Originally Posted by
Val the Moofia Boss
Biggest problem with open world PvP is flying. A person can load in from out of nowhere and then begin immediately attacking, which removes strategy such as spotting an enemy and then setting up a defensible position. It also means that there is little reward for killing an enemy if they're just going to respawn and be back within 10-20 seconds. The FFA bloody token zerg fests that go on forever aren't fun. For these open world PvP events to really be fun, flying needs to be disabled in at least a large area around where it is taking place in the war mode phase, if not the entire zone, so as to add that strategy back in and to add stakes/rewards for dying/killing enemy players.