Originally Posted by
epigramx
SECTION A: THE WHY:
Gaming+ is the philosophy that in gaming timing and progression and fun are tied together; if sports and games had flag-camping or corpse-camping because there are no timers (e.g. like in certain facets of PvP) then they would not be sports or games but they would be a real sad war with mostly victims and few winners; if games or sports had unlimited time (like bashing your head against a boss in PvE Raidiing) then they would not be fun but a real sad job on a treadmill; but also games need their downtime because if sports or games never had timeouts (like in PvE Mythic+) then it would be exhausting and not fun.
SECTION B: THE WHAT:
Therefore here is how it works with the most potent changes appearing on Raiding+ followed by 5man+ and the fewest changes on PvP+:
1) Raiding+: raiding stops having unlimited time to game a boss but instead there is a total-timer like in current mythic+; but also the timer never counts during trash and never counts out of combat; level 1 raiding will be extremely easy (easier than current normal) and it gradually reaches above the difficulty of current mythic if one is insane to want that (adding boss mechanics as the level progresses as needed (similarly to how level 10 etc. adds mechanics to 5mans on current mythic+).
2) 5man+: 5mans stop counting any time on trash or any out of combat time (just like in raiding+); this is because trash are ..trashy pieces of shit (it's in the name gamers gave to them) so flavor of the week on AOE (or single-target in rare cases) will win everytime; focusing timing only the well-thought-out bosses will be more fair for everyone involved.
3) PvP+: basically no unlimited-time-camping is allowed anywhere; it's not a sad war with innocent victims taken as prisoners behind a castle; if you managed to do something: fine get a point but: start over with no camping now.
SECTION C: BUT WHAT ABOUT THE CASUALS: WHAT ABOUT THE PROS:
Gaming+ and its 3 gametypes is both casual friendly and competition friendly; this is because Raiding+ will start from an extremely easy level 1 (easier than current normal) and gradually it would be on-choice harder than current mythic while 5man+ makes it better for casuals' stress-levels and keeps it competitive for the rest; PvP+ makes the casuals not be corpse-camped and flag-camped left and right but also the pros can show more clearly if they are actually better.