Originally Posted by
Kaleredar
Absolutely Wrath of the Lich King.
-Every zone's vibes were immaculate. The music from every zone is instantly recognizable and the art direction on every single one of them was fresh, interesting and clever.
-The dungeons were exceptional. Occulus was the one dud, but even it was trying something new.
-Ulduar is easily the best raid in WoW. Innovative encounter design. Great art and design. Storytelling built into the raid. Algalon.
-Icecrown citadel might not be the best raid in WoW, but it's pretty darn far up there. Two bangers in a row.
-The storytelling setups and payoffs vastly exceeded anything from Vanilla or BC, and frankly I'm more and more fond of its casual, show-don't-tell myriad of storytelling beats spread through casual quests than that of the long, stodgy and linear massive quest chains that basically dominate all questing of today.
-Dalaran is the best city hub ever designed. So good they just used it again in Legion. Valdraken is inoffensive but bland. Oribos was annoying. Ashran was boring and an utter letdown from the promise of Karabor/Bladespire. Pandaland was practical but too simple. Dalaran, though? It felt like an actual city. Easy to navigate, every corner and shop of the city was identifiable and had character.
Basically, WotLK marked the point where every point in WoW came together. Art direction, storytelling, zone design, music, raids, dungeons, quests. Honestly, it feels like the last expansion that was truly innovative on all fronts.