Who would the target audience be?
Oh, I can play competitve PVP online game, but I can't play guitar-hero-like playstyle RPG? Don't make me laugh. There is difference between "I can't" and "I don't want". After years of playing Wow I've realized, what artificial mechanics are bad, so game would be better without them.
FOMO, gating, RNG, grind, overtuning, competition - endgame.
Solo MMO: no more humiliating queues and toxic competing.
Aggro and combat: game would only be better without obsoleted mechanics.
DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.
its not and it never was, hell from the very release being "casual mmorpg" was one of wows main selling point and it never really changed...
like outside of mythic raiding and very high m+ nothing ingame comes even close to "hard"...
so no, its not games problem, its 10000% you problem...
also how would you know how hard the game is, y ou dont play it, you play PREVIOUS game
Again. I've even made several experiments with Wow's difficulty to confirm what I say. I tried to do Korthia on fresh character, who had my 2nd favorite class, i.e. for other characters situation would only be even worse. It was extremely overtuned, so I died several times while doing basic stuff. May be it's ok for other players to struggle for some time, but not for me. I'm altoholic. I have certain content pipeline and constantly replay things. So if 90% of content is about struggling - then it's obviously not content, I would want to pay for.
We didn't have such problem in the past, cuz Blizzard either were tuning content properly or providing proper catch-ups. Overtuning - is recent thing, appeared around Legion-BFA. So yeah. It's current game's problem. And in order to not rely on Bllizard to do things properly and get rid of it forever - we need difficulty setting. And it only possible in solo mode. So we also need solo mode. At the end we shouldn't rely on Blizzard, because overtuning is most likely intentional - to cater to hardcores and make more room for progress via their artificial player power systems. It's always easier to pull initial player power back, than to give more power at the end, just because player power becomes meaningless as soon, as game becomes comfortable enough.
And again. ZM not being overtuned this way - is pure luck, because flying allows cypher grind prior to anything else. Even if Blizzard wouldn't remove flying "cheat", they could remove treasures instead, so game would be overtuned anyway. Yeah, they treat flying as "cheat", because it makes things easier. But it's not cheat for casual players. It's life or death question. Flying wouldn't be needed, if game wouldn't be so overtuned. Plus Blizzard think, that it's ok to use things like mob density to increase "difficulty" and make game more "challenging". Problem is - mob density is more annoying and invasive, than more difficult. So, overall all Wow's problems boil down to difficulty. Difficulty - is root of all problems, that should be fixed in a first place.
Last edited by WowIsDead64; 2024-07-12 at 07:37 AM.
FOMO, gating, RNG, grind, overtuning, competition - endgame.
Solo MMO: no more humiliating queues and toxic competing.
Aggro and combat: game would only be better without obsoleted mechanics.
DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.
FOMO, gating, RNG, grind, overtuning, competition - endgame.
Solo MMO: no more humiliating queues and toxic competing.
Aggro and combat: game would only be better without obsoleted mechanics.
DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.
Depends on design.
They're not concerned about losing the current playerbase. As long as they keep those servers running they aren't going anywhere.
Blizz had very little competition 20yrs ago, so the design of something new would have to appeal enough to pull players from other games.
You misunderstand. I never said "if you play one you can't play the other". I simply pointed out the fact that the two genres require different sets of skills. Case in point, using your own example: being top 1% PvP player in Call of Duty does not mean you'll be able to play the most complex songs in the hardest difficulty mode in Guitar Hero the first time you boot up the game. And you know why? Because, like I said, both genres require different sets of skills.
But do you know the difference?There is difference between "I can't" and "I don't want".
Your entire post history disagrees with this claim, I'm afraid.After years of playing Wow I've realized, what artificial mechanics are bad, so game would be better without them.
Yeah. Different games require different skills. But. All arguments against me were based on "You're just bad player". And it just isn't true. If I can play competitive games, then why wouldn't I be able to figure out, how and when to press healing/offensive/defensive CDs in Wow? And if I do my best and still die due to running out of mana for example - then content is mathematically impossible to complete, i.e. overtuned. For example mobs that aren't marked as elites are actually buffed to elite levels of difficulty. Yeah. There are workarounds. Player can struggle with such content, while trying to grind enough gear to stop struggling. This can take some time. Days? Weeks? Just wasted paid game time. Player can also play different content like dungeons for example. But this is what I call wasted content. Imagine, that I need to collect 100% gear to complete content. So if I need to grind, lets say, 30% of gear in unrelated content just to start doing content properly, then 30% of content is just wasted. It's taken away from me, while I pay for it. May be it wouldn't be problem for player, who plays on one character only, so he had to struggle only once. But altoholics have to constantly struggle all the time. And it's just wrong. Have you played old xpacks? They didn't have such problem. New patches ware always tuned around completely new naked characters. Except may be MOP leveling, that also was overtuned for fresh characters, who didn't have DS gear.
Yeah. I understand, that intended way to solve this problem - to ask other players for help. At least Blizzard think, that it's good idea. To push players "a little bit" towards group content. But it's actually terrible. Because forced group content is obviosly terrible idea. Especially when devs remove only content, that was intended to be gap filler for moments, when group content is unavailable. Exactly because other players aren't always available. What if I want to play early in the morning or late at night? I can't. Group content dies very quickly. Devs just don't understand this simple concept of players wanting to replay content on alts.
Simple thing. If I would want to play group content - I would play group content.
Last edited by WowIsDead64; 2024-07-12 at 06:49 PM.
FOMO, gating, RNG, grind, overtuning, competition - endgame.
Solo MMO: no more humiliating queues and toxic competing.
Aggro and combat: game would only be better without obsoleted mechanics.
DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.
Yes, as long as it lets us choose between carrying over our current characters to WoW 2 or keeping them in "current" WoW.
Again: every single of your demands and your post history really says otherwise. You're either a bad player, or a lazy player. Or both.
Again: I never said you can't or wouldn't. But you're proving my point here: that you have to figure out how to play the game, which means the skillset required to play both games is different and requires adaptation and re-learning. Because, like I said, the two games require wildly different set of skills.If I can play competitive games, then why wouldn't I be able to figure out, how and when to press healing/offensive/defensive CDs in Wow?
Then that means you either: a) wandered into a zone where the enemies are at a much higher level than you; or b) you failed to read the quest text that tells you you should do something (usually using an item provided to you) to buff yourself or reduce the mobs' power level. Also, if you are running out of mana in WoW while doing outdoor content, you're not just doing something wrong, you're intentionally doing things very wrong.And if I do my best and still die due to running out of mana for example - then content is mathematically impossible to complete, i.e. overtuned. For example mobs that aren't marked as elites are actually buffed to elite levels of difficulty.
If you want to call it "wasted content", go right ahead. Just know that what you think is likely shared by no one else in this regard. You're the only person I've ever met that think "more paths to gear up = bad".This can take some time. Days? Weeks? Just wasted paid game time. Player can also play different content like dungeons for example. But this is what I call wasted content.
Stop acting like an entitled kid. First: you don't need to do content A to finish content B. You don't need to raid to do world content. You don't need to PvP to do dungeons. And the game is not being made with you exclusively in mind. You pay for access the whole game, and you have access to the whole game. You can choose where to engage. You don't get to whine and say you should pay less or that you're being "taken things away from you" because you don't wish to engage with certain parts of the game.Imagine, that I need to collect 100% gear to complete content. So if I need to grind, lets say, 30% of gear in unrelated content just to start doing content properly, then 30% of content is just wasted. It's taken away from me, while I pay for it.
... Sounds like you never even played any of the previous expansions if you think previous expansion were more "alt-friendly" than DF. At all.But altoholics have to constantly struggle all the time. And it's just wrong. Have you played old xpacks? They didn't have such problem. New patches ware always tuned around completely new naked characters.
Cite examples of "removed content" that you're talking about.Especially when devs remove only content, that was intended to be gap filler for moments, when group content is unavailable.
So if you don't want to engage in group content in a MMO, go play single-player games.Simple thing. If I would want to play group content - I would play group content.
I don't think wow 1 would shut down...not at first at least
I think blizzard would try to keep both going for a time though one is going to get way more attention than the other (2 since they poured all that money into it) and 3 things are possible
1. Wow2 flops hard fades into obscurity eventually shuts down wow 1 continues like nothing happened
2. Wow2 succeeds Wow1 gets less and less updates until eventually wow is basically maintenance mode or shut down entirely. More than likely maintenance mode to bank on the nostalgia
3. Microsoft says fuck it and pulls the plug cause 2 failed and people are so mad about 2 they aren't playing wow. Worst case scenario obviously
3 Major Rules of World of Warcraft Players:
1. No one on earth wants to play World of Warcraft less than other World of Warcraft players.
2. The desire to win>The desire for anything else in World of Warcraft. NO EXCEPTIONS
3. Efficiency will be king no matter how you think it will improve the game.
No reason for it to shut down. They already run multiple versions of their current MMO with a single sub. No reason why Modern WoW couldn't be left as is, as a new legacy mode. Could even be folded into the WoW(2) sub.
I'd say all they have to do is some server merging every few 'seasons', or have some sort of paid premium to permanently keep your legacy characters even if you unsub.