Originally Posted by MMO-Champion
Adventurer
- Shadow Crash Hurl a bolt of slow-moving Shadow energy at
the destination your target, dealing [ 63.11% of Spell Power ] Shadow damage to all enemies within 8 yds. Generates 6 Insanity. Offensive. Offensive. 100 yd range. Instant.
Death Knight (Forums, Talent Calculator)
- Arctic Assault (New) Consuming Killing Machine fires a Glacial Advance through your target.
- Breath of Sindragosa Continuously deal
[ 50.6% of Attack Power + 50.6% [ 63.3% of Attack Power + 63.3% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 2 Runes at the start and end. 100 yd range. Instant. - Cryogenic Chamber (New) Each time Frost Fever deals damage, 15% of the damage dealt is gathered into the next cast of Remorseless Winter, up to 20 times. Instant.
- Empower Rune Weapon Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec. Can be cast in Undead. Instant.2 min cooldown.
- Enduring Strength When Pillar of Frost expires, your Strength is increased by
10% 20% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost. Instant. - Frostwhelp's Aid Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for [ 42% of Attack Power ] Frost damage. Each unique enemy hit by Frostwhelp's Aid grants you
2% 8% Mastery for 15 sec, up to 10%. 100 yd range. Instant. 0%. 100 yd range. Instant. - Frozen Orb (New) Reaper's Mark calls forth bursts of Shadowfrost energy and back, dealing [ 57.5% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 0% increased Shadowfrost damage for 0, stacking up to 2 times, and the wave back is always a critical strike. 40 yd range. Instant.
- Icy Death Torrent Your auto attack critical strikes have a chance to send out a sleet of ice dealing
[ 40% of Attack Power ] damage as Shadowfrost frost damage to enemies in front of you. Melee range. Instant. - Reaper's Mark
Reaper's Mark explosion causes a piece of the target's soul to tear out and spiral outwards, dealing 20% of the explosion's damage to enemies it passes through When Reaper's Mark explodes, it deals 20% of the damage dealt damage to nearby enemies. Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec. 100 yd range. Instant. - Rescue (New) Reaper's Mark calls forth bursts of Shadowfrost energy and back, dealing [ 57.5% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 0% increased Shadowfrost damage for 0, stacking up to 2 times, and the wave back is always a critical strike. 40 yd range. Instant.
- Shattered Frost (New) When Frost Strike consumes 5 Razorice stacks, it deals 50% of the damage dealt to nearby enemies. Deals reduced damage beyond 8 targets. 30 yd range. Instant.
- Smothering Offense
Icy Talons also increases your auto attack damage by 6% per stack and Your auto attack damage is increased by 6%. This amount is increased for each stack of Icy Talons you have and it can stack up to 2 additional times. - Soul Rupture
Reaper's Mark explosion causes a piece of the target's soul to tear out and spiral outwards, dealing 20% of the explosion's damage to enemies it passes through When Reaper's Mark explodes, it deals 20% of the damage dealt damage to nearby enemies. Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec. 100 yd range. Instant. - Wave of Souls (New) Reaper's Mark calls forth bursts of Shadowfrost energy and back, dealing [ 57.5% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 0% increased Shadowfrost damage for 0, stacking up to 2 times, and the wave back is always a critical strike. 40 yd range. Instant.
Frost
- Breath of Sindragosa Continuously deal
[ 50.6% of Attack Power + 50.6% [ 63.3% of Attack Power + 63.3% of Off-hand Attack Power ] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 2 Runes at the start and end. Can be cast in Undead. Frost Death Knight - Level 50 Talent. Frost Death Knight - Level 50 Talent. Instant. 2 min cooldown. - Frostscythe A sweeping attack that strikes all enemies in front of you for
[ 23.26% [ 81.4% of Attack Power ] Frost damage. This attack benefits from Killing Machine always critically strikes and. Critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets. Consuming Killing Machine reduces the cooldown of Frostscythe by 1.0 sec. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons. Can be cast in Undead. Frost Death Knight - Level 35 Talent. Frost Death Knight - Level 35 Talent. 1 2 Runes. 8 yd range. Instant.30 sec cooldown. - Rime Obliterate has a 45% chance and Frostscythe has a 22.5% chance to cause your next Howling Blast to consume no runes and deal 225% additional damage.Death Knight - Frost Spec. Death Knight - Frost Spec.
Demon Hunter (Forums, Talent Calculator)
- Cycle of Binding Afflicting an enemy with a Sigil reduces the cooldown of your Sigils by
3 sec. 2 sec. - Sigil of Silence Place a Sigil of Silence at your location that activates after 2 sec. Silences all enemies affected by the sigil for
5 sec. 1 charge. Instant. 60 sec recharge. 1 charge. 4 sec. 1 charge. Instant. 1.5 min recharge. 1 charge. - Soul Cleave Viciously strike up to 5 enemies in front of you for
[ 161% [ 148.12% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ]. Consumes up to 2 available Soul Fragments and heals you for an additional [ 50% of Attack Power ] for each Soul Fragment consumed. Requires Melee Weapon. Limited to 5 targets. Melee range. Instant. - Soul Sunder Viciously strike up to 5 enemies in front of you for
[ 161% [ 148.12% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ]. Consumes up to 2 available Soul Fragments. Requires One-Handed Melee Weapon. 30 Fury. Melee range. Instant.
Vengeance
- Soul Cleave Viciously strike up to 5 enemies in front of you for
[ 161% [ 148.12% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ]. Consumes up to 2 available Soul Fragments and heals you for an additional [ 50% of Attack Power ] for each Soul Fragment consumed. Requires One-Handed Melee Weapon. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. 30 Fury. Melee range. Instant.
Druid (Forums, Talent Calculator)
- Bursting Growth When Bloodseeker Thorns expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 90% of Attack Power ] physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 10% of Spell Power ].
- Cenarius' Might (New) Casting Swiftmend increases your Haste by 8% for 6 sec.
- Claw Rampage During Berserk, Shred, Swipe, and Thrash have a 25% chance to make your next Ferocious Bite become
a Massive Attack. Ravage. - Control of the Dream Time elapsed while your major abilities are available to be used is subtracted from that ability's cooldown after the next time you use it, up to
5 15 seconds. Affects Force of Nature, Celestial Alignment, and Convoke the Spirits. - Dreadful Wound
Massive Attack Ravage also inflicts a Bleed that causes [ 20% [ 25% of Attack Power ] damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 5%. Dreadful Wound is not affected by Circle of Life and Death. - Dream Burst Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing
[ 150% of Attack Power + 0.8% [ 120% of Attack Power + 0.6% of Spell Power ] Nature damage to nearby enemies. Damage reduced above 5 targets. 100 yd range. Instant. - Entangling Vortex Enemies pulled into Ursol's Vortex are rooted in place for
30 sec 3 secs. Damage may cancel the effect. - Grove's Inspiration Wrath and Starfire damage increased by
12%. Regrowth healing increased by 6%. 10%. Regrowth, Wild Growth, and Swiftmend healing increased by 6%. - Harmony of the Grove
Your treants Your Grove Guardians cast Moonfire on nearby targets about once every 6 sec. 100 yd range. Instant. - Implant (New) Swiftmend causes a Symbiotic Bloom to grow on the target for 4 secs. Instant.
- Implant
Feral Frenzy immediately causes a Bloodseeker Vine to grow on the target. Casting Regrowth that is made instant with Nature's Swiftness Swiftmend causes a Symbiotic Bloom to grow on the target.for 4 secs. - Killing Strikes
Massive Attack Ravage increases your Agility by 5% and the armor granted by Ironfur by 20% for 6 sec. Your first Mangle after entering combat makes your next Maul become a Massive Attack. Ravage. - Lethal Preservation (New) When you remove an effect with Soothe or Remove Corruption, gain a combo point and heal for 4% of your maximum health. If you are at full health an injured party or raid member will be healed instead. Instant.
- Master Shapeshifter Your abilities are amplified based on your current shapeshift form, granting an additional effect.
Bear Form Ironfur grants 30% additional armor and generates 0 Mana. Moonkin Form Wrath, Starfire, and Starsurge deal 30% additional damage and generate 0 Mana. Bear Form Ironfur grants 30% additional armor and generates 0 Mana. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 0 Mana when cast with 5 combo points. Instant. - Moonfire
Your treants Your Grove Guardians cast Moonfire on nearby targets about once every 6 sec. Limited to 20 targets. 40 yd range. Instant. 5 sec cooldown. 0.5 sec global cooldown. - Potent Enchantments Name changed from "Persistent Enchantments" to "Potent Enchantments".
- Power of the Dream Healing spells cast with Dream Surge generate an additional Dream Petal.
Cenarius' Might increases spell potency by an additional 5%. - Rampant Ferocity (New) Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affect by your Rip. Damage reduced beyond 5 targets. 40 yd range. Instant.
- Resilient Flourishing Bloodseeker Vines and Symbiotic Blooms last 2 additional sec. When a target afflicted by Bloodseeker Vines dies, the vines jump to a
nearby unaffected valid nearby target for their remaining duration. - Root Network Each active Bloodseeker Vine increases the damage your abilities deal by 2%. Each active Symbiotic Bloom increases the healing of your
Lifebloom and Wild Growth by 2%. spells by 2%. - Ruthless Aggression
Massive Attack Ravage increases your auto-attack speed by 20% for 6 sec. Instant. - Strategic Infusion
Tiger's Fury and attacking from Prowl increases the chance for Shred, Rake, and Swipe to critically strike by 8% for 6 sec. Casting Regrowth increases the chance for your periodic heals to critically heal by 10% for 6 sec. 8% for 10 sec. - Treants of the Moon
Your treants Your Grove Guardians cast Moonfire on nearby targets about once every 6 sec. - Twin Sprouts When Bloodseeker Vines or Symbiotic Blooms grow, they have a
10% 20% chance to cause another growth of the same type to immediately grow on a valid nearby target. - Wildstalker's Power
Rip damage increased by 6% Rip and. Ferocious Bite damage increased by 4%. Rejuvenation healing increased by 3%. Efflorescence and Lifebloom healing increased by 6%. 5%. Rejuvenation healing increased by 10%.
Feral
- Moment of Clarity Omen of Clarity now triggers
50% 30% more often, can accumulate up to [ 1u + 1 ] charges, and increases the damage of your next Shred, Thrash, or Brutal Slash by an additional 15%. Feral Druid - Level 50 Talent. Feral Druid - Level 50 Talent.
Evoker
- Animosity Casting an empower spell extends the duration of Dragonrage by 4 sec.up to a maximum of 16 sec.
- Evoker Augmentation 11.0 Class Set 4pc (New) Instant.
- Fan the Flames Engulf reignites Enkindle, extending its duration
and effectiveness by 100%. Red. Red. by 100%. Red. Red. - Recall (New) You may reactivate Deep Breath within 3 sec after landing to travel back in time to your takeoff location. Bronze. Bronze. 100 yd range. Instant.
- Reversion
Repair Reverse an ally's injuries, healing them for [ 205.2% of Spell Power ] over 12 sec. When Reversion critically heals, its duration is extended by 2 sec, up to a maximum of 12 sec. 1 charge. Bronze. Bronze. 2.8% of Base Mana. 30 yd range. Instant. 9 sec recharge. 1 charge. - Time of Need When you or an ally fall below
20% 30% health, a version of yourself enters your timeline and heals them for [ 418% of Spell Power ]. Your alternate self continues healing for 8 sec before returning to their timeline. May only occur once every 60 sec. Instant. - Trailblazer Hover and Deep Breath travel
50% faster, and Hover travels 50% further. Red. Red. 30% faster, and Hover travels 30% further. Red. Red.
Hunter (Forums, Talent Calculator)
- Lunar Storm Name changed from "Lunar Pulse" to "Lunar Storm".
Marksmanship
- Sniper Shot Take a sniper's stance, firing a well-aimed shot dealing
20% 15% of the target's maximum health in Physical damage and increases the range of all shots by 40% for 6 sec. Requires Ranged Weapon. PvP Talent. PvP Talent. 40 Focus. 55 yd range. 3 sec cast. 10 sec cooldown. Requires Hunter. Requires level 10.
Mage (Forums, Talent Calculator)
- Aether Attunement When you gain
5 4 stacks of Arcane Battery, consume all stacks of Arcane Battery and gain Aether Attunement. Aether Attunement: Your next Arcane Missiles deals 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage. - Arcane Barrage Launches bolts of arcane energy at the enemy target, causing
[ 40% [ 80% of Spell Power ] Arcane damage. 40 yd range. Instant. - Arcane Battery Consuming Clearcasting grants increased spell damage by 1% for
25 sec, stacking up to 5%. 30 sec, stacking up to 4%. - Arcane Phoenix When you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle. Arcane Phoenix Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells.
Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. 40 yd range. Instant. 40 yd range. Instant. - Barrier Diffusion (New) Whenever one of your Barriers is removed, reduce its cooldown by 4 sec. 100 yd range.
- Codex of the Sunstriders Summoning your Arcane Phoenix grants you a Spellfire Sphere.
Your Arcane Phoenix can now cast Greater Pyroblast and Arcane Surge when casting an exceptional spell. Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. - Explosive Ingenuity Your chance of gaining Lit Fuse when consuming Hot Streak is increased to
10% 20%. Living Bomb damage increased by 50%. - Explosivo Casting Combustion grants Lit Fuse. Your chance of gaining Lit Fuse is increased to 40%. While under the effects of Combustion,
your chance of gaining Lit Fuse while under the effects of Combustion is increased to 30%. - Fevered Incantation Each consecutive critical strike you deal increases critical strike damage you deal by
2%, up to 8% for 6 sec. Instant. 1%, up to 4% for 6 sec. Instant. - Flamestrike Calls down a pillar of fire, burning all enemies within the area for
[ 40% [ 80% of Spell Power ] Fire damage and reducing their movement speed by 20% for 8 sec. Deals reduced damage beyond 8 targets. 2.5% of Base Mana. 40 yd range. 3.5 sec cast. - Greater Pyroblast Hurls an immense fiery boulder that deals up to [ 600% of Spell
Power ]% of the target's total health in Fire damage. 5% of Base Mana. 40 yd range. 4.5 sec cast. 15 sec cooldown. Power ] Fire damage. 40 yd range. Instant. - Ice Barrier Shields you with ice, absorbing
[ 22% [ 24% of Total Health ] damage for 60 sec. Melee attacks against you reduce the attacker's movement speed by 50%. Limited to 4 targets. Instant. - Invocation: Arcane Phoenix When you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle. Arcane Phoenix Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells.
Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. - Lessons in Debilitation Your Arcane Phoenix
now has a chance to cast Gravity Lapse or Supernova as exceptional spells will cast Supernova or Gravity Lapse shortly after being summoned and will periodically Spellsteal buffs from nearby enemies. - Leydrinker
Every 6 Every 5 times you consume Nether Precision, your next Arcane Blast echoes, repeating its damage at 25% effectiveness to the primary target and up to two nearby enemies. - Lit Fuse Consuming Hot Streak has a
5% 10% chance to grant you Lit Fuse. Lit Fuse: Your next Fire Blast turns up to three nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 100 yd range. Instant. - Memory of Al'ar
While your Arcane Phoenix is active While under the effects of a casted Arcane Surge, you gain twice as many stacks of Mana Addiction. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 3 sec, plus an additional 0.5 sec for each exceptional spell it had cast. Arcane Soul: Arcane Barrage costs no mana, grants Clearcasting, and generates 4 Arcane Charges. - Meteorite (New) Calls down a meteor which lands at the target location after 3 sec, dealing [ 296.01% of Spell Power ] Fire damage to all enemies hit reduced beyond 8 targets, and burns the ground, dealing [ 68.3% of Spell Power ] Fire damage over 8.5 sec to all enemies in the area. 100 yd range. Instant.
- Mirror Image Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies. While your images are active damage taken is reduced by
20% 15%. Taking direct damage will cause one of your images to dissipate. 2% of Base Mana. Instant. 2 min cooldown. - Phoenix Flames Hurls a Phoenix that deals [ 77.05% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies.
2 charges. 40 yd range. Instant. 25 sec recharge. 2 charges. 40 yd range. Instant. - Pyroblast Hurls an immense fiery boulder that causes
[ 120% [ 200% of Spell Power ] Fire damage. 2% of Base Mana. 40 yd range. 4 sec cast. 40 yd range. Instant. - Pyromaniac Name changed from "Pyromaniac [Not Yet Implemented]" to "Pyromaniac".
[ Not Yet Implemented] Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness. This effect counts as consuming Hot Streak. - Refraction
Every 6 Every 5 times you consume Nether Precision, your next Arcane Blast echoes, repeating its damage at 25% effectiveness to the primary target and up to two nearby enemies. Instant. - Volatile Detonation Greatly increases the effect of Blast Wave's knockback. Blast Wave's cooldown is reduced by 5 sec
.
Arcane
- Supernova Pulses arcane energy around the target enemy or ally, dealing [ 34.5% of Spell Power ] Arcane damage to all enemies within 8 yds, and knocking them upward. A primary enemy target will take 100% increased damage. Arcane Mage - Level 45 Talent. Arcane Mage - Level 45 Talent. 40 yd range. Instant.
25 sec cooldown. 45 sec cooldown.
Monk (Forums, Talent Calculator)
- Absolute Serenity (New) Celestial Conduit now prevents incapacitate, disorient, snare, and root effects for its duration. PvP Talent. PvP Talent. Instant.
- Acclamation Rising Sun Kick increases the damage your target receives from you by
4% 3% for 12 sec. Multiple instances may overlap. 100 yd range. Instant. - Brawler's Intensity The cooldown of Rising Sun Kick is reduced by 1.0 sec and the damage of Blackout Kick is increased by
10%. 15%. - Courageous Impulse The Blackout Kick! effect also increases the damage of your next Blackout Kick by
175%. 125%. - Crackling Tiger Lightning Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 25.7% of Attack Power ] Nature damage. Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing
10% 8% of the damage you have dealt to those targets in the last 4 sec. Limited to 3 targets. Unlimited range. Instant. - Dance of Chi-Ji Spending Chi has a chance to make your next Spinning Crane Kick free and deal an additional
300% damage. Instant. 200% damage. Instant. - Dual Threat Your auto attacks have a 20% chance to instead kick your target dealing
[ 230% [ 80% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec. Instant. - Efficient Training Energy spenders deal an additional 15% damage. Every 50 Energy spent reduces the cooldown of
Storm, Earth, and Fire, Serenity, and Weapons of Order by 1 sec. - Empowered Tiger Lightning Xuen strikes your enemies with Empowered Tiger Lightning every 4 sec, dealing
10% 8% of the damage you and your summons have dealt to those targets in the last 4 sec. 100 yd range. Instant. - Fists of Fury Pummels all targets in front of you, dealing
[ 750% [ 625% of Attack Power ] Physical damage to your primary target and [ 405% [ 337.5% of Attack Power ] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. 8 yd range. Instant. - Flight of the Red Crane Approximately
3 procs per minute. 4 procs per minute. - Flurry of Xuen Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 300% of Attack Power ] Physical damage in a 10 yd cone. damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Approximately 2 procs per minute.
- Fury of Xuen Your Combo Strikes grant a stacking 1% chance for your next Fists of Fury to grant
5% critical strike 3% critical strike, haste, and mastery and invoke Xuen, The White Tiger for 10 sec. - Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere. Healing Sphere: Summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for
[ 300% [ 330% of Attack Power ]. Unlimited range. Instant. - Glory of the Dawn Rising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing
[ 135% [ 100% of Attack Power ] Physical damage and restoring 1 Chi. - Healing Sphere Summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for
[ 300% of Attack Power ]. Instant. [ 330% of Attack Power ]. Instant. - Heart of the Jade Serpent Consuming causes your next Storm, Earth, and Fire to call upon Yu'lon to decrease the cooldown time of by 75% for 8 sec. 100 yd range. Instant.
- Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 25.7% of Attack Power ] Nature damage. Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing
10% 8% of the damage you have dealt to those targets in the last 4 sec. 40 yd range. Instant. 2 min cooldown. 1 sec global cooldown. - Jadefire Harmony Enemies and allies hit by Jadefire Stomp are affected by Jadefire Brand, increasing your damage and healing against them by
8% for 10 sec. 6% for 10 sec. - Pool of Mists (New) Your Renewing Mist spell now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1.0 sec. Your Rising Sun Kick spell now reduces the remaining cooldown of Renewing Mist by 1.0 sec.
- Revival Heals all party and raid members within 40 yds for [ 325.45% of Spell Power ] and clears them of
all harmful Magical, Poison, and 3 harmful Magic, all Poison, and all Disease effects. Healing increased by 100% when not in a raid. 1 charge. 4.374% of Base Mana. Instant. 3 min recharge. 1 charge. - Revolving Whirl Whirling Dragon Punch has a 100% chance to activate Dance of Chi-Ji.and its cooldown is reduced by 5 sec.
- Spirit of the Ox Rising Sun Kick and Blackout Kick have a chance to summon a Healing Sphere. Healing Sphere: Summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for
[ 300% [ 330% of Attack Power ]. Approximately 8 procs per minute. - Stagger Delays magical attacks at
45% 55% effectiveness. Rank 2. Rank 2. - Tiger Lust Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 25.7% of Attack Power ] Nature damage. Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing
10% 8% of the damage you have dealt to those targets in the last 4 sec. Instant.
Mistweaver & Windwalker
- Absolute Serenity (New) Celestial Conduit now prevents incapacitate, disorient, snare, and root effects for its duration. PvP Talent. PvP Talent. Requires Monk. Requires level 10.
Windwalker
- Dance of Chi-Ji Spending Chi has a chance to make your next Spinning Crane Kick free and deal an additional
300% 200% damage. Windwalker Monk - Level 45 Talent. Windwalker Monk - Level 45 Talent. Approximately 1.5 procs per minute. - Empowered Tiger Lightning Xuen strikes your enemies with Empowered Tiger Lightning every 4 sec, dealing
10% 8% of the damage you and your summons have dealt to those targets in the last 4 sec. Monk - Windwalker Spec. Monk - Windwalker Spec.
Paladin (Forums, Talent Calculator)
- Avenger's Shield (Bulwark of Order) Shields you for 8 sec, absorbing
30% 50% as much damage as it dealt. - Avenger's Valor (Bulwark of Order) Shields you for 8 sec, absorbing
30% 50% as much damage as it dealt. - Bastion of Light Your next
3 casts of Shield of the Righteous or Word of Glory cost no 5 casts of Judgment generate 2 additional Holy Power. Instant. 2 min cooldown. - Bulwark of Order Avenger's Shield also shields you for 8 sec, absorbing
30% 50% as much damage as it dealt, up to 30% 50% of your maximum health. Instant. - Crusader's Resolve Enemies hit by Avenger's Shield deal
2% reduced 10% reduced melee damage to you for 10 sec. Multiple applications may overlap, up to a maximum of 3. 100 yd range. Instant. 100 yd range. Instant. - Crusader's Resolve Enemies hit by Avenger's Shield deal
2% reduced 10% reduced melee damage to you for 10 sec. Multiple applications may overlap, up to a maximum of 3. - Light of the Titans Word of Glory heals for an additional
[ 131.2% of Attack Power 20%;] over 15 sec. Increased by 50% 100% if cast on yourself while you are afflicted by a harmful damage over time effect. 100 yd range. Instant. - Radiant Glory Wake of Ashes
grants you activates Avenging Wrath for 10 sec. Your other damaging abilities have a chance to grant you Each Holy Power spent has a chance to activate Avenging Wrath for 5 sec. - Sacred Weapon While wielding a Sacred Weapon, your spells and abilities have a chance to deal [ 100% of Attack Power ] additional Holy damage or healing. 40 yd range. Instant.
Approximately 10 procs per minute. - Sanctuary
While in your Consecration, your damage taken is reduced by an additional 5%. Consecration's benefits persist for 4 seconds after you leave it. - Solidarity
If an ally picks up an Armament If you bestow an Armament upon an ally, you also gain its benefits. If you pick up an Armament bestow an Armament upon yourself, a nearby ally also gains its benefits. 40 yd range. - Strength in Adversity For each target hit by Avenger's Shield, gain
2% parry for 15 sec. 5% parry for 15 sec. - Valiance Consuming Shining Light or Infusion of Light
extends the duration of any active Armaments by 3.0 sec, or reduces the cooldown by 3.0 sec if none exist. 40 yd range. reduces the cooldown of Holy Armaments by 3.0 sec. 40 yd range. - Word of Glory (Light of the Titans) Calls down the Light to heal a friendly target for 0 and an additional
[ 131.2% of Attack Power ] over 15 sec. 0 over 15 sec.
Priest (Forums, Talent Calculator)
- Darkening Horizon Void Blast increases the duration of Entropic Rift by 1.0 sec, up to a maximum of
5 sec. 3 sec. - Depth of Shadows Shadow Word: Death has a high chance to summon a Shadowfiend for 5 sec.
Chance is increased against lower health targets. when damaging targets below 20% health. - Entropic Rift (New) Mind Blast tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer [ 80% of Spell Power ] Shadow damage every 1 sec while within its reach. 100 yd range. Instant.
- Shadow Crash Hurl a bolt of slow-moving Shadow energy at
the destination your target, dealing [ 63.11% of Spell Power ] Shadow damage to all enemies within 8 yds. Generates 6 Insanity. 40 yd range. Instant. 20 sec cooldown. - Spirit of Redemption The Priest becomes the Spirit of Redemption for
7 6 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the Priest can cast any healing spell free of cost. Can't be cast in Shadowform. PvP Talent. PvP Talent. Instant. 2 min cooldown. - Spirit of the Redeemer Your Spirit of Redemption is now an active ability with a 2 minute cooldown, but the duration is reduced by
8 9 sec and you will no longer enter Spirit of Redemption upon dying. PvP Talent. PvP Talent. - Void Empowerment Summoning an Entropic Rift
empowers your next Power Word: Shield to be 80% more effective. Instant. extends the duration of your 5 shortest Atonements by 1 sec. Instant.
Holy
- Spirit of the Redeemer Your Spirit of Redemption is now an active ability with a 2 minute cooldown, but the duration is reduced by
8 9 sec and you will no longer enter Spirit of Redemption upon dying. PvP Talent. PvP Talent. Requires Priest. Requires level 10.
Rogue (Forums, Talent Calculator)
- Bolstering Shadows (New) Instant.
- Cold Blood (New) Increases the critical strike chance of your next two Dispatches by 100%. Instant. 45 sec cooldown.
- Delivered Doom Damage dealt when your Fatebound Coin flips tails is increased by
35% while Blade Flurry is not active. 21% if there are no other enemies near the target. - Fate Intertwined (New) Fate Intertwined duplicates 15% of Dispatch critical strike damage as Cosmic to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 15% to the primary target instead. Limited to 3 targets. 100 yd range. Instant.
- Fatebound Coin Flip a Fatebound Coin each time a
damaging finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 5%, lasting until you flip Tails. Tails deals Cosmic damage to targets struck your target. Each effect is increased by 20% each time your Fatebound Coin flip matches the same outcome as the last flip. 100 yd range. Instant. - Hand of Fate Flip a Fatebound Coin each time a
damaging finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 5%, lasting until you flip Tails. Tails deals Cosmic damage to targets struck your target. Each effect is increased by 20% each time your Fatebound Coin flip matches the same outcome as the last flip. - Inevitability Name changed from "Inevitability [NYI]" to "Inevitability". Cold Blood now benefits the next
2 two abilities but only applies to Dispatch. Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip. - Inexorable March Name changed from "Inexorable March [NYI]" to "Inexorable March".
- Lucky Coin Flip a Fatebound Coin each time a
damaging finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 5%, lasting until you flip Tails. Tails deals Cosmic damage to targets struck your target. Each effect is increased by 20% each time your Fatebound Coin flip matches the same outcome as the last flip. Instant. - Mean Streak Fatebound Coins flipped by Envenom multiple times in a row are 33% more likely to match the same
outcome as the last flip. face as the last flip. - Poised Shadows (New) Instant.
Shaman (Forums, Talent Calculator)
- Amplification Core (New) While Surging Totem is active, your damage and healing done is increased by 3%. Instant.
- Amplification Core Name changed from "Talent 7" to "Amplification Core".
Under Construction. While Surging Totem is active, your damage and healing done is increased by 3%. - Bloodlust (New) Increases haste by 15% and movement speed by 15%. 40 yd range. Instant.
- Earthsurge (New) [NYI] Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 10% increased healing from you.
- Healing Rain (New) Blanket the target area in healing rains, restoring [ 174.9% of Spell Power ] health to up to 6 allies over 5 sec. 40 yd range. Instant.
- Heroism (New) Increases haste by 15% and movement speed by 15%. 40 yd range. Instant.
- Imbuement Mastery Name changed from "Talent 6" to "Imbuement Mastery".
Under Construction. Increases the duration of your Earthliving effect by 6 sec. - Lively Totems Name changed from "Talent 12" to "Lively Totems".
Under Construction. [NYI] Your Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, and Spirit Link Totem cast a free, instant Chain Heal when you summon them. - Oversized Totems Name changed from "Talent 4" to "Oversized Totems".
Under Construction. [NYI] Increases the size and radius of your totems by 15%, and the health of your totems by 30%. - Oversurge Name changed from "Talent 8" to "Oversurge".
Under Construction. While Ascendance is active, Surging Totem is 150% more effective. - Primordial Capacity Increases your maximum mana by 5%.Tidal Waves can now stack up to 4 times.
- Pulse Capacitor Name changed from "Talent 10" to "Pulse Capacitor".
Under Construction. [NYI] Increases the damage and healing of Surging Totem by 25%. - Reactivity Name changed from "Talent 13" to "Reactivity".
Under Construction. [NYI] Your healing spells cause your Healing Stream Totems to heal a nearby ally immediately at 50% effectiveness. Cloudburst Totem stores 25% additional healing. - Supportive Imbuements Name changed from "Talent 11" to "Supportive Imbuements".
Under Construction. [NYI] Learn a new weapon imbue, Tidecaller's Guard. Can only be applied to shields. Increases your healing done by 2% and increases the duration of your Healing Stream Totem and Cloudburst Totem by 3 sec. - Surging Totem Name changed from "Keystone" to "Surging Totem".
Under Construction. 40 yd range. Instant. Summons a totem at your feet that creates a Tremor immediately and every 5 sec within 30 yards where enemies are present for [ 400% of Attack Power ] Physical damage. Damage reduced beyond 5 targets. Replaces Windfury Totem. Passive: Your Windfury Weapon enchant grants the effects of Windfury Totem to nearby party members within 30 yards. Instant. 20 sec cooldown. - Swift Recall Name changed from "Talent 5" to "Swift Recall".
Under Construction. [NYI] Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec. Cannot occur more than once every 20 sec per totem. - Totemic Coordination Name changed from "Talent 14" to "Totemic Coordination".
Under Construction. [NYI] Chain Heals from your totems are 30% more effective. - Totemic Rebound Name changed from "Talent 3" to "Totemic Rebound".
Under Construction. [NYI] Chain Heal now jumps to a nearby totem once it reaches its max targets, causing it to bounce an additional time to a nearby injured ally. - Tremor (New) Summons a totem at your feet that creates a Tremor immediately and every 5 sec within 30 yards where enemies are present for [ 400% of Attack Power ] Physical damage. Damage reduced beyond 5 targets. Replaces Windfury Totem. Passive: Your Windfury Weapon enchant grants the effects of Windfury Totem to nearby party members within 30 yards. 30 yd range. Instant.
- Whirling Air Name changed from "Capstone" to "Whirling Air".
Under Construction. Instant. The cast time of your next healing spell is reduced by 40%. Instant. - Whirling Earth Name changed from "Capstone" to "Whirling Earth".
Under Construction. Instant. Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit. Instant. - Whirling Elements Name changed from "Capstone" to "Whirling Elements".
Under Construction. Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Water: Your next Healing Wave or Healing Surge also heals an ally inside of your Healing Rain at100% effectiveness. Air: The cast time of your next healing spell is reduced by 40%. Earth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit. - Whirling Fire Name changed from "Capstone" to "Whirling Fire".
Under Construction. Instant. Increases the critical strike chance of your next Fire Nova or Lava Lash by 15%, and its critical strike damage by 30%. Instant. - Whirling Water Name changed from "Capstone" to "Whirling Water".
Under Construction. Instant. Your next Healing Wave or Healing Surge also heals an ally inside of your Healing Rain at100% effectiveness. Instant. - Wind Barrier Name changed from "Talent 9" to "Wind Barrier".
Under Construction. [NYI] If you have a totem active, your totems grant you a shield absorbing damage for 30 sec every 30 seconds.
Warlock (Forums, Talent Calculator)
- Abyssal Dominion (New) Summon Infernal becomes empowered, dealing 40% increased damage. When your Summon Infernal ends, it fragments into two smaller Infernals at 50% effectiveness that lasts 10 sec. 100 yd range. Instant.
- Abyssal Dominion
Cataclysm summons an Overfiend that casts Chaos Bolt 2 times at 80% effectiveness before departing. Summon Infernal becomes empowered, dealing 40% increased damage. When your Summon Infernal ends, it fragments into two smaller Infernals at 50% effectiveness that lasts 10 sec. - Blood Invocation (New) The cooldown of Power Siphon is reduced by 5 sec and Power Siphon increases the damage of Demonbolt by an additional 20%.
- Burning Ember (New) Generates 1 Soul Shard Fragment every 0.5 sec. 100 yd range. Instant.
- Conflagrate Triggers an explosion on the target, dealing
[ 128.56% [ 134.99% of Spell Power ] Fire damage. Generates 5 Soul Shard Fragments. 100 yd range. Instant. - Conflagrate Triggers an explosion on the target, dealing
[ 128.56% [ 134.99% of Spell Power ] Fire damage. Generates 5 Soul Shard Fragments. 2 charges. 1% of Base Mana. 40 yd range. Instant. 13 sec recharge. 2 charges. - Diabolic Ritual Spending a Soul Shard grants Diabolic Ritual for
60 20 sec. While Diabolic Ritual is active, each Soul Shard spent reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Soul Shard spending ability to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. - Diabolic Ritual: Mother of Chaos Spending a Soul Shard grants Diabolic Ritual for
60 20 sec. While Diabolic Ritual is active, each Soul Shard spent reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Soul Shard spending ability to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Instant. - Diabolic Ritual: Overlord Spending a Soul Shard grants Diabolic Ritual for
60 20 sec. While Diabolic Ritual is active, each Soul Shard spent reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Soul Shard spending ability to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Instant. - Diabolic Ritual: Pit Lord Spending a Soul Shard grants Diabolic Ritual for
60 20 sec. While Diabolic Ritual is active, each Soul Shard spent reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Soul Shard spending ability to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Instant. - Doom (New) Inflicts impending doom upon the target, dealing [ 104.41% of Spell Power ] Shadow damage immediately and [ 581.86% of Spell Power ] Shadow damage to enemies within 10 yards after 20 sec. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 3 sec. 100 yd range. Instant.
- Doom Blossom When Seed of Corruption deals damage to a target suffering from your Unstable Affliction they explode, dealing
[ 68.03% [ 74.84% of Spell Power ] Shadow damage to all enemies within 10 yards. - Doom Blossom When Seed of Corruption deals damage to a target suffering from your Unstable Affliction they explode, dealing
[ 68.03% [ 74.84% of Spell Power ] Shadow damage to all enemies within 10 yards. 100 yd range. Instant. - Doom Eternal (New) Demonic Cores reduce the duration of Doom by an additional 2 sec and when Doom is removed its cooldown is reset.
- Embers (New) Generates 1 Soul Shard Fragment every 0.5 sec. 100 yd range. Instant.
- Fel Invocation Soul Strike deals 20% increased damage and generates a Soul Shard.
Reduces the cast time of Summon Vilefiend by 0.5 sec and your Vilefiend now deals [ 9.06% of Spell Power ] Nature damage to nearby enemies every 1 sec while active. - Fiendish Oblation (New) Damage dealt by Grimoire: Felguard is increased by an additional 10% and you gain a Demonic Core when Grimoire: Felguard ends.
- Flametouched Name changed from "Ferocity of F'harg" to "Flametouched".
- Foul Mouth (New) Increases Vilefiend damage by 20% and your Vilefiend's Bile Spit now applies Wicked Maw.
- Gloom Slash (New) Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal [ 1,029.14% of Spell Power ] Shadow damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash. Melee range. Instant.
- Imp Gang Boss Summoning a Wild Imp has a
5% 15% chance to summon a Imp Gang Boss instead. An Imp Gang Boss deals 50% additional damage. Implosions from Imp Gang Boss deal 50% increased damage. - Impending Doom (New) Increases the damage of Doom by 30% and Doom generates 1 Soul Shard upon expiration. Instant.
- Incinerate Draws fire toward the enemy, dealing
[ 157.99% [ 165.89% of Spell Power ] Fire damage. Generates 2 Soul Shard Fragments and an additional 1 on critical strikes. 1.5% of Base Mana. 40 yd range. 2 sec cast. - Infernal Fragmentation (New) Abyssal Dominion 100 yd range. Instant.
- Infernal Presence Name changed from "Caustic Presence" to "Infernal Presence".
Soul Strike deals 20% increased damage and generates a Soul Shard. Reduces the cast time of Summon Vilefiend by 0.5 sec and your Vilefiend now deals [ 9.06% of Spell Power ] Nature damage to nearby enemies every 1 sec while active. Instant. Cloaked in the ever-burning flames of the abyss, dealing [ 47.96% of Spell Power ] Fire damage to enemies within 10 yards every 1 sec. Instant. - Mark of F'harg (New) Your Summon Vilefiend becomes Summon Charhound and learns the following ability: Infernal Presence Cloaked in the ever-burning flames of the abyss, dealing [ 47.96% of Spell Power ] Fire damage to enemies within 10 yards every 1 sec.
- Mark of Shatug (New) Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability: Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal [ 1,029.14% of Spell Power ] Shadow damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash.
- Pact of the Ered'ruin When Doom
is removed expires, you summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals [ 149.09% of Spell Power ] Shadow damage. - Pact of the Imp Mother Hand of Gul'dan has a
8% 15% chance to cast a second time on your target for free. - Rain of Fire Calls down a rain of hellfire, dealing [ 164.9% of Spell Power ] Fire damage over 8 sec to enemies in the area.
Rain of Fire has a 10% chance to generate a Soul Shard Fragment. 3 Soul Shard. 40 yd range. 8 sec cast (Channeled). - Shadowtouched Name changed from "Mark of Shatug" to "Shadowtouched".
- Soul Flame When you kill a target, its soul bursts into flames, dealing
[ 40% [ 48% of Spell Power ] Shadowflame damage to nearby enemies. Deals reduced damage beyond 8 targets. 100 yd range. Instant. - Soul Flame
Deals [ 40% Deals [ 48% of Spell Power ] Shadowflame damage to enemies within 8 yards. 100 yd range. Instant. - Summon Charhound (New) Summon a Charhound to fight for you for the next 15 sec. 1 Soul Shard. 40 yd range. 2 sec cast. 45 sec cooldown.
- Summon Demonic Tyrant Summon a Demonic Tyrant to increase the duration of your Dreadstalkers, Vilefiend, Felguard, and up to 10 of your Wild Imps by 15 sec. Your Demonic Tyrant increases the damage of affected demons by 15%, while damaging your target. 2% of Base Mana. 40 yd range. 2 sec cast.
1.5 min cooldown. 60 sec cooldown. - Summon Gloomhound (New) Summon a Gloomhound to fight for you for the next 15 sec. 1 Soul Shard. 40 yd range. 2 sec cast. 45 sec cooldown.
- The Houndmaster's Gambit (New) Your Dreadstalkers deal 50% increased damage while your Vilefiend is active. Instant.
- Touch of Rancora
Diabolic Ritual Demonic Art increases the damage of your next Soul Shard spending ability by 100% and reduces its cast time by 50%. - Umbral Blaze Hand of Gul'dan has a
8% 15% chance to burn its target for [ 48% [ 96% of Spell Power ] additional Shadowflame damage every 2 sec for 6 sec.If this effect is reapplied, any remaining damage will be added to the new Umbral Blaze. - Umbral Blaze Hand of Gul'dan has a
8% 15% chance to burn its target for [ 48% [ 96% of Spell Power ] additional Shadowflame damage every 2 sec for 6 sec. 100 yd range. Instant. If this effect is reapplied, any remaining damage will be added to the new Umbral Blaze. 100 yd range. Instant. - Vile Taint Unleashes a vile explosion at the target location, dealing
[ 93.75% [ 117.19% of Spell Power ] Shadow damage over 10 sec to 8 enemies within 10 yds and applies Agony and Curse of Exhaustion to them. 100 yd range. Instant.
Affliction
- Oblivion Unleash wicked magic upon your target's soul, dealing
[ 798% [ 997.5% of Spell Power ] Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. PvP Talent. PvP Talent. 2 Soul Shard. 40 yd range. 3 sec cast (Channeled). 45 sec cooldown. Requires Warlock. Requires level 10. - Vile Taint Unleashes a vile explosion at the target location, dealing
[ 93.75% [ 117.19% of Spell Power ] Shadow damage over 10 sec to 8 enemies within 10 yds and applies Agony and Curse of Exhaustion to them. Limited to 8 targets. Affliction Warlock - Level 35 Talent. Affliction Warlock - Level 35 Talent. 1 Soul Shard. 40 yd range. 1.5 sec cast. 30 sec cooldown.
Demonology
- Doom Inflicts impending doom upon the target, dealing [ 104.41% of Spell Power ] Shadow damage immediately and
[ 104.41% [ 581.86% of Spell Power ] Shadow damage to enemies within 10 yards after 20 sec. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 3 sec. Demonology Warlock - Level 25 Talent. Demonology Warlock - Level 25 Talent. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown. - Summon Vilefiend Summon a Vilefiend to fight for you for the next 15 sec. Demonology Warlock - Level 35 Talent. Demonology Warlock - Level 35 Talent. 1 Soul Shard. 40 yd range. 2 sec cast.
45 sec cooldown. 30 sec cooldown.
Destruction
- Chaos Bolt Unleashes a devastating blast of chaos, dealing a critical strike for
[ 369.2% [ 380.3% of Spell Power ] Chaos damage. Damage is further increased by your critical strike chance. Warlock - Destruction Spec. Warlock - Destruction Spec. 2 Soul Shard. 40 yd range. 3 sec cast.
Warrior (Forums, Talent Calculator)
- Battle-Scarred Veteran (New) When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%. Cannot occur more than once every 3 min. Instant.
- Brutal Finish Name changed from "Thrill of the Kill" to "Brutal Finish".
Execute increases your auto attack speed by 30% for 10 sec. Your next Mortal Strike after Bladestorm ends deals 50% additional damage. - Burst of Power Lightning Strikes have a
20% 15% chance to make your next 2 Shield Slams or Bloodthirsts have no cooldown. Bloodthirsts have no cooldown. - Collateral Damage
When your abilities damage a second target due to Sweeping Strikes, they refund 30% of their Rage cost. Instant. Instant. - Colossal Might Colossal Might increases damage dealt by your next Demolish by 10%. Mortal Strike
and Shield Slam grant grants a stack of Colossal Might, stacking up to 5 times. Instant. - Culling Cyclone Name changed from "Tunnel Vision" to "Culling Cyclone".
Your auto attack speed increases by 2% every 3 sec while you are in combat up to a max of 20%. Changing targets resets this effect. Each strike of Bladestorm deals an additional 20% damage evenly split across all targets. - Death Drive You heal for
50% 15% of damage dealt by Sudden Death. - Demolish Unleash a series of precise and powerful strikes against your target, dealing [ 778.8% of Attack Power ] damage to it, and [ 519.2% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry,
and dodge while using this ability. Melee range. Instant. dodge, and use certain defensive abilities while channeling Demolish. Melee range. Instant. - Dominance of the Colossus Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to
10% 5% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. - Flashing Skies
Chance for Lightning Strikes to critically strike is increased by 5% and their critical strike damage is increased by 10%. Thunder Blast calls down a Lightning Strike on an enemy it hits. - Imminent Demise Sudden Death's chance to reset the cooldown of Execute and make it usable on any target, regardless of health is increased. Using Sudden Death accelerates your next
full Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged. Instant. - Keep Your Feet on the Ground Armor increased by 8%. Thunder Blast reduces damage you take by 8% for 5 sec.
- Lethal Reflexes Name changed from "Slayer Reflexes" to "Lethal Reflexes".
- Lightning Strike Damaging enemies with Thunder Clap
, Revenge, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing [ 60% of Attack Power ] Nature damage. Lightning Strikes occur 50% 30% more often during Avatar. 40 yd range. Instant. - Mountain of Muscle and Scars You deal 5% more damage and take
5% 2.5% less damage. Size increased by 5%. - One Against Many Shockwave, Cleave,
Whirlwind, and Revenge and Whirlwind deal 5% more damage per target affected up to 5. - Opportunist Name changed from "Constant Pressure" to "Opportunist".
Cooldown of Overpower reduced by 10%. When Tactician resets Overpower's cooldown, your next Overpower deals 10% additional damage and 10% additional critical damage. - Practiced Strikes Mortal Strike and
Shield Slam damage increased by 20%. Cleave damage increased by 20%. - Precise Might Mortal Strike
and Shield Slam critical strikes grant an additional stack of Colossal Might. - Rally
Taking damage has a chance to give you a Second Wind for 2 sec. When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec. This effect cannot occur more than once every 60 sec sec. - Reap the Storm Name changed from "Bladestorm" to "Reap the Storm". Overpower has a chance to cause you to unleash
an empowered partial Bladestorm, striking all enemies around you once for 250% additional damage. You can now use Pummel and Storm Bolt while Bladestorming. Instant. a flurry of steel, striking all nearby enemies for [ 157.5% of Attack Power ] damage and applying Overwhelmed. Deals reduced damage beyond 8 targets. Instant. - Second Wind
Taking damage has a chance to give you a Second Wind for 2 sec. Instant. When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec. This effect cannot occur more than once every 60 sec sec. Instant. - Show No Mercy Name changed from "Slay" to "Show No Mercy".
- Slayer's Malice (New) When Tactician resets Overpower's cooldown, your next Overpower deals 10% additional damage and 10% additional critical damage. Instant.
- Snap Induction (New) Activating Recklessness grants a charge of Thunder Blast.
- Steadfast as the Peaks (New) Stamina increased by 5%. Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health. Instant.
- Strength of the Mountain Shield Slam damage increased by
20% 10%. Bloodthirst and Rampage damage increased by 10%. - Thorim's Might Lightning Strikes generate 5 Rage
. Revenge, Raging Blow, and Execute damage increased by 15%. - Thunder Blast Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
Instant. and generates 5 Rage. Instant. - Tide of Battle Colossal Might increases the damage of your Overpower
and Revenge by 5% per stack. by 5% per stack. - Tunneling
Your auto attack speed increases by 2% every 3 sec while you are in combat up to a max of 20%. Changing targets resets this effect. Instant. Each strike of Bladestorm deals an additional 20% damage evenly split across all targets. Instant. - Unrelenting Onslaught When you Execute a target that you've Marked for Execution, you both reduce the cooldown of Bladestorm by 5 sec and apply 2 stacks of Overwhelmed to the target per stack of Marked for Execution consumed.You can now use Pummel and Storm Bolt while Bladestorming.
- Unstoppable Force Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to
10% 5% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. Instant. - Wrecked Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to
10% 5% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. 40 yd range. Instant.