Even more reason to do the story and nope the fuck out of Retail.
Even more reason to do the story and nope the fuck out of Retail.
The spell school bonuses seem like they'll promote the most degenerate gameplay at the top end TBH. I see absolutely no need for that kind of thing, on top of the potential issues with buffing trash damage/haste during Fortified weeks.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
I see they want to make every tank quit the game.New Affixes
Reckless
Non-boss enemies without mana ignore 20% armor with their attacks, but their armor is reduced by 30% and they take 10% increased Arcane damage.
Thorned
Non-boss enemies without mana inflict Physical damage to their attackers when attacked, but take 10% increased Holy and Shadow damage.
Attuned
Non-boss enemies with mana inflict 20% increased magic damage, but take 10% increased Nature damage and 30% increased damage from Bleed effects.
Focused
Non-boss enemies with mana have 30% increased Haste, but take 10% increased Frost and Fire damage.
There needs to be riots over this to make them change it before launch cmon people spam those official forums!
Dogshit changes and does not help what they're trying to help in fact it makes it even worse with shit like demon hunters benefiting from most of those. On top of those new ones being dog shit they returned the absolute worst affixes.
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Tanks don't give a shit about these affixes. The 20% magic damage one, and taking damage by attacking the mobs are far worse for the group, tanks always have ways to survive and don't even currently spec for full defense in M+ to begin with. Tank damage is 100% not the reason these are shit lmao. Like if the 20% armor ignore and 30% extra haste affixes those would be non existent push week affixes, tanks don't give a shit about that nor is it going to kill them. They are shit because they don't solve the meta problem they are trying to solve with it, and it makes it even worse.
Last edited by Tech614; 2024-06-11 at 01:32 AM.
The more I'm hearing about this, the more irritated I am.
Apparently, Blizzard told content creators in the Alpha that they had no intention of changing Affixes; which means that this is almost assuredly something that Blizzard cooked up in the last week or so. I still think I agree with the stated goals behind the changes but I really hate this way of going about doing it.
Can't wait to never be invited by pugs cus im not the class they want. Wow, talk about a terrible new idea. Keep up the good work Blizzard! Time to quit playing the game i guess. Pugs already find silly reasons to kick people. WoW is almost as toxic as Dota 2... almost.
I dont always want to be in a guild or beg people from my guild and friend list to start a group, sometimes i just want a quick way to go and play. Pugs are exactly that. When i was in a guild in BFA, i had to beg 30m before i found a group in my 50000000000 people guild. I had ilvl and gear, but they were all already teamed up. Friends? Friends have other friends too, they cant all wait for me to log in ya know? So again, pugs are a MUST HAVE in the game. This will probably kill it for me. I can list 50 reasons why pugs already dont invite people, this is just 4 extra more reasons. GG.
LOL oh man these are some wild changes. The tears will be tasty.
Great. It seems they've learned absolutely nothing from M+ and player feedback.
What better way to combat people feeling excluded from M+ queues than to add specific elements to affixes that ensure specs who don't happen to rely on those get declined by default. WAY TO GO! I'm sure "I can't get into PUGs it takes an hour to find a group" wasn't anywhere near the top of people's complaints about M+ anyway.
How far up their own asses do those heads have to be to think this was a good idea?
To me, it seems this is less heads up their asses and more, "shit, it's 4:55 PM and my boss said I needed to revamp M+ Affixes by 5," levels of short-sightedness. Not that it's any more excusable, mind you. It just doesn't strike me as an idea that they've cooked very long.
That may well be, but it only further reinforces my point: even on a fast cook, this level of ignorance must mean that they haven't looked into whatever problems M+ might be having for YEARS. No one who has even done a cursory investigation of the system would think these were good solutions, 4:55pm or not.
But you're right of course that neither version is in any way acceptable.
"Reduce visual noise, nameplate clutter, and the cognitive load on players during trash combat."
I know i will sound like an old man whining that the new generations have it easy but the challenge on every trash on dungeons in m+ is to know when to interrupt what of which mobtype. It was something that i liked, because except dps i feel my enhancement shaman was/is super usefull with 3 aoe interrupts/stuns and one single and when to use them.
I was hoping the totemic warrior would amplify this style of gaming , but it seems we are going console mode :P
Playerbase as usual overreacting.
Do you people honestly believe than on a Reckless week only arcane mages and balance druids will get invites? Wonder where they'll all come from. Not to mention the fact that 10% buff probably won't be enough to surpass the damage of bis classes.
I do think that as weeks go on, the classes with the strongest utility/survivability will be the pick. With the classes that get the extra damage with those things being even better.
Also, as stated, the 3 specs that do Chaos damage (VDH, HDH, and Destro Lock) get the benefit every week, and Lock is always a solid choice, with DH reigning supreme for DF. So yeah, they’re pretty much a shoe in for these affixes. Both at the start of the season to get as close to an 8-10 key, and then later on for push keys.
Do I think this affects the casual player? Not really, as bringing whatever you want has always held true for the maximum reward you can earn. For people interested in pushing, or early key farming, I do think the affix will affect how easy it is for some classes to get invited.
But this is not how you make a comp for a high key, is it? You need essentials like lust, battle rez, certain abilities for certain weeks. And honestly, how great was comp variety for top pushers in every past season? DF s2 didn't need an affix to have every top comp look basically the same.
On top, every season has a desirable comp and people playing the proper classes always have it easier to get an invite. This change to affixes doesn't change it in any meaningful way. It's simply an additional thing to consider when trying to come up with the optimal comp; but the desire to do that was always there. If anything, this can make the optimal comp change a bit week to week, which was not a thing in the past, where top comp was the same for the whole season (minus balance changes or specific things like Bursting needing a priest).