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  1. #41
    Blizz doesn't want untargeted smart healing outside of group content (and even then it's very situational). Hell, they just removed essence font from Monk healers which used to heal people outside of groups. Totems are the same. They used to heal wounded friendly units in the open and now it's limited to groups.

  2. #42
    Quote Originally Posted by schmonz View Post
    Healers are currently useless in the open world. Let's face that fact. Blizzard should try to make them matter in the open world again, with ui fixes and damage healing hybrids as like untargeted ally healing as options in the talent tree without either to have to be in groups or to group up automatically.

    You get automatically grouped up in battlegrounds. Could be like that. Would probably not be that hard at least in world boss scenarios.

    There are many possible solutions. I am not sure which one is the best.
    Again, it's not actually possible. The only way to make healers useful is to have large amounts of unavoidable damage. If you add that to world content, most players won't be able to complete it.
    “Every great cause begins as a movement, becomes a business, and eventually degenerates into a racket.” -Eric Hoffer

  3. #43
    Quote Originally Posted by schmonz View Post
    Healers are currently useless in the open world. Let's face that fact. Blizzard should try to make them matter in the open world again, with ui fixes and damage healing hybrids as like untargeted ally healing as options in the talent tree without either to have to be in groups or to group up automatically.

    You get automatically grouped up in battlegrounds. Could be like that. Would probably not be that hard at least in world boss scenarios.

    There are many possible solutions. I am not sure which one is the best.
    Sometimes I get a good, warm feeling inside healing someone, like at Hakkar right now.

    Isn't that all that matters? Why do people need to have me around?

    You don't really need tanks out in the open world either. Big bosses attacked by a swarm of players just ping pong between pets and minions.
    Last edited by Al Gorefiend; 2024-08-14 at 12:42 AM.

  4. #44
    Quote Originally Posted by schmonz View Post
    Well, sure i can only see that from my POV. What do you expect? That i am happy it still needs real healers in mythic raids but only damage specced healing classes in low mythic+? Or even none in normal and heroic dungeons? Because you almost can do everything with off healing?

    I would expect you to be glad that you can play play whatever you want. Like, if you want to heal just do it, you don't want to, then don't.

    Quote Originally Posted by schmonz View Post
    Healers are currently useless in the open world.
    So what ? The reason for you to play healer in the open world is because you have fun doing so. Seems to me that it's a more healthy way to engage the game than being needed to play it.
    Last edited by Zardas; 2024-08-14 at 12:56 AM.
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  5. #45
    Quote Originally Posted by schmonz View Post
    So what do you think? Is healing any kind of fun currently? Do you think it should be buffed? Should there be talent choices which make healers useful in any kind of world events? Or do you think it is ok the developers once again completely ignore the vast majority of players that play world events or world bosses mainly?
    I think your post is wrong and your bias reveals why you think wrong things. You play poorly (e.g., you think healers are underpowered, when they've been very overpowered for a long time), so you rationalize playing well as being evil ("elitist"). Then you engage with the game poorly, have poor experiences as a result, and come here to post about a problem with "the game" that is actually a problem with you.

    And yeah, healers are pointless in any content where you can just corpserun back to the fight. That's why combat resses have limitations on them. Welcome to the realization that everyone else had decades ago.

    Also, the premise that this "matters for most" is ridiculous. You actually have it backwards there, as well. In fact, your post starts off by recognizing that you have it backwards, when you whine about game modes where you're required to not play poorly. What actually "matters for most" in world events it that it *doesn't* matter that you're underpowered. People wanna be able to just stand there, mash buttons randomly while going "hurr durr", and then collect their world rewards. That's why everyone's performance in all of these are pointless. If they weren't, you'd be here right now making the opposite post instead, about how terrible it is that you can't play world content because of the elitism ruining the game.

    You already have exactly what you want to have. Gameplay where your performance doesn't matter. Turns out, that's really boring. Who'd have thought.
    "Quack, quack, Mr. Bond."

  6. #46
    Quote Originally Posted by schmonz View Post
    Healers are currently useless in the open world. Let's face that fact. Blizzard should try to make them matter in the open world again, with ui fixes and damage healing hybrids as like untargeted ally healing as options in the talent tree without either to have to be in groups or to group up automatically.

    You get automatically grouped up in battlegrounds. Could be like that. Would probably not be that hard at least in world boss scenarios.
    It works exactly like that in world content as well. In places that require healers and group to be around (world bosses/objectives or "elite" quests), you get a popup in your quest tracker that directs you to finder where you join a group. Are you sure you actually play the game? It's been like this for years.

    Not all world content requires a group/healer. That kind of forced grouping used to be a thing in the old EQ days, but it just doesn't work in modern gaming. It would very unpopular. Certain things need to be soloable. The floor can't be lava everywhere.

    As many have already pointed out, you can target and heal friendly players at will.
    Last edited by AudibleEscalation; 2024-08-14 at 07:10 AM.

  7. #47
    Quote Originally Posted by Ashana Darkmoon View Post
    Again, it's not actually possible. The only way to make healers useful is to have large amounts of unavoidable damage. If you add that to world content, most players won't be able to complete it.
    Well, in the horribly balanced first incarnations of the tww pre event, also many people continued to play, no matter if they died. It seems more to me, people stop playing because they never die. And the chance to die could actually make healers the guys in the open world who offset mistakes.

    Having untargeted healing they would not even have to have unitframes. AOE healing working for allies and not just groups could also help. The healing game is catered to instanced gameplay completely. There is no holy trinity in the gameplay millions of players play. There could be at least at world bosses.

  8. #48
    Quote Originally Posted by schmonz View Post
    There is no holy trinity in the gameplay millions of players play. There could be at least at world bosses.
    There is. For world bosses and elite objectives.

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