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  1. #261
    The Lightbringer Kilpi's Avatar
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    Quote Originally Posted by Itori View Post
    Why would they waste money on a new updated engine for better graphics and pretty effects when they can just keep stacking on what they have? If it aint broke dont fix it. If anything they can do a timeskip and put us 100 years in the future.
    Ah yes, the age old "new engine only (and automatically) means just better graphics"...

  2. #262
    Stood in the Fire vincink's Avatar
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    Who would the target audience be?

  3. #263
    Quote Originally Posted by WowIsDead64 View Post
    What I try to say - is that I'm not so bad. It's game's problem, that it's so hard, that many players can't play it.
    Holy shit imagine saying unironically that wow is too hard. wtf I've heard it all now LMAO

  4. #264
    Quote Originally Posted by WowIsDead64 View Post
    It's video game, I pay for. Why should I overcome myself? Yeah. We do stupid things, when we're young. I tried all kinds of content, when I was new to game. But at the end one always gravitates towards the most prefferable content. After weeks, months and years of struggling with queues, toxicity and overtuned content I decided, that only content I truly want - is easy outdoor. That's it. It's simple fact and it can't be changed.

    Funny thing. But at least I'm better, than players, who whine about things like toxic M+ PUGs. Simply because I truly know, what I want. They whine about toxicity, ask to add infinite black list, but still insist, that they want to play MMO. They just can't accept that simple amazing idea, that may be game would be much better for them, if they would be allowed to play M+ with bots. Stop being shy! Be brave! Ask what you really want!
    How many other MMO's have you played?

  5. #265
    Quote Originally Posted by Ielenia View Post
    My response stays the exact same. Using your exact same examples, the skill required to play Tetris is wildly different than the skills required to play Dark Souls. The skills required to play Madden is wildly different than the set of skills required to play Overwatch. Again: your comparison fails miserably because you're comparing wildly different genres, which means they require wildly different skills to play.


    You're called a bad player because every single post you make reinforces the idea you're a bad player. And it's not a game problem, it really is a "you" problem, because you moved on to prefer a type of game that is not what WoW is. Also: "the game is so hard, many players can't play it." How do you expect us to take your claims that you're not a bad player, that you're an average player, when you say demonstrably wrong stuff like that.


    Congratulations, you just invalidated your own entire arguments in this forum.


    I never said "I'm right because I have 20 years of WoW". I simply pointed out that my sample pool is leagues larger than yours. I have all the players I've interacted with, and the forums both official and fan. Meanwhile, all that you have is your own frustrations and shortcomings toward WoW.
    Oh, I can play competitve PVP online game, but I can't play guitar-hero-like playstyle RPG? Don't make me laugh. There is difference between "I can't" and "I don't want". After years of playing Wow I've realized, what artificial mechanics are bad, so game would be better without them.
    FOMO, gating, RNG, grind, overtuning, competition - endgame.
    Solo MMO: no more humiliating queues and toxic competing.
    Aggro and combat: game would only be better without obsoleted mechanics.
    DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.

  6. #266
    Quote Originally Posted by Maljinwo View Post
    I agree with you. Yet Overwatch 2 is a thing
    OW2 is basically OW with a 6v6 format instead of 5v5. They even scrapped the solo campaign and kept the rest of the systems relatively the same. It's basically an elaborate expansion with fancier marketting to make it feel like a sequel.

  7. #267
    Quote Originally Posted by WowIsDead64 View Post
    It's game's problem, that it's so hard, that many players can't play it.
    its not and it never was, hell from the very release being "casual mmorpg" was one of wows main selling point and it never really changed...
    like outside of mythic raiding and very high m+ nothing ingame comes even close to "hard"...

    so no, its not games problem, its 10000% you problem...
    also how would you know how hard the game is, y ou dont play it, you play PREVIOUS game

  8. #268
    Quote Originally Posted by Lolites View Post
    its not and it never was, hell from the very release being "casual mmorpg" was one of wows main selling point and it never really changed...
    like outside of mythic raiding and very high m+ nothing ingame comes even close to "hard"...

    so no, its not games problem, its 10000% you problem...
    also how would you know how hard the game is, y ou dont play it, you play PREVIOUS game
    Again. I've even made several experiments with Wow's difficulty to confirm what I say. I tried to do Korthia on fresh character, who had my 2nd favorite class, i.e. for other characters situation would only be even worse. It was extremely overtuned, so I died several times while doing basic stuff. May be it's ok for other players to struggle for some time, but not for me. I'm altoholic. I have certain content pipeline and constantly replay things. So if 90% of content is about struggling - then it's obviously not content, I would want to pay for.

    We didn't have such problem in the past, cuz Blizzard either were tuning content properly or providing proper catch-ups. Overtuning - is recent thing, appeared around Legion-BFA. So yeah. It's current game's problem. And in order to not rely on Bllizard to do things properly and get rid of it forever - we need difficulty setting. And it only possible in solo mode. So we also need solo mode. At the end we shouldn't rely on Blizzard, because overtuning is most likely intentional - to cater to hardcores and make more room for progress via their artificial player power systems. It's always easier to pull initial player power back, than to give more power at the end, just because player power becomes meaningless as soon, as game becomes comfortable enough.

    And again. ZM not being overtuned this way - is pure luck, because flying allows cypher grind prior to anything else. Even if Blizzard wouldn't remove flying "cheat", they could remove treasures instead, so game would be overtuned anyway. Yeah, they treat flying as "cheat", because it makes things easier. But it's not cheat for casual players. It's life or death question. Flying wouldn't be needed, if game wouldn't be so overtuned. Plus Blizzard think, that it's ok to use things like mob density to increase "difficulty" and make game more "challenging". Problem is - mob density is more annoying and invasive, than more difficult. So, overall all Wow's problems boil down to difficulty. Difficulty - is root of all problems, that should be fixed in a first place.
    Last edited by WowIsDead64; 2024-07-12 at 07:37 AM.
    FOMO, gating, RNG, grind, overtuning, competition - endgame.
    Solo MMO: no more humiliating queues and toxic competing.
    Aggro and combat: game would only be better without obsoleted mechanics.
    DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.

  9. #269
    Quote Originally Posted by Triceron View Post
    OW2 is basically OW with a 6v6 format instead of 5v5. They even scrapped the solo campaign and kept the rest of the systems relatively the same. It's basically an elaborate expansion with fancier marketting to make it feel like a sequel.
    Other way around, it changed to 5v5 but yeah, you are right. OW2 was just a glorified graphics update and shift to a f2p model.

  10. #270
    Quote Originally Posted by WowIsDead64 View Post
    Oh, I can play competitve PVP online game, but I can't play guitar-hero-like playstyle RPG? Don't make me laugh. There is difference between "I can't" and "I don't want". After years of playing Wow I've realized, what artificial mechanics are bad, so game would be better without them.
    So so close to realizing you dont want to play wow, but no.
    I wish I could be there when it clicks in your brain that you dont have to cuck yourself in wow and there are actual singleplayer games for you out there.
    Last edited by Ghostile; 2024-07-12 at 08:16 AM.
    Quote Originally Posted by Val the Moofia Boss View Post

    I only view Warcraft up to MoP as canon.

  11. #271
    Quote Originally Posted by Ghostile View Post
    So so close to realizing you dont want to play wow, but no.
    I wish I could be there when it clicks in your brain that you dont have to cuck yourself in wow and there are actual singleplayer games for you out there.
    Haven't we agreed, that there is no "Wow"? There are good and bad xpacks, good and bad patches, good and bad content.
    FOMO, gating, RNG, grind, overtuning, competition - endgame.
    Solo MMO: no more humiliating queues and toxic competing.
    Aggro and combat: game would only be better without obsoleted mechanics.
    DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.

  12. #272
    Quote Originally Posted by WowIsDead64 View Post
    Haven't we agreed, that there is no "Wow"? There are good and bad xpacks, good and bad patches, good and bad content.
    I mean, if you want to make it sound even more insane.

    You don't like what wow was some years ago but refuse to do anything about it but whine about it on forums, despite one of the best expansions being out for 2 years now and other games existing.
    Quote Originally Posted by Val the Moofia Boss View Post

    I only view Warcraft up to MoP as canon.

  13. #273
    Quote Originally Posted by vincink View Post
    Who would the target audience be?
    Depends on design.
    They're not concerned about losing the current playerbase. As long as they keep those servers running they aren't going anywhere.
    Blizz had very little competition 20yrs ago, so the design of something new would have to appeal enough to pull players from other games.

  14. #274
    Quote Originally Posted by WowIsDead64 View Post
    Oh, I can play competitve PVP online game, but I can't play guitar-hero-like playstyle RPG? Don't make me laugh.
    You misunderstand. I never said "if you play one you can't play the other". I simply pointed out the fact that the two genres require different sets of skills. Case in point, using your own example: being top 1% PvP player in Call of Duty does not mean you'll be able to play the most complex songs in the hardest difficulty mode in Guitar Hero the first time you boot up the game. And you know why? Because, like I said, both genres require different sets of skills.

    There is difference between "I can't" and "I don't want".
    But do you know the difference?

    After years of playing Wow I've realized, what artificial mechanics are bad, so game would be better without them.
    Your entire post history disagrees with this claim, I'm afraid.

  15. #275
    Quote Originally Posted by Ielenia View Post
    You misunderstand. I never said "if you play one you can't play the other". I simply pointed out the fact that the two genres require different sets of skills. Case in point, using your own example: being top 1% PvP player in Call of Duty does not mean you'll be able to play the most complex songs in the hardest difficulty mode in Guitar Hero the first time you boot up the game. And you know why? Because, like I said, both genres require different sets of skills.


    But do you know the difference?


    Your entire post history disagrees with this claim, I'm afraid.
    Yeah. Different games require different skills. But. All arguments against me were based on "You're just bad player". And it just isn't true. If I can play competitive games, then why wouldn't I be able to figure out, how and when to press healing/offensive/defensive CDs in Wow? And if I do my best and still die due to running out of mana for example - then content is mathematically impossible to complete, i.e. overtuned. For example mobs that aren't marked as elites are actually buffed to elite levels of difficulty. Yeah. There are workarounds. Player can struggle with such content, while trying to grind enough gear to stop struggling. This can take some time. Days? Weeks? Just wasted paid game time. Player can also play different content like dungeons for example. But this is what I call wasted content. Imagine, that I need to collect 100% gear to complete content. So if I need to grind, lets say, 30% of gear in unrelated content just to start doing content properly, then 30% of content is just wasted. It's taken away from me, while I pay for it. May be it wouldn't be problem for player, who plays on one character only, so he had to struggle only once. But altoholics have to constantly struggle all the time. And it's just wrong. Have you played old xpacks? They didn't have such problem. New patches ware always tuned around completely new naked characters. Except may be MOP leveling, that also was overtuned for fresh characters, who didn't have DS gear.

    Yeah. I understand, that intended way to solve this problem - to ask other players for help. At least Blizzard think, that it's good idea. To push players "a little bit" towards group content. But it's actually terrible. Because forced group content is obviosly terrible idea. Especially when devs remove only content, that was intended to be gap filler for moments, when group content is unavailable. Exactly because other players aren't always available. What if I want to play early in the morning or late at night? I can't. Group content dies very quickly. Devs just don't understand this simple concept of players wanting to replay content on alts.

    Simple thing. If I would want to play group content - I would play group content.
    Last edited by WowIsDead64; 2024-07-12 at 06:49 PM.
    FOMO, gating, RNG, grind, overtuning, competition - endgame.
    Solo MMO: no more humiliating queues and toxic competing.
    Aggro and combat: game would only be better without obsoleted mechanics.
    DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.

  16. #276
    Grunt Momster's Avatar
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    Yes, as long as it lets us choose between carrying over our current characters to WoW 2 or keeping them in "current" WoW.

  17. #277
    Quote Originally Posted by WowIsDead64 View Post
    All arguments against me were based on "You're just bad player". And it just isn't true.
    Again: every single of your demands and your post history really says otherwise. You're either a bad player, or a lazy player. Or both.

    If I can play competitive games, then why wouldn't I be able to figure out, how and when to press healing/offensive/defensive CDs in Wow?
    Again: I never said you can't or wouldn't. But you're proving my point here: that you have to figure out how to play the game, which means the skillset required to play both games is different and requires adaptation and re-learning. Because, like I said, the two games require wildly different set of skills.

    And if I do my best and still die due to running out of mana for example - then content is mathematically impossible to complete, i.e. overtuned. For example mobs that aren't marked as elites are actually buffed to elite levels of difficulty.
    Then that means you either: a) wandered into a zone where the enemies are at a much higher level than you; or b) you failed to read the quest text that tells you you should do something (usually using an item provided to you) to buff yourself or reduce the mobs' power level. Also, if you are running out of mana in WoW while doing outdoor content, you're not just doing something wrong, you're intentionally doing things very wrong.

    This can take some time. Days? Weeks? Just wasted paid game time. Player can also play different content like dungeons for example. But this is what I call wasted content.
    If you want to call it "wasted content", go right ahead. Just know that what you think is likely shared by no one else in this regard. You're the only person I've ever met that think "more paths to gear up = bad".

    Imagine, that I need to collect 100% gear to complete content. So if I need to grind, lets say, 30% of gear in unrelated content just to start doing content properly, then 30% of content is just wasted. It's taken away from me, while I pay for it.
    Stop acting like an entitled kid. First: you don't need to do content A to finish content B. You don't need to raid to do world content. You don't need to PvP to do dungeons. And the game is not being made with you exclusively in mind. You pay for access the whole game, and you have access to the whole game. You can choose where to engage. You don't get to whine and say you should pay less or that you're being "taken things away from you" because you don't wish to engage with certain parts of the game.

    But altoholics have to constantly struggle all the time. And it's just wrong. Have you played old xpacks? They didn't have such problem. New patches ware always tuned around completely new naked characters.
    ... Sounds like you never even played any of the previous expansions if you think previous expansion were more "alt-friendly" than DF. At all.

    Especially when devs remove only content, that was intended to be gap filler for moments, when group content is unavailable.
    Cite examples of "removed content" that you're talking about.

    Simple thing. If I would want to play group content - I would play group content.
    So if you don't want to engage in group content in a MMO, go play single-player games.

  18. #278
    Quote Originally Posted by Momster View Post
    Yes, as long as it lets us choose between carrying over our current characters to WoW 2 or keeping them in "current" WoW.
    You do know if wow 2 happened wow 1 would shut down, and as everyone points out, wow 2 would be a complete restart.
    So no you would not carry over your character, OR keep them in current wow.

  19. #279
    Quote Originally Posted by FelPlague View Post
    You do know if wow 2 happened wow 1 would shut down, and as everyone points out, wow 2 would be a complete restart.
    So no you would not carry over your character, OR keep them in current wow.
    I don't think wow 1 would shut down...not at first at least
    I think blizzard would try to keep both going for a time though one is going to get way more attention than the other (2 since they poured all that money into it) and 3 things are possible

    1. Wow2 flops hard fades into obscurity eventually shuts down wow 1 continues like nothing happened

    2. Wow2 succeeds Wow1 gets less and less updates until eventually wow is basically maintenance mode or shut down entirely. More than likely maintenance mode to bank on the nostalgia

    3. Microsoft says fuck it and pulls the plug cause 2 failed and people are so mad about 2 they aren't playing wow. Worst case scenario obviously
    3 Major Rules of World of Warcraft Players:
    1. No one on earth wants to play World of Warcraft less than other World of Warcraft players.
    2. The desire to win>The desire for anything else in World of Warcraft. NO EXCEPTIONS
    3. Efficiency will be king no matter how you think it will improve the game.

  20. #280
    Quote Originally Posted by FelPlague View Post
    You do know if wow 2 happened wow 1 would shut down, and as everyone points out, wow 2 would be a complete restart.
    So no you would not carry over your character, OR keep them in current wow.
    No reason for it to shut down. They already run multiple versions of their current MMO with a single sub. No reason why Modern WoW couldn't be left as is, as a new legacy mode. Could even be folded into the WoW(2) sub.

    I'd say all they have to do is some server merging every few 'seasons', or have some sort of paid premium to permanently keep your legacy characters even if you unsub.

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