1. #1

    Elemental talent rework

    Seeing the latest Elemental talent rework has inspired me to create my own. The Elemental tree has many sub-themes and I tried my best to give them all an equal amount of mechanics. Chain Harvest makes a comeback too since many people seem to miss it. Any feedback is welcome.


  2. #2
    Leveling one atm with the event... and jesus christ is the class bloated with abilities. Feel like every level up is a new ability, and the character is only 59!

  3. #3
    Quote Originally Posted by Daedius View Post
    Leveling one atm with the event... and jesus christ is the class bloated with abilities. Feel like every level up is a new ability, and the character is only 59!
    Damned if they do, damned if they don't. People want complex talent trees and new toys every level.. but then when they do, we claim it's too much.

    Amirite?

  4. #4
    Quote Originally Posted by Daedius View Post
    Leveling one atm with the event... and jesus christ is the class bloated with abilities. Feel like every level up is a new ability, and the character is only 59!
    I think the class tree is the main culprit here.

  5. #5
    Quote Originally Posted by Feeline10 View Post
    Damned if they do, damned if they don't. People want complex talent trees and new toys every level.. but then when they do, we claim it's too much.

    Amirite?
    Shaman class tree is bloated with semi-useful totems or skills that do nothing aside relocating totems or extending other totems for sec or two. Left part of the class tree is just useless. I rather see rework of it, then addition another skills (mostly useless or very weak)

    - - - Updated - - -

    Quote Originally Posted by whyabadi View Post
    I think the class tree is the main culprit here.
    Yes, it is. shaman need 4 Earth tank spec, with Earth skills into class tree. Or at least class tree rework with pruned 80% of acting skills.

  6. #6
    While i love having a ton of spells, the way WoW works with GCDown and constant spam and action bars is just not designed for 10+ constant rotation abilities.
    A lot of spells end up being severely neglected & delayed because "a more important spell is once again ready to be used".

    The average cooldown of shaman rotation spells would have to be increased to make enough time for each rotation spell to have its time to shine (and re-balance their damage appropriately).

    Also the general shaman talents are horrible, trash 90% of that entire thing.

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