Page 2 of 2 FirstFirst
1
2
  1. #21
    Quote Originally Posted by DarkblazerZ View Post
    Not at all . i haven't quit since there is no point (i'm not a nerd or someone that get angry over a game ) . But the people log off /quit after the 1st death .

    1st Example tank pulled 3 packs on Ruby pools....Healer dying through the quake cast .Tank died because no heal.. he quit the group..(i don't even know since the cast is a big circle...and you move like 4-5 yard to avoid the dmg ..

    The second Algetha'r academy .Tree boss at adds. Druid tank druid Healer.. Tank pulling all the npc ..Died almost instantly. We go again . At the point we are pulling ..Healer goes offline..

    And just now a 6 Halls of Infusion 3 people dying on stage 2 last boss . We went the second time again tank died....3rd time again ...Tank died..and he quit.

    Those mistakes or better to say those gameplay are pretty bad .
    Sounds like you had a bout of shit luck. You can communicate with people before the key starts, though. A simple "Hey, what route are we doing?" can help you plan CDs and help the rest of the group understand what the plan is going into the key.

  2. #22
    Immortal Ealyssa's Avatar
    15+ Year Old Account
    Join Date
    Jun 2009
    Location
    Switzerland, Geneva
    Posts
    7,024
    That’s natural trying to do low level content in week 8 of the season.

    Decent players are doing 8+ only to fill their vault with max ilvl gear. People who can’t pas this bar on the 8th week are people struggling to play the game on a basic level (idiots copying builds, taking interupts or cc but never using them for exemple).

    Tip : don’t do garbage content this late in the season.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  3. #23
    Quote Originally Posted by Tech614 View Post
    Why the fuck would they ever waste time making tons of different trinkets and weapons if everyone was just gonna buy the same ones with a currency in normal seasons? They wouldn't, the seasons would be far less interesting gear wise if this shit existed outside of meme seasons.
    Yeah, i also wonder how effort in those items only a few will ever use is justified. Must be some kind of developer bias, or what do you think?

  4. #24
    Quote Originally Posted by schmonz View Post
    Yeah, i also wonder how effort in those items only a few will ever use is justified. Must be some kind of developer bias, or what do you think?
    "only a few"

    The items drop from LFR and every other version of the raid genius, they aren't mythic only that is just ilvl. If you think ilvl scaling takes dev effort we're done with this convo.

  5. #25
    The fundamental problem is the equilibrium of low coordination from a less tight-knit system of gameplay with higher-difficulty content. If we were still in the age where socializing was a required part of the gameplay and you had to get together with your guildies to do this kind of content at a scheduled time with coherent planning, this wouldn't be a problem. Unfortunately, socializing is dead and WoW has been debased into a "gogogo" loot treadmill where the process of getting a PUG together has been automated in multiple different ways, where nobody can get invested in the activity, and where people will jump ship the moment things in a group get rocky.
    "We will soon be in a world in which a man may be howled down for saying that two and two make four."
    — G.K. Chesterton

    You'll believe it when you see it for yourself.

  6. #26
    Quote Originally Posted by Le Conceptuel View Post
    The fundamental problem is the equilibrium of low coordination from a less tight-knit system of gameplay with higher-difficulty content. If we were still in the age where socializing was a required part of the gameplay and you had to get together with your guildies to do this kind of content at a scheduled time with coherent planning, this wouldn't be a problem. Unfortunately, socializing is dead and WoW has been debased into a "gogogo" loot treadmill where the process of getting a PUG together has been automated in multiple different ways, where nobody can get invested in the activity, and where people will jump ship the moment things in a group get rocky.
    Another false point. gogogo mentality existed before automated group finders and the game was also toxic as hell before them.

    Just because you make something up in your head doesn't make it the truth.

  7. #27
    I literally 4 manned an Azure Vaults 8 last night with pugs. I had to be shown the skip, at which point a paladin left. We +2ed it comfortably.
    Quote Originally Posted by Stormbreed View Post
    Mexico is already part of the USA so is Canada
    Quote Originally Posted by Shandalar View Post
    Shadow deserves nothing, the same as Fire Mages.

  8. #28
    Quote Originally Posted by Le Conceptuel View Post
    The fundamental problem is the equilibrium of low coordination from a less tight-knit system of gameplay with higher-difficulty content. If we were still in the age where socializing was a required part of the gameplay and you had to get together with your guildies to do this kind of content at a scheduled time with coherent planning, this wouldn't be a problem. Unfortunately, socializing is dead and WoW has been debased into a "gogogo" loot treadmill where the process of getting a PUG together has been automated in multiple different ways, where nobody can get invested in the activity, and where people will jump ship the moment things in a group get rocky.
    Yeah I've been playing since Vanilla. The "gogogogogogo" mentality was always there. I lost count in Shattered Halls/TBC alone the number of times some jackass pulled extra and got us killed because he didn't think I as the tank was moving quick enough. And people have always jumped ship when it was rocky. my personal favorite was people jumping ship in heroics the second the one boss they needed died. Funny enough I actually met my first decent guildies in TBC was a pug tank doing Shadow Labs and even our crap server had regular pugs that could clear Kara. Shit I once had 8 people leave the group for Sunken Temple in vanilla just because I was a druid tank. And those are just the ones who made a shitty comment before leaving for that single instance attempt lol.


    While raids have gotten more puggable the need for planning never really changed. I ran with a GDKP for multiple expansions, my main raiding group with scheduled times, and I had some IRL buddies who I always threw together pugs for. The only instance I can't recall not full clearing before I quite in ToT of MoP was Sunwell and Naxx. Sure once in a blue moon we'd find someone worth adding to the list for future groups. But 99% of the people I never spoke to outside of the general raid announcments/setting roles and inspecting their gear.

    Socializing is as prevalent or not as you want it to be. At some point I'm starting to wonder if any of you all actually remember the game it was through your nostalgia riddled haze. I enjoy hard content. I do not enjoy spending hours finding or putting together groups so I pretty much only play WoW when at least 5 or more of my IRL friends are playing. That's not a WoW issue that's a I'm no longer at 17 year old who could do all his homework at school and cruise through life on mountain dew and 3 hours of sleep and your world basically wants to make it harder for me to play WoW not easier which is especially funny when you're complaining about things that for damn sure existed since inception.
    Last edited by shimerra; 2024-06-21 at 09:49 PM.
    “Logic: The art of thinking and reasoning in strict accordance with the limitations and incapacities of the human misunderstanding.”
    "Conservative, n: A statesman who is enamored of existing evils, as distinguished from the Liberal who wishes to replace them with others."
    Ambrose Bierce
    The Bird of Hermes Is My Name, Eating My Wings To Make Me Tame.

  9. #29
    Quote Originally Posted by Dakhath View Post
    At this point of the season, any season, the area you're trying to do keys in is terrible. The good players have almost certainly moved on to higher tiers so it's mostly leftovers.
    Honestly generally not as bad as most seasons. Last season around this time was fine

    The thing is the 10-15 doldrums have been moved from "Yeah there's still a bunch of early keys you can grind on to level on" to "Entry point", so a lot of the lower keys are just failing in weird ways. I've had +2s that can't even get past the first packs even with me basically babying half the mobs with constant stuns, while other groups we're tearing through the same mobs like a hot knife through butter

    Once you get above +6 you're in the clear, but the 2-6 area is an absolute doldrum at the moment

  10. #30
    Quote Originally Posted by Mecheon View Post
    Honestly generally not as bad as most seasons. Last season around this time was fine

    The thing is the 10-15 doldrums have been moved from "Yeah there's still a bunch of early keys you can grind on to level on" to "Entry point", so a lot of the lower keys are just failing in weird ways. I've had +2s that can't even get past the first packs even with me basically babying half the mobs with constant stuns, while other groups we're tearing through the same mobs like a hot knife through butter

    Once you get above +6 you're in the clear, but the 2-6 area is an absolute doldrum at the moment
    the lack of dps in low keys is insane. had a 501 warlock doing 92k. the amount of low dps players ive seen has peaked this season. the amount of interrupts not happening is crazy. why even take the talent lol. people are doing 2-6 keys thinking it is like an old 2-6 key. not realizing you need dps to take down a boss or it takes forever to kill it...... you need to hit interrupts or the healer has to actually heal and not dps mobs to help kill them faster. as faceroll as this season has been, the lower keys are just horrible to pug. i tend to not have issues with 8+ keys but im picky with IO about joining groups at that level so we can faceroll and 3 chest it and not drag it out and barely time it.

  11. #31
    Quote Originally Posted by Tech614 View Post
    The items drop from LFR and every other version of the raid genius, they aren't mythic only that is just ilvl. If you think ilvl scaling takes dev effort we're done with this convo.
    Well, there are three versions of that trinket for organized raiders, and one version for LFR players. Justify the effort.

    It should be the other way around. The whole gearing system is catered to high end players.

  12. #32
    Merely a Setback FelPlague's Avatar
    7+ Year Old Account
    Join Date
    Dec 2015
    Location
    Canada
    Posts
    28,379
    Quote Originally Posted by schmonz View Post
    Well, there are three versions of that trinket for organized raiders, and one version for LFR players. Justify the effort.

    It should be the other way around. The whole gearing system is catered to high end players.
    What are you talking about? Have you just not played since they added item upgrading and crests?
    You can get pretty decent gear pretty easily. Doing low end content like lfr and gathering and using crests to upgrade these pieces gets you pretty decent way up, then you get lucky rewards and crafted gear and the creation catalyst? You can do pretty well even without high end.
    High end players get zero more effort into their gear, all it is, is scaling the numbers up.

  13. #33
    Quote Originally Posted by Le Conceptuel View Post
    The fundamental problem is the equilibrium of low coordination from a less tight-knit system of gameplay with higher-difficulty content. If we were still in the age where socializing was a required part of the gameplay and you had to get together with your guildies to do this kind of content at a scheduled time with coherent planning, this wouldn't be a problem. Unfortunately, socializing is dead and WoW has been debased into a "gogogo" loot treadmill where the process of getting a PUG together has been automated in multiple different ways, where nobody can get invested in the activity, and where people will jump ship the moment things in a group get rocky.
    I have always went fast as hell since i value my time even in WoTLK i moved fast since again it allowed a more efficient path to progress. Now if you said that we will min/max the fun out of the game then of course but thats the current gaming landscape in almost every game hell i catch myself doing it in single player RPGs like Divinity but as an accountant i tend to be more inclined in that direction anyhow.

    When we sold Challenge mode carries it was always about being the most efficient possible but before that my teams first run of them was min/maxxed to the 10th degree because we care more about beating them then the fun of doing them if that makes sense.

    - - - Updated - - -

    Quote Originally Posted by schmonz View Post
    Well, there are three versions of that trinket for organized raiders, and one version for LFR players. Justify the effort.

    It should be the other way around. The whole gearing system is catered to high end players.
    LFR can be upgraded to Normal mode gear levels and has been that way since season 2 but i assume you have not played and thus should not really be a trusted source on the workings.

    - - - Updated - - -

    Quote Originally Posted by Mecheon View Post
    Honestly generally not as bad as most seasons. Last season around this time was fine

    The thing is the 10-15 doldrums have been moved from "Yeah there's still a bunch of early keys you can grind on to level on" to "Entry point", so a lot of the lower keys are just failing in weird ways. I've had +2s that can't even get past the first packs even with me basically babying half the mobs with constant stuns, while other groups we're tearing through the same mobs like a hot knife through butter

    Once you get above +6 you're in the clear, but the 2-6 area is an absolute doldrum at the moment
    WoW is a complex game that some people will never get around to learning the muscle memory or fight feeling to be good at. I did a Nokhud Offensive where i a brewmaster had 31 kicks with the nearest being a MW getting 11 with the rest being combined fewer then 10 its to be expected that these are the players paying a monthly sub so i can get content and if i have to carry a few then so be it but lets hope the mechanical challenge is lessened in the next expansion to allow these people some oppertunity to not feel like doghsit ( if they are even aware of how bad they are ).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •