Holy shit did SoO really last that long? Hellfire Citadel I know did because of the expansion essentially getting axed outside of raids. Didn't feel like that long, but then again XIV 2.0 did drop a month before SoO release, so I was probably playing that in the mean-time alongside WoW.
Same here... my god, how can this be even a thing. No wonder everyone i know quit already, and i guess this is a good time to quit too. There are many other games to try before the next expansion comes out. Shame, i still did wanna play Dragonlands, but it has nothing new to do. This could have been fine in 1995-2000, but not anymore. Yes, its not okay even for WoW in 2004, let alone 2024.
And that's why everyone i know was usually gone around these times. Whole guilds were empty. Going to Stormwind was like going to a Chinese ghost town. No wonder the subscriber count and server populations got a massive jump every time there was a new expansion. After months of nothing, people get bored. Blizzard should be very careful not to lose their addicted fans. I almost quit the game a few times after i went into the Witcher 3 and now Baldurs gate 3. These games are too long, too epic to even think about all the reused content of WoW. I mean the best cure for addiction is abstinence, and then they lose me as a subscriber. What if this happens to a ton of other people too? Gaming is only getting more and more impressive, and time is limited. I almost thought Blizzard learned this by now... after years of bad last patches + months of nothing... but here we are again, in 2024. Will the War Within also end with a horrible long patch too? So far, everything points to a...YES.
These same people will point to the world being dead and only having levelers in it - why aren't we using old content to spice up the gameplay flow? Why aren't we repurposing that content for end-game progression? Etc. etc. But when Blizzard does even a smidgen of that, even with newer content, these same people complain that it's rehashing lol.
BFA showed with the n'zoth patch that it's very much possible for the team to do that. Where they can repurpose old zones without changing TOO much and make it playable for end-game players (at least non-raiders). While I disagree with replacing a major patch with a repurposed zone and Visions / Raids, it at least showed the dev team can do this in an in-between patch. Or hell, even after all the major patches are out of the way.
If they also made it so these updated end-game revamps stick around for future expansions it'd be a neat way to let people play different zones for end-game progression.
People completely forget that, although shorter, it's still normal season. Crazy catch up part where you mass gear your alts, similar to 10.0.7 or 10.1.7 (Season 3 didn't have version of that), will be Dalaran event on pre-patch.
So if you are not interested in reliving DF content and just want to gear up ASAP for next expac, just skip it and wait for pre-launch event.
actually I think there is good reason for that. making people wait 2 weeks to get their first item means that they can see the vault first and therefore not get shit RNG. I know I'd be annoyed if I spent a bullion on the bow from Raz only for it to drop in the first vault of the season.
ohh that is good idea
This got revived by the person above, and I had actually missed this.
But yes... That is the point, please read what I was responding to.
"If raiding is a lot easier, then there won't be as many elitists. The only reason there are so many elitists now is because the game is too punishing."
Pokemon is extremly easy, in what world would you call it punishing?
But the community has created elitisim, by meta-gaming it to the extreme.
Just cause a meta exists, just cause elitists exist, it does not make the game "hard"
As why I said, pokemon is FULL of elitists, but is an EXTREMLY easy game.
Also breeding pokemon with the best stats is not "punishing and difficult!" its... time consuming, and I know cause I did it a lot myself. I remember well all my various bike rides trying to hatch eggs with as little input as possible, finding places with long stretches of straight road so you can just go back and forth on bike back.
i remember trading for dittos and gathering all the breeding items, it was such a chore.
Was it difficult? lol no. It was time consuming.