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  1. #121
    Quote Originally Posted by Doomcookie View Post
    You wrote multiple threads about how much you hated those expansions.

    You are lying.
    I do, what others constantly suggest to do. I do, what I think is worth my money. I haven't been playing non-stop since WotLK. I skipped all content, that was too unbearable to play, and played content I actually liked, despite of some problems. And I'm going to skip DF.
    FOMO, gating, RNG, grind, overtuning, competition - endgame.
    Solo MMO: no more humiliating queues and toxic competing.
    Aggro and combat: game would only be better without obsoleted mechanics.
    DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.

  2. #122
    Quote Originally Posted by WowIsDead64 View Post
    I do, what others constantly suggest to do. I do, what I think is worth my money. I haven't been playing non-stop since WotLK. I skipped all content, that was too unbearable to play, and played content I actually liked, despite of some problems. And I'm going to skip DF.
    Then, why are you here?

    I can point to you saying each expansion is worse and worse. I can show your own threads where you say all those expansions were bad, and you were never playing again. I can point to you saying you miss those same expansions. I can point to you saying so many contradictory things, it's absurd to list them all.

    Meanwhile, this is a thread about content you have never played, and you got caught lying about. So, take your username as gospel, and assume the game is dead, and never actually play it again... like all the times you said you would do just that in your own threads.

  3. #123
    Quote Originally Posted by Zardas View Post
    What was "SO GOOD" in 6.2 and Legion that isn't in DF ?
    Too long to explain. There were... things to do for casual player.

    WOD:
    1) Great leveling. One of the best. On par with Cata. Incentive to do Loremaster despite of getting max level halfway to it.
    2) Garrison as casual endgame being available immediately after short intro quest line. No gating - no reason to rush. Incentive to log in even after completing character to complete followers' leveling. I wasn't focused on gold farming. I just liked to level it.
    3) Tanaan as casual outdoor. Doable in any gear, except small number of rares. Almost all rares doable in BIS gear. Only one daily quest as minimal requirement. Clearing all zones as maximal. Very flexible. My favorite reward model - random loot with bad luck protection via buying things for apexis, that were grindable with time.
    4) If I wanted to do more that day - I was able to level alt. It was more about journey back then, cuz I had to go through all xpacks to do it.

    Legion:
    1) Great leveling. Not in all locations, but I was able to pick one to level and one location was usually enough to get to max level.
    2) Class Hall campaign. The best endgame questing, ever created by Blizzard. A little bit repetitive due to reusing the same quests. The worst one was Dal sewers one. But still great.
    3) Class Hall leveling and mission table as great casual endgame content. I would even say, the best ever made. Artifacts, Class Hall sets. Extremely RPish. What else casual player would want? Again. No gating - no reason to rush. Incentive to log in even after completing character to complete followers' leveling. I wasn't focused on gold farming. I just liked to level it.
    4) Callings as great way to casually grind reps. I've never liked grinding reps. That's why I've never grinded them intentionally. But callings were great compromise. They were providing great rewards for doing just few WQs. So, it was good idea to do Callings only on all alts. Doing just a few WQs was actually enough to supply mission table back then.
    5) If I wanted to do more that day - I was able to level alt. It was more about journey back then, cuz I had to go through all xpacks to do it.

    And all of it 100% enjoyable and with perfect difficulty tuning, not broken s**t we had back in SL. No annoying, tedious or invasive designs. Except may be 3D caves and navigation puzzles in Legion, but they were tolerable. No "unfair" ways to stretch content like RNG fraud. Except may be legendaries, but as casual player I didn't care about them.
    Last edited by WowIsDead64; 2024-09-09 at 06:48 PM.
    FOMO, gating, RNG, grind, overtuning, competition - endgame.
    Solo MMO: no more humiliating queues and toxic competing.
    Aggro and combat: game would only be better without obsoleted mechanics.
    DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.

  4. #124
    Quote Originally Posted by WowIsDead64 View Post
    1) Great leveling. One of the best. On par with Cata. Incentive to do Loremaster despite of getting max level halfway to it.
    That's just so very vague. You need to devellop it more. What did you liked exactly in the levelling process that you don't find in DF ?

    Quote Originally Posted by WowIsDead64 View Post
    2) Garrison as casual endgame being available immediately after short intro quest line. No gating - no reason to rush.
    Calling a system literally having buildings with a timer to be built "no gating" is certainly a take...

    Also could you develop how garrison was "casual endgame" ? Like, what kind of endgame gameplay activites did it provided ?

    Quote Originally Posted by WowIsDead64 View Post
    Incentive to log in even after completing character to complete followers' leveling.
    So filling the bar of your follower is an incentive to log in, but filling the bar of the renown is not ?

    Quote Originally Posted by WowIsDead64 View Post
    3) Tanaan as casual outdoor. Doable in any gear, except small number of rares. Almost all rares doable in BIS gear.
    You have the same thing in DF.

    Quote Originally Posted by WowIsDead64 View Post
    Only one daily quest as minimal requirement. Clearing all zones as maximal.
    Minimal and maximal for what ? Very flexible.

    Quote Originally Posted by WowIsDead64 View Post
    My favorite reward model - random loot with bad luck protection via buying things for apexis, that were grindable with time.
    That's primal storms.

    Quote Originally Posted by WowIsDead64 View Post
    4) If I wanted to do more that day - I was able to level alt. It was more about journey back then, cuz I had to go through all xpacks to do it.
    You can still do that. You're choosing not to.

    Quote Originally Posted by WowIsDead64 View Post
    1) Great leveling. Not in all locations, but I was able to pick one to level and one location was usually enough to get to max level.
    So you would enjoy DF if you ended up max level after one zone ? Also is that true that you were getting to lvl 110 with only one Legion zone ? I wasn't playing Legion when it was current content so can't say but I have a hard time believing it. Does anyone who played during that time confirm his sayings ?

    Quote Originally Posted by WowIsDead64 View Post
    2) Class Hall campaign. The best endgame leveling, ever created by Blizzard.
    They were pretty good indeed, but what was it in them that you're not finding in DF ?

    Quote Originally Posted by WowIsDead64 View Post
    3) Class Hall leveling and mission table as great casual endgame content. I would even say, the best ever made. Artifacts, Class Hall sets. Extremely RPish.
    Indeed, but again, is there nothing that you can think of in DF that's very RPish ?

    Quote Originally Posted by WowIsDead64 View Post
    What else casual player would want? Again. No gating - no reason to rush.
    What gating or reason to rush do you see in DF ?

    Quote Originally Posted by WowIsDead64 View Post
    Incentive to log in even after completing character to complete followers' leveling. I wasn't focused on gold farming. I just liked to level it.
    Said follower levelling involving clicking on the table mission of putting your followers in the slots then "send to mission". That's the kind of gameplay that you're looking for in the game ? Mission table ?

    Quote Originally Posted by WowIsDead64 View Post
    4) Callings as great way to casually grind reps. I've never liked grinding reps. That's why I've never grinded them intentionally. But callings were great compromise. They were providing great rewards for doing just few WQs. So, it was good idea to do Callings only on all alts. Doing just a few WQs was actually enough to supply mission table back then.
    Surely you know the about the "aiding the accord" quest, right ? Surely you know that each faction is linked to a unique and flavorful (RPish, would I say) event, instead of only world quests like in Legion ?

    Quote Originally Posted by WowIsDead64 View Post
    5) If I wanted to do more that day - I was able to level alt. It was more about journey back then, cuz I had to go through all xpacks to do it.
    Just like for Wod, you can still do that.

    Quote Originally Posted by WowIsDead64 View Post
    And all of it 100% enjoyable and with perfect difficulty tuning, not broken s**t we had back in SL. No annoying, tedious or invasive designs.
    You can't just drop that without explaining yourself mate, what broken shit did you encounter (I'm assuming that's what you meant by "s**t") ? What annoying, tedious and invasie designs ?

    Quote Originally Posted by WowIsDead64 View Post
    No "unfair" ways to stretch content like RNG fraud. Except may be legendaries, but as casual player I didn't care about them.
    Mr "I need to be full bis in a two years old expansion" doesn't care about legendaries ?
    MMO Champs :

  5. #125
    Quote Originally Posted by Zardas View Post
    ...
    In short - all of it had meaning. Doing quest chain, that grants nothing but boring story vs quest chain, that grants garrison follower, who has some utility? Grinding rep just to be "exalted" or leveling follower to be able to complete "harder" missions and get better rewards? Grinding WQs, that grant useless 385 gear or 454 quest greens vs grinding epic set, that makes life easier?

    Motivation - is complex thing. It's like puzzle, that can have many pieces. Reward should have good visual, grant power and have some utility at the same time. Problem with current solo content - rewards exist in vacuum. They exist just for sake of existence. They have no utility. I call it "no content/reward structure". Hardcore players want rewards to have access to harder content. Casual players don't have such motivation. And it's problem for developers.

    Remember, that back in Legion mission table allowed you to grind reps passively in a long term? And paragons granted good rewards, such as mounts? So, it was great progression route. Level->do Class Hall campaign->level your Class Hall, get artifact and class set->do Callings and grind resources->grind reps and other rewards passively.

    Overall Blizzard are idiots. Cuz they destroyed the best casual gameplay they had, that was called "mission table". Why? Cuz they hate, when solo gameplay is better than group one, so there is no "incentive" to do s**tty content? And now they try to show, that they design their game for solo players via adding some trashy "handout" content? Great, what can I say.
    Last edited by WowIsDead64; 2024-09-10 at 08:03 AM.
    FOMO, gating, RNG, grind, overtuning, competition - endgame.
    Solo MMO: no more humiliating queues and toxic competing.
    Aggro and combat: game would only be better without obsoleted mechanics.
    DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.

  6. #126
    I thought this was an mmo? honestly if you want to play a single player game there are FAR better rpgs/story games out there.

  7. #127
    Solo dungeons - are bad content anyway. So, it's weird so suggest them to players. Because RNG is broken there as always. Nothing can drop in 4-5 dungeons in a row. And they're plagued by duplicate problem again, i.e. when I get same items over and over, while needed items don't drop. Why Blizzard can't just implement badge bad luck protection system? Because they want players to suffer instead of enjoying their game? Game would never survive, if all systems would be about making players struggle instead of getting fun.
    FOMO, gating, RNG, grind, overtuning, competition - endgame.
    Solo MMO: no more humiliating queues and toxic competing.
    Aggro and combat: game would only be better without obsoleted mechanics.
    DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.

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