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  1. #21
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    Quote Originally Posted by Lynexia View Post
    Why were you spamming the same dungeon over and over? Yeah the reason systems like this get removed is because of people like yourself do stupid stuff like this then complain that you apparently "have" to do this to grind rep... If the entire point of my idea is to allow people to play how they want to.. so anything you do would be self inflicted...
    because that is the best way to get rep. In fact for some reps it was the only way to get rep after a certain point.

  2. #22
    Quote Originally Posted by Lynexia View Post
    Why were you spamming the same dungeon over and over? Yeah the reason systems like this get removed is because of people like yourself do stupid stuff like this then complain that you apparently "have" to do this to grind rep... If the entire point of my idea is to allow people to play how they want to.. so anything you do would be self inflicted...
    "Stupid stuff" you mean what you were encouraged to do, cause behind the rep were good rewards that you needed to get before you could raid, and so you needed to get them done ASAP, and why would you purposefully do dungeons that take longer to get the same amount of rep?

  3. #23
    Quote Originally Posted by schmonz View Post
    If you stop following and herassing me in every thread i will tell you.
    Pointing out your bullshit isn't harassment. Your post implied that Blizzard was trying to trick people by saying "reputation" but not saying renown. As if Blizzard was going to make renown per character in TWW and when people complain Blizzard would just say "well actually we only said reputation would be account wide". If you want to say you knew renown would be account wide next expac then go ahead. But then I don't know why you would be laughing at something everyone has been asking for.

  4. #24
    Quote Originally Posted by Lynexia View Post
    I don't particularly agree with this however I will agree that it was a good way to sell the idea that you are representing someon
    I do not care if i represented anyone.
    It was amazing to me only because i was deciding person how fast i will exalted in X faction without dogshit gatekeeping.
    I could nolife for 20 hours straight and max everything possible or do it casually within 2 weeks.

  5. #25
    Quote Originally Posted by Mendzia View Post
    I do not care if i represented anyone.
    It was amazing to me only because i was deciding person how fast i will exalted in X faction without dogshit gatekeeping.
    I could nolife for 20 hours straight and max everything possible or do it casually within 2 weeks.
    I fully agree you should still be able to do that. I think right now though we have to focus on Blizzard allowing us to just do the content we enjoy for rep over content we hate.... There's nothing fun or exciting about laying siege to dragonbane keep for the 300th time to get season 1 gear that was crappy when it was current.

    Allow players to play how they want. that's my huge motto for any game.

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    Quote Originally Posted by MrLachyG View Post
    because that is the best way to get rep. In fact for some reps it was the only way to get rep after a certain point.
    ok but lets use our head noodle a little...

    The way it is now, and the way it was then are not the only 2 states things can be in.

    Why do you believe that if it's not like it is now that means it has to be like it was then.

    Also the same argument you are making could be said about the way the whole thing is atm. I do not like world quests and I do not like grinding mindlessly.... I enjoy dungeons and raids and doing other activities that are fun for me. Why is it that now I must do world quests that are the same 10 - 15 quests every fucking day for weeks on end to get rep....

    Why can I not, get some rep from a world quests or 2 at the start of the xpac, then transition when I bored of those to dungeons and delves with the occasional event mixed in?

    Variety is the key here my friend, not everything has to be about what's the most efficient game play.

    People like you are the problem with video games in 2024... You are always about getting something done fast or getting it done efficiently.... RELAX AND HAVE SOME FUN MATE...

    Video games are fun, have fun, if you're not having fun why are you playing?

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    Quote Originally Posted by FelPlague View Post
    "Stupid stuff" you mean what you were encouraged to do, cause behind the rep were good rewards that you needed to get before you could raid, and so you needed to get them done ASAP, and why would you purposefully do dungeons that take longer to get the same amount of rep?
    read above... my response to him applies to you too.

  6. #26
    Quote Originally Posted by schmonz View Post
    It is if you take my quotes out of context.



    I also talked about item rewards. And i said it is very likely they will be moved to delves. Which means, you have to farm gear from delves per character instead of just buying them for the account shared renown level.

    Do not cut off contexts just to get a herassment going. Or i will ignore your statements. Last warning.
    So you're asking for renown to let you buy gear for alts? They can't take away something you were never able to do. This is such a stupid complaint that it was difficult to even understand it. Yes, you might have to play the game instead of walking up to a vendor on each alt and right clicking on an item.

  7. #27
    Tedious as it was, it was something you could do at your own leisure, I agree that tabard rep grinds were by far the best system for reps.

  8. #28
    The Lightbringer chrisisvacant's Avatar
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    Quote Originally Posted by ZazuuPriest View Post
    I agree dungeon and raids should offer rep from every mob and boss killed and upon completion.

    If they want to time gate it as others have talked about it should be that they calculate the max rep from full clears (or just set an arbitrary amount of rep from any source weekly) and cap it at that amount each week but it builds so your alts can go in and grind it up to the current level of cap not toil away for 40 weeks trying to catch up

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    pretty much. They dont want players to have ANY agency over how they play the game or earn rewards
    That's like saying the makers of Monopoly don't want you to have agency and that's why there's rules to the game. It's total gen z crybaby entitlement.

    The game and it's rules are what is on offer. It's your choice to play it or not. If the rule results in something unintentional, they will change it. "Agency" is not in your terms of service. The opposite is, in fact. So by your logic, YOU don't want agency either.

  9. #29
    Yeah, it was one of the worst MOP changes. It was first time, when so called double-gating was implemented. And it has been used many times since then. Remember Anima grind for example? Same double-gating.

    Blizzard lied about so called "universal" currency back then - about Valor badges. They lied, because Valor rewards were also gated behind reps and reps were only obtainable via doing dailies. Therefore Valor rewards were also only obtainable via dailies, so Valor actually wasn't "universal" reward. But you need to grind it anyway.

    Same with Anima. Not only you need to grind f**king tons of Anima. All rewards are also time-gated behind something else. For example behind gifts, that are grinded separately.

    So stop forcing content via forcing exclusive currency grind, gated behind it. No mater, how many times Blizzard tried to implement "universal" rewards, available via doing any kind of content, players would like to do - they always failed. And I don't know, why this concept is bad. Why it's bad, that player is able to do, what he likes to do? Only reason, why it could be bad - Blizzard can't boost their metrics via forcing unwanted content on players.
    Last edited by WowIsDead64; 2024-04-02 at 03:36 PM.
    FOMO, gating, RNG, grind, overtuning, competition - endgame.
    Solo MMO: no more humiliating queues and toxic competing.
    Abandoned all online games: they're toxic and devs don't do anything to fix it.
    DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.

  10. #30
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    Quote Originally Posted by WowIsDead64 View Post
    Yeah, it was one of the worst MOP changes. It was first time, when so called double-gating was implemented. And it has been used many times since then. Remember Anima grind for example? Same double-gating.

    Blizzard lied about so called "universal" currency back then - about Valor badges. They lied, because Valor rewards were also gated behind reps and reps were only obtainable via doing dailies. Therefore Valor rewards were also only obtainable via dailies, so Valor actually wasn't "universal" reward. But you need to grind it anyway.

    Same with Anima. Not only you need to grind f**king tons of Anima. All rewards are also time-gated behind something else. For example behind gifts, that are grinded separately.

    So stop forcing content via forcing exclusive currency grind, gated behind it. No mater, how many times Blizzard tried to implement "universal" rewards, available via doing any kind of content, players would like to do - they always failed. And I don't know, why this concept is bad. Why it's bad, that player is able to do, what he likes to do? Only reason, why it could be bad - Blizzard can't boost their metrics via forcing unwanted content on players.
    You would cry even more than usual if dungeon rep grind would be a thing again, because that would mean having to do group content and forced combat...the 2 things you universally hate the most in this game.

  11. #31
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    Quote Originally Posted by chrisisvacant View Post
    That's like saying the makers of Monopoly don't want you to have agency and that's why there's rules to the game. It's total gen z crybaby entitlement.

    The game and it's rules are what is on offer. It's your choice to play it or not. If the rule results in something unintentional, they will change it. "Agency" is not in your terms of service. The opposite is, in fact. So by your logic, YOU don't want agency either.
    lol wut? I want agency but i dont because i play the game? its entitlement to want to work for rep? youre a full on retard

  12. #32
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    Quote Originally Posted by CaptainV View Post
    Tedious as it was, it was something you could do at your own leisure, I agree that tabard rep grinds were by far the best system for reps.
    I wonder if the devs would be open to making such a system available for older reps. Like it's blatantly obvious that we're past the days of dungeons giving rep in the current expansion... but it would make farming rep for previous expansions a lot easier. Make a tabard that you get at Friendly which lasts all the way to exalted.

  13. #33
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    Quote Originally Posted by ZazuuPriest View Post


    pretty much. They dont want players to have ANY agency over how they play the game or earn rewards
    that would.interrupt their "vision" for the game. The developers have the pretense of being artists.

  14. #34
    For every person in this thread talking about how the new system sucks and they should go back to tabard/rep grinds like they used to have, is another player who thinks that’s terrible.
    Do people not even remember why we have time gating now? It’s because players complained that they got stuff done too fast and griped, whined, and bitched to Blizzard about how they have nothing to do because they got it done too fast. Players wanted a reason to log in every day. They wanted a reason to keep playing after the grind was done.
    Now, we all know that most people mean they want an new content every single week of the game, that takes 20+ hours to complete, and gives them new dungeons, world zones, and storylines to take part in. Short of Blizzard hiring 10,000 employees working 24 hours a day, every day of the week, people should know that’s not feasible.
    So, Blizz timegated their content. They slowed down how quickly things can be completed, as well as added in weekly campaign quests, thereby giving people reasons to log in and play later on.
    This even can benefit the casuals as they can buy the xpac later on down the road and play once everything is released.
    Also, I’m not blind to the flip side. This method is a win win for Blizz. They give players what they want, and they increase their MAUs. I have no doubt that it helps them as well with their investors and marketing strategies; but, to pretend that for every player who whines and bitches about this current setup, there’s not someone who prefers it this way, is ignorant at best. If Blizz brings back tabards and dungeon farm we’d just have people complain how they’re forced to do it to keep up or no life their game.
    Funny thing is, I can already hear the click clacking of keys as people furiously type away about how people choose to do that, and it’s their choice, all the while neglecting that they’d be mad that they get left behind by the no lifers and can’t get invited to content because they’re too far behind the grind.

  15. #35
    Quote Originally Posted by Eapoe View Post
    For every person in this thread talking about how the new system sucks and they should go back to tabard/rep grinds like they used to have, is another player who thinks that’s terrible.
    Do people not even remember why we have time gating now? It’s because players complained that they got stuff done too fast and griped, whined, and bitched to Blizzard about how they have nothing to do because they got it done too fast. Players wanted a reason to log in every day. They wanted a reason to keep playing after the grind was done.
    Now, we all know that most people mean they want an new content every single week of the game, that takes 20+ hours to complete, and gives them new dungeons, world zones, and storylines to take part in. Short of Blizzard hiring 10,000 employees working 24 hours a day, every day of the week, people should know that’s not feasible.
    So, Blizz timegated their content. They slowed down how quickly things can be completed, as well as added in weekly campaign quests, thereby giving people reasons to log in and play later on.
    This even can benefit the casuals as they can buy the xpac later on down the road and play once everything is released.
    Also, I’m not blind to the flip side. This method is a win win for Blizz. They give players what they want, and they increase their MAUs. I have no doubt that it helps them as well with their investors and marketing strategies; but, to pretend that for every player who whines and bitches about this current setup, there’s not someone who prefers it this way, is ignorant at best. If Blizz brings back tabards and dungeon farm we’d just have people complain how they’re forced to do it to keep up or no life their game.
    Funny thing is, I can already hear the click clacking of keys as people furiously type away about how people choose to do that, and it’s their choice, all the while neglecting that they’d be mad that they get left behind by the no lifers and can’t get invited to content because they’re too far behind the grind.
    I think letting your players choose how they spend their time, not the other way around, is just better design and respects the player more. Feel free to disagree, but there are definitely ways to handle grinds the players themselves are in control of. Destiny 2 on release had a good one, where it's just infinite re-leveling and such at a chance for random rewards.

    Also, many of the people complaining about there being nothing to do in Dragonflight are the same people who also like the rep tabards. Those players don't realize the burnout they'd create for themselves.

  16. #36
    I'm the only one around here....that farm reputation for my race faction in my alts, just for the sake of changing my guards in my Garrison to my own race?.
    My Dwarven Garrison is amazing by the way. Dwarves everywhere!. I love it!

  17. #37
    The Lightbringer chrisisvacant's Avatar
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    Quote Originally Posted by Glorious Leader View Post
    that would.interrupt their "vision" for the game. The developers have the pretense of being artists.
    They're game designers. They design a game. Play it or don't. Design-by-committee does not work.

  18. #38
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    Quote Originally Posted by chrisisvacant View Post
    They're game designers. They design a game. Play it or don't. Design-by-committee does not work.
    Theyre short order cooks with the pretention of being more. They put their fucking vision ahead of whats actually fun for people and have subsequently lost litetally millions of players and market share. Why many more of them havent been fired is absurd.If anybody else lost that much theyd have been shit canned immediately.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  19. #39
    Quote Originally Posted by Glorious Leader View Post
    Theyre short order cooks with the pretention of being more. They put their fucking vision ahead of whats actually fun for people and have subsequently lost litetally millions of players and market share. Why many more of them havent been fired is absurd.If anybody else lost that much theyd have been shit canned immediately.
    ...and not a single player would have ever unsubbed from the game if they had just kept us on the Legion launch patch for the rest of time. Those dastardly devs and their penchant for listening to feedback that doesn't come directly from you, center of the known universe!

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    Quote Originally Posted by chrisisvacant View Post
    They're game designers. They design a game. Play it or don't. Design-by-committee does not work.
    I agree with you whole cloth but a part of me wants Blizzard to give into the undercurrent of players asking them to adopt a democratic game design philosophy for just a tier or two so that we can witness exactly how bad it is firsthand. Players will be yearning for the days when devs just said "you think you do, but you don't" in less than six months.
    Last edited by Relapses; 2024-04-04 at 04:17 AM.

  20. #40
    Quote Originally Posted by Lynexia View Post
    Ok so, some time ago the decisions was made to remove reputation grinding from dungeons.

    I think this was a mistake and was only done for time gating purposes.

    So... My suggestion here would be to give us 5 ways to earn rep, but SOFT cap us at a certain point.

    Allow us to do the following for rep

    Delves,
    Dungeons,
    World Quests, - Might have to change how these work for it to be viable, maybe each time you complete one a new one appears.
    Mob Grinding,
    Raiding

    Each day you can gain a maximum amount of reputation, lets say 5000 (probably much less but as an example). You can pick to represent a faction, you can change who you represent any time by visiting the quartermaster of the faction (or just bring back tabards for this).

    Once you hit the reputation cap, you can keep grinding via your preferred method but all rep gains will be reduced by 95% meaning the most you're going to get is like five rep for a boss and maybe 1 for every couple of normal mobs and 2 or 3 for an elite pack (from like a dungeon).

    This allows 3 things

    You gain rep via the method of your own choosing
    You can choose to grind it out or just do your daily
    You passively gain rep just playing regardless of the activity
    Why limit it to dungeons?

    Why not just wear tabard and you get reputaion for doing mundane things, you would had done anyways?

    Or how about going TBC? Not wearing anything at all, still get reputation in dungeons?

    You would devalue the worth of factions. It kinda makes it meaningless. Do you see that?

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