No, actually.
What made Garrosh great was that he embodied what an Orc is: angry, aggressive and burly. The Mag'har followed his traits.
Sylvanas wasn't as well executed because she was never fit for the role of the Warchief. She isn't an Orc. What was great about her prior was her bitterness, her contempt for the living and her treacherous nature (caring for her people the most, while appearing like she cared about the Horde - as a means to secure her people).
Yes, they told us Orcs were a peaceful, shamanistic race before their corruption. WoD showed us otherwise - that they have always been that way. Unintentionally, they were referring to the Frostwolves only, who are indeed the least savage of the Orcs. What you are looking for is a Frostwolf Horde, which makes sense since Thrall is a Frostwolf.And Thrall is mainly uninteresting now because the writers chose to separate him from his Horde- our Horde, and give him really bad personal arcs instead.
Conquest is decisively not what the Orcs were without demon blood until WoD. They were originally a collection of tribal cultures, peacefully coexisting with both each other and the Draenei. Only the Frostwolves and Rulkan's Shadowmoon felt true to the original depiction in WoD, and like BFA, the rest is so out of character that it really only makes sense if that was another major difference between the timelines.
And make no mistake, I am arguing for Orcs to be Orcs here. They should not be defined by the time they were enslaved by demons, especially when their actual tribal culture is far more interesting and just as distinct from the Alliance.
Shamans are not unique to Orc culture. Tauren have shamans. Trolls have shamans. What was unique about Orc culture is that they were led by Warlocks, a class otherwise destined to the fringes of society. Almost no other culture had that.They were always playable before Warcraft 3 fleshed them out, and making them an actual culture with their own merits was a massive improvement over the generic evil monster army they were prior to that. And were a new thing that subverted Orc culture, they were very far from their true identity. Shamans are the core of Orc culture.
You are talking about a race that idealizes conquest.It absolutely does not fit the Orcs. As has been explained many times over, the Orcs were literally enslaved twice over (first by the Legion and then by the Alliance (but really mostly Lordaeron)). The current Horde was founded on Thrall's revolution to liberate the Orcs. Freedom is one of their strongest ideals. For them to live through slavery, acknowledge it as the great evil it universally is, only to do it themselves when they're free from demonic influence and trying to properly coexist with the other races (particularly when it was clearly not part of their culture on Draenor) would be outright absurd.
And while many things could be seen as good or evil to different cultures, slavery is absolutely not one of them. It can be depicted, but any group that does it would unambiguously be a villain- something the Horde as a whole is not.
"We will never be slaves!" Might have been stated by Grommash, but he also declared "but, we will be conquerers".
Even Durotan, who is a Frostwolf, whose ideals you keep bringing up as the Horde as a whole, stated how for Orcs, war is everything:
You can't really expect a warring bunch to have morals.
Goblins, literally, have a slave Hobgoblin as a racial. Would you consider them evil?
I wouldn't mind this version of the Horde:
The Blademaster is a samurai.And that is something that simply does not fit. Blademasters are completely Orcish at the core, having it come from another culture and not heavily include their existing premise would fundamentally change it into something less interesting. Frankly, I think it would fit far better in a Kalimdor revamp, especially given how much has been going on there (between the new Draenei city, the Orcs restoring life to Durotar, and the Night Elves reclaiming their homes).
"Culturally, the jinyu share many elements with Japanese cultural themes, such as Satay Byu's being a "Jinja" (ninja) and various samurai motifs."
"Orcs are largely based upon Balkan and West Asian (particularly Turkish) mythologies."
I'm all for it.Yes, as I mentioned, little remains of the Burning Blade right now aside from a few assorted Warlocks and Blademasters and Lantresor wants to let them die out. But that choice isn't only his to make- if Samuro's HotS bio is canon, then he's out there determined to redeem the Burning Blade, rather than letting them end in dishonor. I stand by saying that the most interesting premise to introduce Blademasters is to have him rebuild the clan from scratch, inviting anyone who wants to be a Blademaster to join. I've even said that it could lead to conflict with Lantresor based on the very quote you referenced.
That's why i included him in my concept.
What? I didn't give the Pandaren any culture. They barely feature in my concept.You gave the Pandaren a completely different culture, gave the other existing races a token presence, and filled it with so many new things that it doesn't remotely feel like the same place anymore.
A token presence? The Yaungol and Mogu have their own places and stories. Jinyu are responsible for teaching the Blademaster class. It makes sense for Pandaren to take a backseat because it's not about them.
As for the new stuff, that's the point of the revamp. It uses older stuff but also introduces new ones.
Let me ask you: do Ogres and Mogu not fit the Horde aesthetic?Goblins and Undead are the only races it makes any sense for, but it clashes so horribly with the Horde's identity as a whole that, if it still existed at all, it should have been a major source of internal conflict. It was literally founded off of the Orcs' escape from slavery and holds freedom as one of their greatest ideals.
The freedom you're talking about is their will to live free from persecution, as "monsters", not merely slavery.
Bestiary is definitely also part of the worldbuilding.
Weird, because they mesh well with my Pandaria concept. Otherwise, this wouldn't have worked.
Japanese also have a connection to the chinese. Most of their mythological creatures are based off of chinese buddhism.Because all of these have connections to Chinese history and folklore.
Mongols are tied to Chinese history. Mogu aren't actual Oni, and their designs are actually built off Chinese styled Stone Lions while their culture is built off of the Mongolian rulers of the Yuan Dynasty. Jinyu are based on Chinese merfolk and Chinese Goldfish, even if their architecture and look may be inspired by other sources as well. The name Jinyu literally means Goldfish, and goldfish are very important to Chinese culture as well. They signify wealth and fortune. It's all connected to Chinese history and folklore. Even Mantis has significance in Chinese culture through having them as pets (usually for game fighting) and through Wushu martial art styles.
Tengu, Itachi, Tanuki and Kappa have no relevance to Chinese history or myth. Furthermore, they have no relevance being in the Chinese inspired locales such as the Kun-lai Mountains, which are directly inspired by Kun-lun. The only exception has been the 9-tailed Fox.
Tengu: "Tengu (/ˈtɛŋɡuː/ TENG-goo; Japanese: 天狗, pronounced [teŋɡɯ], lit. 'Heavenly Dog') are a type of legendary creature found in Shinto belief."
"The tiangou (Chinese: 天狗; pinyin: tiāngǒu; Wade–Giles: t'ien1-kou3; lit. 'Heavenly Dog') is a legendary creature from China.
Tanuki: "The Chinese character "狸", pronounced lí in modern Mandarin, was originally a collective name for medium-sized mammals resembling cats in China, with the leopard cat as its nucleus. When this character was brought to Japan, it could not be suitably applied to any animals. Japanese intellectuals used the character to signify tanuki, stray cats, wild boars, Japanese badger, weasels, and Japanese giant flying squirrels. However, since Japanese tanuki do not have the fearsome image that the leopard cats of China do, unlike in China, their image are of a more humorous kind of monster."
Kappa: "Similar folklore can be found in Asia and Europe. Like the Japanese description of the beast, in Chinese and in Scandinavian lore this beast is infamous for kidnapping and drowning people as well as horses."
Because:Why have it on Pandaria at all?
Honest question, why can't this all be housed in a completely new Japanese inspired setting?
1. Pandaria houses many asian architecture, landscapes and creatures.
2. I used some of them in my concept. I can't just erase them or copy them to another location.
Well, then it makes sense for the Peak of Serenity to be there. Nothing about it prohibits the existence of the Tengu, though.If you're asking that question, it tells me you know nothing about the Kunlun Mountains and their significance in Chinese mythology.
In popular Chinese myths and stories Kunlun mountain is a place where many types of gods live. In many Wuxia novels, Kunlun is the setting where mortals go to train to become immortals, and it is the training ground for some of the best swordsmen in the world; mortals who are capable of fighting demons and gods alike. That is where the Shado-pan gain their inspiration from. Wuxia genre is martial arts fantasy, an evolution of folklore and myth. Much like how some of today's Superhero genre evolved, as a form of new age mythology.
But, japan does have snowy mountains. The reason it is perfect for my tengu is: "Yamabushi (山伏, one who prostrates oneself on the mountain) are Japanese mountain ascetic hermits."A mountain range that has mythological significance to Chinese culture, and even today's Chinese pop culture. Kunlun has no signficance in Japanese mythology or a Japanese WoW expansion.
"The philosophies of Confucianism,[56] Buddhism and Zen, and to a lesser extent Shinto, influenced the samurai culture. Zen meditation became an important teaching because it offered a process to calm one's mind. The Buddhist concept of reincarnation and rebirth led samurai to abandon torture and needless killing, while some samurai even gave up violence altogether and became Buddhist monks after coming to believe that their killings were fruitless. Some were killed as they came to terms with these conclusions in the battlefield. The most defining role that Confucianism played in samurai philosophy was to stress the importance of the lord-retainer relationship—the loyalty that a samurai was required to show his lord."You admit it being a Japanese expansion yet you continue to want to have it set in a Chinese setting. Again, all I'm pointing out is the lack of rhyme or reason behind your intents here. Just because Japanese and Chinese culture has overlap, you want Samurai to suddenly appear in Pandaria? It makes no sense.
Listen, i mostly focused on japanese myth and history for the introduction of the Blademaster class. If you want to keep it predominantly chinese, i'm okay with that. Just add more chinese elements to my concept. Doesn't mean japanese traits can't exist in the background.Overlap does not mean they are compatible and interchangeable.
I think you're overlooking that the reason why other cultures can be present in Pandaria is because they still have connections to Chinese history or myth. Whether it is Jinyu or Mantid or Yaungol, these animals are all significant to Chinese culture.
Racoon Dogs may exist in China, but they are not culturally significant. Just like crows also exist in China, but they are not culturally significant the way that they may be to other cultures, like Norse (Odin) or Native American or Japanese Myth.
Would that be so wrong?But them being fantasy creatures is drawn directly from Japanese mythology. There are no talking racoon dogs in Chinese myth, and would have no place in a Chinese inspired mythical setting. And you're not introducing the Chinese 'celestial dog' into Pandaria, you're intention is to adapt the Japanese mythological Tengu bird people, while admitting blatantly that you want a Japanese expansion.
There is no overlap here, because you're not actually talking about things that exist in Chinese mythology. Even if these creatures exist in real life, you're not just talking about adding Raccoon Dogs as critters, you're literally talking about adapting Tanuki from Japanese myth.
What, Pandaria can't share its land with other themes but its own? Much like how Northrend will give way to focus on the Titans instead of the Scourge, Pandaria can let japanese themes take place within its borders.
It comes from cultural sensitivity, which was given rise only recently.It's not about it being historically accurate. It's really about tackling why you think it's necessary for all this to exist in Pandaria, and Pandaria alone.
Look at it this way - In the entire first page of this thread, everyone has unanimously brought up how they think Japanese themes would be better utilized in a new setting. And your entire rhetoric is 'Well we already have Pandaria so nah'. And when people bring up that Pandaria is very much Chinese themed and not fit for Japanese setting, you start nitpicking examples of other cultures in Pandaria, instead of what you should be doing - reflecting on the fact that no one's down with the idea of having it set in Pandaria.
People have spoken out on it being a poor fit for the setting. All that came well before I even jumped into the conversation. I'm not sure how you can take all of that feedback and turn around to say 'Great, more reason to use Pandaria'. It just reeks of blatant ignorance.
The reason i chose Pandaria is:
1. I'm an ardent believer WoW should use existing lore places instead of making them up like Khaz Algar.
2. I thought about which locations could house a Blademaster expansion: Draenor? No. It has barely any japanese influences. Night elven lands? Their inspirations might be Shinto, but they mostly have enchanted forests. What place has asiatic themes in WoW? Pandaria. But, we already went there. Then, i saw how they're going to revamp Quel'thalas and Northrend in the Worldsoul Saga, and i thought to myself: "right, so now Pandaria can be used again."
I'm using the serpent spine wall. The power of the thunder king. Y'shaarj. Kunlai mountains. Characters like the August Celestials, Garrosh, Shaohao, Ra-Den, Shen-zin Su, Liu Lang, Maste Cheng.Who said Yaungol and Mogu couldn't exist on another Island or Continent? And to be honest, if they existed on other continents, it makes perfect sense to adapt them as subraces that are more specific to the Japanese myths. Like Oni that are descended from ancient Mogu, who inhabit a neighbouring island of Onigashima.
What are you talking about? The Ankoan are heavily japanese (samurai)Blizzard even did this for Nazjatar. They created a new Jinyu subrace that inhabits Nazjatar and has conflict with the Naga. That's exactly what the Ankoan are. They're effectively Jinyu with all the Asian themes removed.
That's why i have the Umishi, who are Mogu with deer features.Same as Drust on Kul Tiras are effectively Vrykul, adapted to fit the new Celtic setting by being given a Celtic-inspired culture.
Unlike gods, Azeroth has one moon and sun.You can still adapt it culturally, like how Zandalari worships a moon deity. Do they namedrop Elune? No. It is Luna'lai, who ambiguously could be Elune, but might also not be.
Pandaria even did this by introducing Ra-den instead of using Thorim or Odyn. There's no reason why Anshe has to be the only Sun God in Warcraft.
So, how do you think Blademasters would be introduced?About the question of whether they would adapt a new Japanese expansion (or even revisiting Pandaria) - No, I do not think this is very likely. Just looking at how they've completely ignored Pandaren and Pandaria lore up to this point says enough. There's literally ZERO famous non-Pandaren Monk characters in the game. Pandarens have completely become an afterthought.
Who said i want an honorable Horde?
Yes, Frostwolves, Bloodhooves and Sindorei could be honorable, but that doesn't mean it has to extend to the rest of the Horde.
Garrosh was far from being a miserable failure. He was one of the best characters WoW had to offer. Now the Horde is comprised of boring, charismatic-less characters.