Originally Posted by
Blizzard
(
Blue Tracker /
Official Forums)
Hello Warlocks.
This beta build contains several changes that have been implemented based off feedback we received over the past few weeks. Before we dive into those though, we wanted to thank you for the bug reports that have been sent in. We are continually working through those reports so expect fixes in this build and future builds.
Without further ado, let’s get into some of the changes you’ll see for Warlock in this beta build.
Demonology
We’ve redesigned Doom to be passive, like the seasons 3 and 4 tier set bonus in Dragonflight. The primary reason for this change is to reduce the increased number of actions per minute we observed during playtesting. Additionally, Demonology has a lot of plates to spin as it is, and it felt that adding an additional cooldown to watch was a bit much.
It is also because of this reasoning that we’ve removed the cooldown reduction for Power Siphon from Blood Invocation. Further, Blood Invocation caused a desync with most Demonology’s cooldowns.
Destruction
Summon Infernal has returned to the center of the Destruction tree to serve as a powerful cooldown for players to look forward to unlocking while leveling. We’ve returned Dimensional Rift to the third section as well with a new talent that adds cleave functionality to your rifts.
To retain accessible pathing through the center section of the Destruction tree, we’ve had to remove Infernal Brand and condense Crashing Chaos and Rain of Chaos into a choice node.
Thank you for the feedback and we will continue to keep an eye out for any further feedback and discussions.