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  1. #61
    The damage bonuses will be completely unnoticeable to anyone outside the very top but psychologically impactful, which imo makes them dumb.

    The other stuff is worse though. Do they actually want to encourage tank kiting again after taking so many steps to prevent that in recent xpacks? Do they really want bolstered casters one-shotting dps constantly even at mid ley levels?
    “Every great cause begins as a movement, becomes a business, and eventually degenerates into a racket.” -Eric Hoffer

  2. #62
    Is the post just confusing and the only thing that changes compared to DF S4 is the affixes?
    Or are they actually squishing the levels again and +5 in S1 TWW is comparable to +25 in S3 DF? (and +15 in S4 DF)

  3. #63
    you have got to be kidding ppl did 8s because we didnt want to deal with blostering.... now its in form 7 while the vault is 9....... bad change

    - - - Updated - - -

    Quote Originally Posted by Rageonit View Post
    Playerbase as usual overreacting.
    Do you people honestly believe than on a Reckless week only arcane mages and balance druids will get invites? Wonder where they'll all come from. Not to mention the fact that 10% buff probably won't be enough to surpass the damage of bis classes.
    if the player base will have anything to say about it, yes we do

  4. #64
    Promoting one type of classes each week for the bonus increased dmg, lmao

  5. #65
    i think blizzard might actually have killed m+ with this for 90% of the player bases

  6. #66
    Quote Originally Posted by Novaice View Post
    So why cant I play the all new dungeons at least at heroic level or (mythic 0)
    that seems dumb.
    If it's like Dragonflight you can. Just not all of them will have the 'season's gear'

  7. #67
    Quote Originally Posted by thunderdragon2 View Post
    if the player base will have anything to say about it, yes we do
    For some people it seems to be a self-fulfilling prophecy.
    But it's fun to think that parallel to my universe, where players simply run dungeons with different comps, there is yours, where five groups run dungeons and fifty other are unable to fill up the roster, waiting in the group finder indefinitely.
    If only somebody could let them know that a 3% damage buff to arcane mage doesn't make or brake a run...

    I like to think that Blizzard does those things on purpose, to mess with you people.

  8. #68
    Them blizzard softie about mythic+ funny change but okay, whatever works from blizzard's dart board.

  9. #69
    Quote Originally Posted by Rageonit View Post
    For some people it seems to be a self-fulfilling prophecy.
    But it's fun to think that parallel to my universe, where players simply run dungeons with different comps, there is yours, where five groups run dungeons and fifty other are unable to fill up the roster, waiting in the group finder indefinitely.
    If only somebody could let them know that a 3% damage buff to arcane mage doesn't make or brake a run...

    I like to think that Blizzard does those things on purpose, to mess with you people.
    they dont care wither or not it would 1st few weeks sadly even if i were to try and make my own grps the likeliest outcome would be no1 signing

  10. #70
    Quote Originally Posted by eel View Post
    Is the post just confusing and the only thing that changes compared to DF S4 is the affixes?
    Or are they actually squishing the levels again and +5 in S1 TWW is comparable to +25 in S3 DF? (and +15 in S4 DF)
    Lol no. It looks like they lazily copy and pasted that text from the Season 4 patch notes. When they refer to the "previous system," they're talking about the system which was in place in DF Season 3 and before.

  11. #71
    Just remove affixes for fuck sake and make the difficulty in M+ come from the actual damage and dps checks of trash and bosses

    Have one seasonal affix but no more

    Just let us play the fucking dungeon, christ

    At the very least actually remove the two affixes people hate, bursting and bolstering, and scrap the bullshit kiss/curse affixes - either they're impactful enough where you're gonna get declined every group as a frost mage on the + fire damage week, or they're not impactful enough so why have them at all

    Blizzard simply NEEDS to rollback all these changes of the expansion will have a terrible season 1
    Last edited by Baraden; 2024-06-11 at 07:10 PM.

  12. #72
    Quote Originally Posted by Ereb View Post
    There needs to be riots over this to make them change it before launch cmon people spam those official forums!
    I'm normally on the "Wait and see" side of things, but these affixes really look bad. I love the idea of each affix having a positive and negative effect, but the damage type buffs are bad, bad, bad. The difference between melee & caster weeks could also involve tanks having to have different routes for each week, based on pack composition. That's the biggest issue, to me. The best thing they have done for M+ in DF is simplify dungeon routing. These affixes could very well make for some weird pathing "requirements".

  13. #73
    Quote Originally Posted by Baraden View Post
    Just remove affixes for fuck sake and make the difficulty in M+ come from the actual damage and dps checks of trash and bosses

    Have one seasonal affix but no more

    Just let us play the fucking dungeon, christ

    At the very least actually remove the two affixes people hate, bursting and bolstering, and scrap the bullshit kiss/curse affixes - either they're impactful enough where you're gonna get declined every group as a frost mage on the + fire damage week, or they're not impactful enough so why have them at all

    Blizzard simply NEEDS to rollback all these changes of the expansion will have a terrible season 1
    They tried making the dungeons difficult on their own at release of DF s1 and s2 and the player base wouldn’t stop crying their eyes out it was too hard so Blizzard curb stomped the dungeons into the ground.

    Players just don’t want hard dungeons. They want easy, mindless aoe, smashes that give top tier gear.

    All feedback on mythic+ over the years leads to this.

  14. #74
    Quote Originally Posted by Argorwal View Post
    They tried making the dungeons difficult on their own at release of DF s1 and s2 and the player base wouldn’t stop crying their eyes out it was too hard so Blizzard curb stomped the dungeons into the ground.

    Players just don’t want hard dungeons. They want easy, mindless aoe, smashes that give top tier gear.

    All feedback on mythic+ over the years leads to this.
    S1 dungeons had 4 (FOUR) affixes - so they have not "tried" to do what you are suggesting, which is shifting dungeon difficulty away from affixes and into dungeons themselves - they actually did they exact opposite.

    I am guessing you haven't had the pleasure of doing a 25+ RLP with bolstering and sanguine while trying to find a guy to clear thundering.. or do a tree boss trash pull and then go afk pressing 1 on explosive for the whole pull.. etc, OTHERWISE you wouldn't make clueless posts.

  15. #75
    Quote Originally Posted by v0eid View Post
    S1 dungeons had 4 (FOUR) affixes - so they have not "tried" to do what you are suggesting, which is shifting dungeon difficulty away from affixes and into dungeons themselves - they actually did they exact opposite.

    I am guessing you haven't had the pleasure of doing a 25+ RLP with bolstering and sanguine while trying to find a guy to clear thundering.. or do a tree boss trash pull and then go afk pressing 1 on explosive for the whole pull.. etc, OTHERWISE you wouldn't make clueless posts.
    So affixes are the reason Blizz butchered the dungeons themselves?

    Including season 2 dungeons which didn’t have a seasonal affix and which removed/gutted the affixes and added 3 nothingburger affixes?

    Blizz has been doing nothing but gut mythic+ difficulty the entire expansion at the request of the playerbase. Max rewards are almost at LFR levels.
    Last edited by Argorwal; 2024-06-12 at 02:13 AM.

  16. #76
    Quote Originally Posted by Argorwal View Post
    They tried making the dungeons difficult on their own at release of DF s1 and s2 and the player base wouldn’t stop crying their eyes out it was too hard so Blizzard curb stomped the dungeons into the ground.

    Players just don’t want hard dungeons. They want easy, mindless aoe, smashes that give top tier gear.

    All feedback on mythic+ over the years leads to this.
    Affixes are shit, only contrarians like them

  17. #77
    The old removed affixes is much much much better than the new affixeS!!!!

  18. #78
    Quote Originally Posted by Argorwal View Post
    Blizz has been doing nothing but gut mythic+ difficulty the entire expansion at the request of the playerbase. Max rewards are almost at LFR levels.
    Citation needed.

    Go round up some LFR players and have them do some +8s, then report back with your findings. Also report what you have learnt about making clueless statements that are pure hyperbole.

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