havoc
        • Chaotic Disposition now has a 33.33% chance (base 7.77%) to increase damage by 4% (base 17%) in PvP combat, providing the same average damage bonus with significantly less variance.
    • Druid
      • Eclipse will now properly track your Wrath and Starfire casts if Eclipse ends while you are Cycloned.
      • Fury of Elune will now properly deal damage to enemies who are not in line of sight of the Druid.
      • Feral
        • Regrowth healing is now reduced by 20% in PvP combat (was 43%).
    • Evoker
      • Azure Strike damage increased by 40% in PvP combat.
      • Time Stop (PvP talent) cooldown reduced to 45 seconds (was 1 minute).
      • Chrono Loop (PvP talent) cooldown reduced to 45 seconds (was 1 minute).
      • Augmentation
        • Upheaval damage reduced by 10% in PvP combat.
        • Eruption damage increased by 15% in PvP combat.
      • Preservation
        • Dream Flight healing increased by 100% in PvP combat.
        • Mana regeneration now reduced by 5% in PvP combat (was 10%).
    • Priest
      • Ultimate Penitence will now prioritize healing players in PvP combat and will only heal pets if all players are at full health.
      • Holy
        • All healing increased by 6% in PvP combat.

    Wow's 19th Anniversary
    • Reduced the Dragons of Nightmare Lethargy stun to 2 seconds (was 5 seconds).
    • Reduced the health of Emeriss’s Putrid Mushrooms by 85%.
    • Adjusted the frequency of Emeriss’s attack patterns.

    Bad Luck Protection on Legendary Axe and How It Works
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Greetings heroes of the Dream!

    While Mythic champions begin to harness the intense Shadowflame within Fyr’alath the Dream Render, we’d like to share some details on how other denizens of Azeroth may get their hands on this igneous item.

    We have observed many thousands of Evokers swooping down into Aberrus to forge their new legacy and heard their triumphant roars echoing eternally upon acquiring Nasz’uro. We’ve also heard feedback about how this process felt for players and have made some adjustments for Fyr’alath’s acquisition with that in mind, in hopes of better aligning players’ chances and effort.

    Fyr’alath can be obtained with any loot specialization for Death Knights, Paladins, and Warriors by defeating Fyrakk within the heart of Amirdrassil on all difficulties, which will be very rare on Raid Finder difficulty (when available) and significantly increases in drop rate with each difficulty. As with Nasz’uro, completion on higher difficulties will include your chances from all uncompleted lower difficulties that week–this also includes the cumulative increase in chances for future weeks.

    The cumulative increase to your drop chances will now be available from all difficulties and will be directly represented by players receiving a Greater Ember of Fyr’alath when defeating Fyrakk. Additionally, defeating other encounters within Amirdrassil on Heroic or Mythic difficulty has a chance to award a Lesser Ember of Fyr’alath which will further attune you to the Shadowflame, increasing your cumulative chances on both difficulties. Beyond that, Fyr’alath will continue to drop as Group Loot from Fyrakk on Mythic difficulty at a greatly reduced chance.

    We hope these adjustments allow this legendary to continue to serve as an aspirational goal for all players, while providing additional incentive and reward for those who wish to challenge themselves on higher difficulties

  2. #2
    So, are they saying they've put rng into the rng-protection system? Brilliant.

  3. #3
    Quote Originally Posted by Disen View Post
    So, are they saying they've put rng into the rng-protection system? Brilliant.
    Variance is a good thing. The way I read this:

    * Guaranteed Greater Ember from Fyrakk
    * Potential Less Ember from lower bosses, only on Heroic and Mythic
    * Potential direct drop from Mythic Fyrakk.

    So everyone gets bad luck protection that scales with the difficulty mode, while Heroic and Mythic have additional chances at even further bad luck protection, and Mythic even has a chance at a direct drop as assignable group loot.

    Feels like a win to me.

  4. #4
    Quote Originally Posted by Monteverdi View Post
    Variance is a good thing. The way I read this:

    * Guaranteed Greater Ember from Fyrakk
    * Potential Less Ember from lower bosses, only on Heroic and Mythic
    * Potential direct drop from Mythic Fyrakk.

    So everyone gets bad luck protection that scales with the difficulty mode, while Heroic and Mythic have additional chances at even further bad luck protection, and Mythic even has a chance at a direct drop as assignable group loot.

    Feels like a win to me.
    Well, it's certainly better than having none)
    Just... Do this bad luck protection lesser embers have bad luck protection themselves?

  5. #5
    good to hear LFR isnt there for people who want to farm it , just say no not on LFR setting cause we dont want none raiders to get a leggo and be outdated by next year.

  6. #6
    Quote Originally Posted by Phagelives View Post
    good to hear LFR isnt there for people who want to farm it , just say no not on LFR setting cause we dont want none raiders to get a leggo and be outdated by next year.
    It's more there for people who want to farm it on LFR than the Evoker legendary was.

    Evoker legendary only had BLP for heroic+ kills while Fyrakk will drop his BLP token on any difficulty.
    Quote Originally Posted by AZSolii View Post
    "yes, let's piss him off because he loves his long hair. Let us twirl our evil mustaches amidst the background music of honky-tonk pianos! GENIUS!"
    Quote Originally Posted by Culexus View Post
    Yes i hate those sneaky account thieves that come to my house and steal my computer in order to steal some wow money! Those bastards! *shakes fist*

  7. #7
    Doesn't change how hollow it all feels.

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