1. #1

    Do addons automate decision making and calculations/computations for the player?

    Relevant thread that brought up this question:

    Quote Originally Posted by Viratan View Post
    "Plays the game for you"
    I'm arguing that addons like weak auras, dbm, hekili, etc. "play the game for you", so to speak.

    What I mean is the addons are all automated, 3rd party scripts that calculate and compute and make decisions for you.

    Hekili is an addon that tells you what button to press next that is the most optimal in your dps rotation.

    WeakAuras can be so complicated that they can easily solve complicated raid boss mechanics.

    DBM straight up give you instructions "run this way" on boss fights.

    All these addons take away from the decision making. Even though you still have to make a few decisions here and there, the addon is carrying most of the decision making for you.

    A common rebuttal is, "But I am still pushing buttons". You are, and if you weren't you'd be botting, but the point is the addons tell you what to do in a lot of cases.

    So, rather than figuring out and making their own decisions, they wait for the addon to tell them what to do.

  2. #2
    It's not "automated", they're just visual prompts to information the game already gives out through combat logs and what have you.

  3. #3
    Quote Originally Posted by Daedius View Post
    It's not "automated", they're just visual prompts to information the game already gives out through combat logs and what have you.
    Yeah but it automates/does the decision making and computation, which the player should be doing.

  4. #4
    Quote Originally Posted by Viratan View Post
    Yeah but it automates/does the decision making and computation, which the player should be doing.
    Good luck getting 25 people to memorise timers and delays in raids... that's fine back in Vanilla where fights barely had any mechanics, but boss encounters are a lot more complex since then.

    Other games have more 'obvious' visual cues, WoW doesn't beyond seeing a cast bar or some effect on the ground or the boss moving to some scripted location.
    Last edited by Daedius; 2023-12-03 at 03:29 AM.

  5. #5
    Quote Originally Posted by Daedius View Post
    Good luck getting 25 people to memorise timers and delays in raids... that's fine back in Vanilla where fights barely had any mechanics, but boss encounters are a lot more complex since then.

    Other games have more 'obvious' visual cues, WoW doesn't beyond seeing a cast bar or some effect on the ground or the boss moving to some scripted location.
    I'm thinking that maybe there should be a dedicated role in the actual raid comp for the raid leader where he does the call outs, watches the boss closely, watches other players. It should a role outside of dps, heal, or tank. Maybe something called "Commander". Only the Commander has access to information like timers, etc. This would make the raid involve a lot more communication.

  6. #6
    Quote Originally Posted by Viratan View Post
    I'm thinking that maybe there should be a dedicated role in the actual raid comp for the raid leader where he does the call outs, watches the boss closely, watches other players. It should a role outside of dps, heal, or tank. Maybe something called "Commander". Only the Commander has access to information like timers, etc. This would make the raid involve a lot more communication.
    Ew, gross. no.
    Originally Posted by Zarhym (Blue Tracker)
    this thread is a waste of internet

  7. #7
    I am Murloc! Atrea's Avatar
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    Quote Originally Posted by Viratan View Post
    Yeah but it automates/does the decision making and computation, which the player should be doing.
    It doesn't automate anything.

    You are free, as a player, to ignore the warnings, timers, etc. These addons do not "pilot" the character. They do not analyze what is currently happening in the game and carry out a reaction to it. They only display information.

  8. #8
    If addons automated things people wouldn't be absolutely terrible at this game.

  9. #9
    Quote Originally Posted by Atrea View Post
    It doesn't automate anything.

    You are free, as a player, to ignore the warnings, timers, etc. These addons do not "pilot" the character. They do not analyze what is currently happening in the game and carry out a reaction to it. They only display information.
    This is a pretty common misconception.

    The thing is, you won't ignore the instructions because you installed the addon so that it could tell you what to do and you just had to do what it says. The addons are coded to make the best decision for you in any given moment. Otherwise, people wouldn't use them. "Run away little girl" is an instruction, not information. It is making the decision for you to run away.

    Information would be something like, "you are currently standing in fire".
    Last edited by Viratan; 2023-12-03 at 09:31 PM.

  10. #10
    Quote Originally Posted by Viratan View Post
    The thing is, you won't ignore the instructions because you installed the addon so that it could tell you what to do and you just had to do what it says. The addons are coded to make the best decision for you in any given moment. Otherwise, people wouldn't use them. "Run away little girl" is an instruction, not information. It is making the decision for you to run away.
    Do you not raid? Even LFR? Plenty of people ignore these 'instructions'.

    Quote Originally Posted by Viratan View Post
    Information would be something like, "you are currently standing in fire".
    That's not actually functionally different. Outside maybe one's first time using DBM.

    If DBM just said "You are in fire" every time you were in fire, people would think of it in the same context as "Runaway little girl".

  11. #11
    Quote Originally Posted by Myradin View Post
    Do you not raid? Even LFR? Plenty of people ignore these 'instructions'.


    That's not actually functionally different. Outside maybe one's first time using DBM.

    If DBM just said "You are in fire" every time you were in fire, people would think of it in the same context as "Runaway little girl".
    Pretty sure they ignore them because people afk in LFR or they just don't care.

    Standing in fire is just one mechanic, but there are other "run away" mechanics, like the boss cleaving melee, and more difficult ones like having bombs. Does the player with the bomb run out of the group, or stack with the group to disperse the damage? So "run away" here makes it too easy.

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