Thats easy; to suck more money out of you (sub).
Thats easy; to suck more money out of you (sub).
That is not dead which can eternal lie, and with strange Aeons even Death may die.
It's probably not as low as 7 but it's probably enough players that Blizzard would like them to hang around a bit. Or even to take a page out of gym subs, stagger the content out enough that people "forget" that they are subbed so they stay subbed for the entire time.
There are players who do wait until the end (either season or xpac) to then join back to experience the full breath of the content so there's minimal downtime/waiting for the next content patch.
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LFR and other raiding modes have vastly different types of "progression". Heroic and mythic raiders don't need time gating because the natural way raid progression works is already"gated" enough to warrant multiple subscriptions per player.
And it's not a conspiracy if someone claims that especially listed companies do decisions based on profit. Of course they do and it sucks for consumers. No need for conspiracies.
Normal can be cleared easily day 1 by complete PUGs and is not time gated, so once again nice try- doesn't hold up in reality.
It's a conspiracy if you can't prove it and it's made up- which it is literally every retort you guys try is even more laughable than the last one.
what normal, polite people would've said: "oh no, you misunderstood. I was talking about time gating, not LFR." - to which my response would've been "oh, my bad. yeah I totally agree with you"
what a rude, condescending person would've said: "You should delete this post, how embarrassing. Time gating is the relic, not LFR. What a modern day genius reply. You made my day." - to which my response will not be posted here because it would result in an infraction
But then again time gating casual content to keep people subbed as long as possible is a conspiracy. Because it's no way possible that Blizzard can see from the data that people that do only LFR and world content don't stay subbed consistently. It has to be just Blizzard-hate-conspiracy. Because companies like Blizzard would never do any anti-consumer practices. They are always the good guys.
Time-gating was one of 2 reasons, why I stopped doing LFR back in MOP. Second one was - overtuning it to simulate "real" raid wipe-fests.
FOMO, gating, RNG, grind, overtuning, competition - endgame.
Solo MMO: no more humiliating queues and toxic competing.
Aggro and combat: game would only be better without obsoleted mechanics.
DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.
third reason was you stopped playing the current expansion so you couldn't find a group. I remember MoP LFR being an absolute slogfest, WoD was better except Archimonde was a pain. Legion LFR I don't remember any stupidly hard bosses, maybe KJ? although the dot from missing the soak was healable. BfA and Shadowlands were mostly alright from what I remember, although I think N'Zoth was hard. Razsageth was easily the hardest boss on LFR in Dragonflight, the rest were easy. this raid, the only one I've seen any issues with has been the 2nd boss; the Bloodbound Horror. because you need people to go down, but if the tank doesn't know that and aims the frontal away from the group or if the group largely doesn't know they need to go down then it's a wipe.
Last edited by MrLachyG; 2024-09-20 at 12:45 PM.
To incentivize people to join a normal PUG.