
Originally Posted by
WowIsDead64
It's actually very simple, so competent devs should understand it. If they don't - they're incompetent. It's simple thing - motivation. Yeah motivation is mostly subjective. And it's mostly about reward/effort ratio. For me it's combination of "fill the bar" and "power for comfort" things.
"Fill the bar" is obvious. It's something about getting accessible enough BIS gear. Or sometimes transmog set, if it's good enough. Again. Better collection of transmogs you have - lesser motivation to collect "just another recolor" is. Raid tier set is good enough. Quest greens? Nah. Accessible enough means, that things like WF/TF, that are about 6% chance to get +3ilvl, aren't worth doing.
Player power is little bit different. We are casual players. We don't care about competitive content. Therefore we don't need player power to have access to harder content. But it doesn't mean, we don't need it at all. Cuz at the end we want game to be more comfortable for us. But you should clearly understand, that it doesn't matter, what our power is, if game is already comfortable enough. Therefore player power matters only if boost is good enough. But devs should be very careful here. If they would try to make gear more "important" via content overtuning - players wouldn't do it due to it being not fun to do. Content should be easy enough to obtain gear itself and gear should grant access to some shortcuts, such as killing rares or elites instead of ordinal mobs. That's how Tanaan Jungle worked.
If BIS grind is too easy, sometimes I try to make it harder. To collect all gear for offspecs for example. To get all weapons. All trinkets. Even to collect WF/TF trinkets in ZM, that was almost impossible, lol. Etc.
Example? Difference between 460 for solo dungeons and 467 for weeklies. Yeah. These two have different base levels. 460 has 454, i.e. equal to quest greens, and 467 has 467. Therefore if I would fully upgrade them - they would be different. But as 4th season has ended and upgrading doesn't seem to be available - then that's it. It's 460 and 467. Do I have motivation to do very problematic weeklies, if this gear is almost the same, as 454 quest greens, I can get for free? Nope.
And ZM is completely different thing. "Naked" character has 180ilvl. So, 252 is big enough boost. Such gear is worth getting. Even 232 base gear is. But it was possible only due to cypher grind with flying allowing players to bypass playing overtuned content in 180ilvl gear, that was obviously impossible. That's why devs hate flying, yeah. If devs would remove flying and say "Grind dailies/WQs in your 180ilvl gear, lol" - nobody would play it.
So, what? We don't actually need group content rewards. Problem is - group content rewards are only rewards, that are worth getting in this game. Because all solo content is about putting to much effort into s**tty content for rewards, that aren't worth getting. Simply because devs hate solo players. Solo content in MMO games is used to punish players for playing solo and showing them, that group content is much better this way. It's just bait. You feel bad in solo content? Find friends (make them buy box and pay sub fee, yeah, network marketing, blah blah blah) and play good content then. That's it. I don't think devs are incompetent. If they aren't - then they make trashy solo content intentionally.