
Originally Posted by
Vaedan
Well, during most of DF, vast majority of specs were viable in PvP and you were able to climb and achieve some success, depending on the goals you set. Sure, there were some OP specs after class reworks, but most of them were brought down eventually and even though some specs were dominating, you were able to play. Now in TWW, it seems similar - there are some overtuned specs which are dominating, but you are still able to get good results on most specs, and as of latest tuning, the most undertuned specs got buffs, so are way more viable.
Now compare it to m+ where you are limited what you want to play only until certain key level. If you reach that, then if you are not playing meta spec, you don't get invites at all. It was extremely evident in DF S2 when aug evoker was introduced into the game and god comp of spriest, mage, aug, bear tank and pala heal dominated and if you wanted to push highest of keys, you were in trouble if you did not play one of this specs.
WoW PvP introduced two ranked solo modes now, one for arenas, one for BGs and it brought rather big versatility in your PvP experience. Some specs are typicaly strong in arenas, but are not that effective in BGs and vice versa. Now, unless you are severly undertuned (like fire mages), you have your way to climb in PvP, all the way to the top. It is just in your hands and in your abilities and you don't rely on others to invite you to groups.