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    Patch 11.0.5 PTR - Build 56572

    Patch 11.0.5 PTR - Build 56572
    Build 56572 has been deployed to the Public Test Realms.


    New Icons



    New Items
    Here are some of the few items added in this build. You can check out the full list on the WoWDB PTR site.

    LevelTypeName
    11Monk GlyphGlyph of Jab
    1JunkElectric Eel
    10MountDepthstalker
    1ClothEternal Netherwind Blouse
    1ClothEternal Nemesis Blouse
    1ClothEternal Blouse of Transcendence
    1LeatherEternal Stormrage Chestguard
    11MailDefias Cuirass
    11MailDefias Cuirass
    1MailEternal Greaves of Ten Storms


    20th Anniversary Update PTR Development Notes
    Blizzard has posted the Development Notes for Build 56572.



    Achievement Changes
    Originally Posted by MMO-Champion
    Anniversary Celebration
    World Events
    • A Dark Iron Past (New) Find the following Temporal Missives from Moira within the Blackrock Depths raid. Account Wide.
    • Upgraded Apparel (New) Purchase an updated Tier 2 armor set during the WoW Anniversary celebration. Reward: Lower the cost of additional Tier 2 armor ensembles..

    Player vs. Player
    Feats of Strength
    • Gladiator: The War Within Season 1 Win 50 3v3 games while at Elite rank during Dragonflight Season 4 The War Within Season 1. Reward: Gladiator Mount, Customization, Seasonal Character Title.

    War Within
    Exploration

    Quests
    • Never Enough Kill kobyss in the Hungering Pool in Hallowfall with Alyza Bowblaze by your side. 5 points.Account Wide.



    Talent Changes
    Originally Posted by MMO-Champion
    Druid
    Multiple specs



    Spell Changes
    Originally Posted by MMO-Champion
    Mounts

    Item Set Bonuses
    Death Knight (Forums)

    Demon Hunter (Forums)

    Druid (Forums)
    • Druid Feral 11.0 Class Set 2pc Tiger's Fury increases your chance to Critically Strike for 10 sec, starting at 6% and increasing by 1% every 2 sec. 1.0% every 2 sec.

    Evoker (Forums)

    Shaman (Forums)

    Unknown Class
    Minor Glyphs
    • Jab (New) Your Tiger Palm visual is altered to use your weapon when striking. Minor Glyph. Minor Glyph. 1.5 sec cast.

    Death Knight (Forums)
    • Gift of the San'layn (Blood) While Vampiric Blood or Dark Transformation While Dancing Rune Weapon is active you gain Gift of the San'layn.
    • Gift of the San'layn (Frost, Initial) While Vampiric Blood or While Dark Transformation is active you gain Gift of the San'layn.
    • Gift of the San'layn (Unholy) While Vampiric Blood or While Dark Transformation is active you gain Gift of the San'layn.
    • Gift of the San'layn (Blood) While Vampiric Blood or Dark Transformation While Dancing Rune Weapon is active you gain Gift of the San'layn.
    • Gift of the San'layn (Frost, Initial) While Vampiric Blood or While Dark Transformation is active you gain Gift of the San'layn.
    • Gift of the San'layn (Unholy) While Vampiric Blood or While Dark Transformation is active you gain Gift of the San'layn.
    • Gift of the San'layn Unholy: While Vampiric Blood or Dark Transformation is active you gain Gift of the San'layn.
    • Unholy Commander When you summon a minion, your Haste is increased by 2%, up to 8% for 8 sec. Instant. 1%, up to 4% for 8 sec. Instant.
    • Unyielding Will Anti-Magic Shell's shell now removes all harmful magical effects when activated, but it's cooldown is increased by 20 sec and it now also removes all harmful magic effects when activated.

    Blood
    • Blood Death Knight Increases damage/healing by 54% 62%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Cleaving Strikes, Cold Heart, Consumption, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases periodic damage/healing by 54% 62%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Cleaving Strikes, Cold Heart, Consumption, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Caress, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases damage/healing by 139%: Death Strike, Death Strike Off-Hand, Recently Used Death Strike Increases damage/healing by 48%: Death and Decay, Death's Due, Defile, Desecrated Ground Increases periodic damage/healing by 15%: Blood Boil, Blood Plague, Bloodbolt, Death's Caress Death Knight - Blood Spec. Death Knight - Blood Spec.

    Unholy
    • Unholy Death Knight Decreases damage/healing by 10% 5%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Clawing Shadows, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Assault, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Decreases periodic damage/healing by 10% 5%: Abomination Limb, Apocalypse, Army of the Dead, Avalanche, Blood Boil, Blood Draw, Blood Fever, Blood Plague, Bloodbolt, Blooddrinker, Bone Shield, Bone Spike Graveyard, Bonestorm, Breath of Sindragosa, Bursting Sores, Chains of Ice, Chill Streak, Clawing Shadows, Cleaving Strikes, Cold Heart, Corpse Explosion, Dark Transformation, Death and Decay, Death Coil, Death Strike, Death Strike Off-Hand, Death's Due, Defile, Echoing Howl, Endless Rune Waltz Energize, Epidemic, Exterminate, Festering Scythe, Festering Strike, Festering Wound, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostwhelp's Aid, Frostwhelp's Indignation, Frostwyrm's Fury, Frozen Pulse, Glacial Advance, Glacial Contagion, Harrowing Decay, Heart Strike, Helchains, Horrid Experimentation, Howling Blast, Inexorable Assault, Marrowrend, Obliterate, Obliterate Off-Hand, Outbreak, Proliferating Chill, Razorice, Reaper of Souls, Reaper's Mark, Recently Used Death Strike, Remorseless Winter, Rider's Champion, Rune of Razorice, Rune Strike, Sacrificial Pact, Scourge Strike, Shattering Bone, Soul Reaper, Soul Rupture, Superstrain, Swarming Mist, Swift and Painful, Trollbane's Icy Fury, Unholy Assault, Unholy Blight, Unholy Pact, Vampiric Strike, Virulent Eruption, Virulent Plague, Wave of Souls Increases damage/healing by 15%: Soul Reaper and Swift and Painful Death Knight - Unholy Spec. Death Knight - Unholy Spec.

    Demon Hunter (Forums)
    • Blade Rhapsody Chaos Strike deals 20% 12% increased damage, and has a 25% chance to reset the cooldown of Blade Dance and reduce its Fury cost by 50%. Instant. 30%. Instant.
    • Blade Rhapsody Chaos Strike deals 20% 12% increased damage, and has a 25% chance to reset the cooldown of Blade Dance and reduce its Fury cost by 50%. Instant. 30%. Instant.
    • The Hunt Havoc: Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Normal: Nature Any Means Necessary [ 508.5% of Attack Power : Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Normal: Nature Any Means Necessary [ 361.25% of Attack Power ] Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 10% of the damage you deal to your Hunt target for 20 sec. Vengeance, Initial: Charge to your target, striking them for [ 508.5% of Attack Power ] Chaos damage, rooting them in place for 1.5 sec and inflicting [ 361.25% of Attack Power : Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] Normal: Nature Any Means Necessary: Chaos damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Vengeance: Havoc: Charge to your target, striking them for [ 455% of Attack Power ] Normal: Nature Any Means Necessary: Chaos damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec. Vengeance, Initial: Charge to your target, striking them for [ 455% of Attack Power ] [ERROR: sure looks like an infinite loop] damage, rooting them in place for 1.5 sec and inflicting [ 227.7% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec to up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec. Initial: [ERROR: sure looks like an infinite loop] 100 yd range. Instant. 20 sec. 100 yd range. Instant.

    Havoc
    • Havoc Demon Hunter Decreases damage/healing by 12%: Burning Hatred, Consuming Fire, Immolation Aura Increases damage/healing by 4%: Annihilation, Blade Dance, Blazing Nova, Burning Blades, Burning Hatred, Burning Wound, Chaos Fragments, Chaos Nova, Chaos Strike, Collective Anguish, Consuming Fire, Death Sweep, Demon Blades, Demonic Intensity, Demon's Bite, Demonsurge, Elysian Decree, Essence Break, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Desolation, Fel Devastation, Fel Eruption, Fel Lance, Fel Rush, Felblade, Glaive Tempest, Hungering Glaive, Immolation Aura, Infernal Armor, Inner Demon, Insatiable Hunger, Metamorphosis, Metamorphosis - Alex S Copy, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soulscar, The Hunt, Throw Glaive, Trail of Ruin, Unbound Chaos, Vengeful Bonds, Vengeful Retreat, Wounded Quarry Increases periodic damage/healing by 4%: Annihilation, Blade Dance, Blazing Nova, Burning Blades, Burning Hatred, Burning Wound, Chaos Fragments, Chaos Nova, Chaos Strike, Collective Anguish, Consuming Fire, Death Sweep, Demon Blades, Demonic Intensity, Demon's Bite, Demonsurge, Elysian Decree, Essence Break, Eye Beam, Eye of Leotheras, Fel Barrage, Fel Desolation, Fel Devastation, Fel Eruption, Fel Lance, Fel Rush, Felblade, Glaive Tempest, Hungering Glaive, Immolation Aura, Infernal Armor, Inner Demon, Insatiable Hunger, Metamorphosis, Metamorphosis - Alex S Copy, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soulscar, The Hunt, Throw Glaive, Trail of Ruin, Unbound Chaos, Vengeful Bonds, Vengeful Retreat, Wounded Quarry Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.

    Vengeance
    • Vengeance Demon Hunter Increases damage/healing by 15% 18%: Art of the Glaive, Blazing Nova, Bulk Extraction, Burning Blades, Chaos Fragments, Chaos Nova, Collective Anguish, Consume Soul, Consuming Fire, Demon Spikes, Demonic Intensity, Demonic Trample, Demonsurge, Elysian Decree, Essence Sever, Eye Beam, Eye of Leotheras, Fel Desolation, Fel Devastation, Fel Rush, Felblade, Fiery Brand, Fracture, Illidan's Grasp, Illidan's Grasp: Throw, Immolation Aura, Infernal Armor, Infernal Strike, Reaver's Glaive, Retaliation, Sever, Shear, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soul Carver, Soul Cleave, Soul Sunder, Soulscar, Spirit Bomb, Spirit Burst, The Hunt, Throw Glaive, Vengeful Bonds, Vengeful Retreat, Wounded Quarry Increases periodic damage/healing by 15% 18%: Art of the Glaive, Blazing Nova, Bulk Extraction, Burning Blades, Chaos Fragments, Chaos Nova, Collective Anguish, Consume Soul, Consuming Fire, Demon Spikes, Demonic Intensity, Demonic Trample, Demonsurge, Elysian Decree, Essence Sever, Eye Beam, Eye of Leotheras, Fel Desolation, Fel Devastation, Fel Rush, Felblade, Fiery Brand, Fracture, Illidan's Grasp, Illidan's Grasp: Throw, Immolation Aura, Infernal Armor, Infernal Strike, Reaver's Glaive, Retaliation, Sever, Shear, Sigil of Doom, Sigil of Flame, Sigil of Spite, Sinful Brand, Soul Carver, Soul Cleave, Soul Sunder, Soulscar, Spirit Bomb, Spirit Burst, The Hunt, Throw Glaive, Vengeful Bonds, Vengeful Retreat, Wounded Quarry Decreases damage/healing by 35%: Any Means Necessary and Felblade Decreases damage/healing by 60%: Fel Eruption Increases damage/healing by 20%: Consume Soul, Fracture, Shear Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec.

    Druid (Forums)
    • Dream of Cenarius While Heart of the Wild is active, Wrath and Shred transfer 150% Wrath and Shred transfer 50% of their damage and Starfire and Swipe transfer 100% 33% of their damage into healing onto a nearby ally. This effect is increased by 200% while Heart of the Wild is active. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Unlimited range. Instant.
    • Dream of Cenarius While Heart of the Wild is active, Wrath and Shred transfer 150% Wrath and Shred transfer 50% of their damage and Starfire and Swipe transfer 100% 33% of their damage into healing onto a nearby ally.This effect is increased by 200% while Heart of the Wild is active.
    • Forest's Flow (New) Consuming Clearcasting now causes your Regrowth to also cast Nourish onto a nearby injured ally at 60% effectiveness, preferring those with your heal over time effects. Nourish: Heals a friendly target for [ 446% of Spell Power ]. Receives 300% bonus from Mastery: Harmony.
    • Harmonious Blooming Lifebloom counts for 2 stacks of Mastery: Harmony. 3 stacks of Mastery: Harmony.
    • Lifebloom (Harmonious Blooming) Lifebloom counts for 2 stacks of Mastery: Harmony. 3 stacks of Mastery: Harmony.
    • Master Shapeshifter Your abilities are amplified based on your current shapeshift form, granting an additional effect. Caster Form Rejuvenation and Swiftmend heal for 30% more and cause heals for 30% more and causes you to instantly generate 25 Rage after entering Bear Form. Moonkin Form Wrath, Starfire, and Starsurge deal 30% additional damage and cause you to instantly generate 25 Rage after entering Bear Form. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and cause you to instantly generate 50 Rage after entering Bear Form when cast with 5 combo points. PvP Talent. PvP Talent. Instant.
    • Master Shapeshifter Your abilities are amplified based on your current shapeshift form, granting an additional effect. Caster Form Rejuvenation and Swiftmend heal for 30% more and cause heals for 30% more and causes you to instantly generate 25 Rage after entering Bear Form. Moonkin Form Wrath, Starfire, and Starsurge deal 30% additional damage and cause you to instantly generate 25 Rage after entering Bear Form. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and cause you to instantly generate 50 Rage after entering Bear Form when cast with 5 combo points. Instant.
    • Master Shapeshifter Your abilities are amplified based on your current shapeshift form, granting an additional effect. Caster Form Rejuvenation and Swiftmend heal for 30% more and cause heals for 30% more and causes you to instantly generate 25 Rage after entering Bear Form. Moonkin Form Wrath, Starfire, and Starsurge deal 30% additional damage and cause you to instantly generate 25 Rage after entering Bear Form. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and cause you to instantly generate 50 Rage after entering Bear Form when cast with 5 combo points. Requires Cat Form. PvP Talent. PvP Talent. Instant.
    • Master Shapeshifter Your abilities are amplified based on your current shapeshift form, granting an additional effect. Caster Form Rejuvenation and Swiftmend heal for 30% more and cause heals for 30% more and causes you to instantly generate 25 Rage after entering Bear Form. Moonkin Form Wrath, Starfire, and Starsurge deal 30% additional damage and cause you to instantly generate 25 Rage after entering Bear Form. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and cause you to instantly generate 50 Rage after entering Bear Form when cast with 5 combo points. PvP Talent. PvP Talent. Instant.
    • Nature's Swiftness Your next Regrowth, Rebirth, or Entangling Roots is instant, free, castable in all forms, and heals for an additional 100%. 1 charge. Can't be cast in Travel Form, Flight Form. Instant. 60 sec cooldown. recharge. 1 charge.
    • Rampant Ferocity Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affected affect by your Rip. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage increased by Lion's Strength and Bloodtalons. Damage reduced beyond 5 targets. reduced beyond 5 targets.
    • Rampant Ferocity Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affected affect by your Rip. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage increased by Lion's Strength and Bloodtalons. Damage reduced beyond 5 targets. 40 yd range. Instant.
    • Ravage (Feral) 1 point: [ 37.8% [ 51% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% [ 102% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% [ 153% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 151% [ 204% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% [ 255% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
    • Ravage (Feral) 1 point: [ 37.8% [ 51% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% [ 102% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% [ 153% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 151% [ 204% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% [ 255% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
    • Ravage (Feral) 1 point: [ 37.8% [ 51% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% [ 102% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% [ 153% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 151% [ 204% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% [ 255% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
    • Ravage (Feral) 1 point: [ 37.8% [ 51% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% [ 102% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% [ 153% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 151% [ 204% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% [ 255% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
    • Ravage (Feral) 1 point: [ 37.8% [ 51% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% [ 102% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% [ 153% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 151% [ 204% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% [ 255% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
    • Ravage (Feral) 1 point: [ 37.8% [ 51% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% [ 102% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% [ 153% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 151% [ 204% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% [ 255% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
    • Ravage (Balance, Guardian, Restoration, Initial) 1 point: [ 37.8% [ 51% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% [ 102% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% [ 153% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 151% [ 204% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% [ 255% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
    • Ravage (Feral) 1 point: [ 37.8% [ 51% of Attack Power ] damage, [ 19.7% of Attack Power ] in an arc 2 points: [ 75.5% [ 102% of Attack Power ] damage, [ 39.4% of Attack Power ] in an arc 3 points: [ 113.3% [ 153% of Attack Power ] damage, [ 59% of Attack Power ] in an arc 4 points: [ 151% [ 204% of Attack Power ] damage, [ 78.7% of Attack Power ] in an arc 5 points: [ 188.8% [ 255% of Attack Power ] damage, [ 98.4% of Attack Power ] in an arc
    • Renewing Surge (New) The cooldown of Swiftmend is reduced by up to 40%, based on the current health of the target. Cooldown is reduced more when cast on a lower health target.
    • Restoration Affinity (New) You gain: Ysera's Gift Normal: Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead. Waking Dream: Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead. Healing is increased by 8% for each of your active Rejuvenations. You also learn: Rejuvenation Swiftmend Wild Growth Ursol's Vortex Druid - Level 30 Talent. Druid - Level 30 Talent.
    • Tiger's Strength Tiger's Fury increases your chance to Critically Strike for 10 sec, starting at 6% and increasing by 1% every 2 sec. Instant. 1.0% every 2 sec. Instant.
    • Travel Form (Normal) Shapeshift into swift flight form, increasing movement speed by 280% 420% and allowing you to fly.
    • Travel Form (Travel Form) Shapeshift into swift flight form, increasing movement speed by 280% 420% and allowing you to fly.
    • Travel Form (Normal) Shapeshift into swift flight form, increasing movement speed by 280% 420% and allowing you to fly.
    • Travel Form (Travel Form) Shapeshift into swift flight form, increasing movement speed by 280% 420% and allowing you to fly.
    • Twinleaf (New) Nature's Swiftness now has 2 charges.
    • Wildwood Roots (New) Abundance now also reduces the cast time of Regrowth by 5% per stack. Cenarion Ward's cooldown is reduced by 10 sec and its duration is increased by 2 sec.

    Balance
    • Master Shapeshifter Your abilities are amplified based on your current shapeshift form, granting an additional effect. Caster Form Rejuvenation and Swiftmend heal for 30% more and generate heals for 30% more and generates 8 Astral Power. Bear Form Ironfur grants 30% additional armor and generates 12 Astral Power. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 60 Astral Power when cast with 5 combo points. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

    Guardian
    • Master Shapeshifter Your abilities are amplified based on your current shapeshift form, granting an additional effect. Caster Form Rejuvenation and Swiftmend heal for 30% more and cause heals for 30% more and causes you to instantly generate 25 Rage after entering Bear Form. Moonkin Form Wrath, Starfire, and Starsurge deal 30% additional damage and cause you to instantly generate 25 Rage after entering Bear Form. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and cause you to instantly generate 50 Rage after entering Bear Form when cast with 5 combo points. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

    Restoration
    • Omen of Clarity Your healing over time from Lifebloom has a [ 4 + 25% of Spell Power ]% chance to cause a Clearcasting state, making your next Regrowth cost no mana.Druid - Restoration Spec. Druid - Restoration Spec.

    Evoker (Forums)
    • Past Self (New) Cause the current target to clone the caster. Unlimited range. Instant.
    • Recall Travel back in time to your takeoff location. 50 yd range. Instant. 100 yd range. Instant.
    • Tail Swipe Lash out with your tail, knocking enemies within 8 yds into the air. Dracthyr Racial. Dracthyr Racial Racial. Instant. 3 min cooldown.
    • Unravel Sunder an enemy's protective magic, dealing [ 720.5% [ 900% of Spell Power ] Spellfrost damage to absorb shields. Blue. Blue. 1% of Base Mana. 25 yd range. Instant. 9 sec cooldown.

    Hunter (Forums)
    • Don't Look Back Each time Sentinel deals damage to an enemy you gain an absorb shield equal to 1% 1.0% of your maximum health, up to 10%. Instant.
    • Don't Look Back Each time Sentinel deals damage to an enemy you gain an absorb shield equal to 1% 1.0% of your maximum health, up to 10%.
    • Frenzy Strikes Butchery reduces the remaining cooldown on Wildfire Bomb by 1.0 3.0 sec for each target hit, up to 5 targets.
    • Grenade Juggler (New) Wildfire Bomb deals 5% increased damage and has a 25% chance to reset the cooldown of Explosive Shot. Explosive Shot reduces the cooldown of Wildfire Bomb by 2 sec. Instant.
    • Grenade Juggler Wildfire Bomb deals 5% increased damage and has a 25% chance to also cast an Explosive Shot at your target at 100% effectiveness reset the cooldown of Explosive Shot. Explosive Shot reduces the cooldown of Wildfire Bomb by 2 sec.
    • Grenade Juggler Wildfire Bomb deals 5% increased damage and has a 25% chance to also cast an Explosive Shot at your target at 100% effectiveness reset the cooldown of Explosive Shot. Explosive Shot reduces the cooldown of Wildfire Bomb by 2 sec. 100 yd range. Instant.
    • Grenade Juggler (New) Wildfire Bomb deals 5% increased damage and has a 25% chance to reset the cooldown of Explosive Shot. Explosive Shot reduces the cooldown of Wildfire Bomb by 2 sec. Instant.
    • Killer Companion Kill Command damage increased by 10%. 20%.
    • Merciless Blow Casting Butchery causes affected targets to bleed for [ 720% [ 480% of Attack Power ] damage over 12 sec. 8 sec.
    • Merciless Blow Casting Butchery causes affected targets to bleed for [ 720% [ 480% of Attack Power ] damage over 12 8 sec. 100 yd range. Instant.
    • Ruthless Marauder Damage from Fury of the Eagle Fury of the Eagle's damage is increased by 10% and has a 20% chance to generate a stack of Tip of the Spear. When Fury of the Eagle ends, your Haste is increased by 8%. Instant.
    • Ruthless Marauder Damage from Fury of the Eagle Fury of the Eagle's damage is increased by 10% and has a 20% chance to generate a stack of Tip of the Spear. When Fury of the Eagle ends, your Haste is increased by 8%.
    • Symphonic Arsenal (Beast Mastery, Survival, Initial) Multi-Shot and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing [ 33.6% [ 90% of Attack Power ] Arcane damage to up to 5 targets within 8 yds of your Sentinel targets.
    • Symphonic Arsenal (Beast Mastery, Survival, Initial) Multi-Shot and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing [ 33.6% [ 90% of Attack Power ] Arcane damage to up to 5 targets within 8 yds of your Sentinel targets.

    Mage (Forums)
    • Arcane Soul (Arcane) Consuming Burden of Power causes your next cast of Arcane Barrage to deal 30% increased damage grant 4 Arcane Charges and call down a storm of 4 Meteorites on its target.
    • Arcane Soul (Fire, Frost, Initial) Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets, and call down a storm of 4 Meteorites on its target.
    • Burden of Power (Arcane) Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 30% or your next Arcane Barrage by 30%.
    • Burden of Power (Arcane) Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 30% or your next Arcane Barrage by 30%.
    • Chrono Shift Arcane Barrage slows enemies by 25% 50% and increases your movement speed by 50% for 5 sec. Instant. 25% for 5 sec. Instant.
    • Chrono Shift Arcane Barrage slows enemies by 25% 50% and increases your movement speed by 50% for 5 sec. Instant. 25% for 5 sec. Instant.
    • Excess Fire (Arcane, Initial) Reaching maximum stacks of Fire Mastery causes your next to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, . Reaching maximum stacks of Fire Mastery causes your next to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, .
    • Excess Fire (Fire) Reaching maximum stacks of Fire Mastery causes your next Fire Blast to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, reduce the cooldown of Phoenix Flames by 10 sec. Reaching maximum stacks of Fire Mastery causes your next Fire Blast to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, reduces the cooldown of Phoenix Flames by 10 sec.
    • Excess Fire (Frost) Reaching maximum stacks of Fire Mastery causes your next Ice Lance to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, gain Brain Freeze. Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, grants Brain Freeze.
    • Excess Fire Frost: Reaching maximum stacks of Fire Mastery causes your next Ice Lance to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, gain Brain Freeze. Frost: Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, grants Brain Freeze.
    • Excess Fire (Arcane, Initial) Reaching maximum stacks of Fire Mastery causes your next to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, . Reaching maximum stacks of Fire Mastery causes your next to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, .
    • Excess Fire (Fire) Reaching maximum stacks of Fire Mastery causes your next Fire Blast to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, reduce the cooldown of Phoenix Flames by 10 sec. Reaching maximum stacks of Fire Mastery causes your next Fire Blast to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, reduces the cooldown of Phoenix Flames by 10 sec.
    • Excess Fire (Frost) Reaching maximum stacks of Fire Mastery causes your next Ice Lance to apply Living Bomb at 150% effectiveness. When this Living Bomb explodes, gain Brain Freeze. Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, grants Brain Freeze.
    • Flamestrike (Arcane, Frost, Initial) Deals reduced damage beyond [ 130% of Spell Power ] targets. 8 targets.
    • Flamestrike (Fire) Deals reduced damage beyond [ 130% of Spell Power ] targets. 8 targets.
    • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 110% of Spell Power ] Frostfire damage, slowing movement speed by 50%, and causing an additional [ 40% of Spell Power ] Frostfire damage over 8 sec until cancelled. Frostfire Bolt generates stacks for both Fire Mastery and Frost Mastery. 100 yd range. Instant.
    • Frostfire Bolt Launches a bolt of frostfire at the enemy, causing [ 110% of Spell Power ] Frostfire damage, slowing movement speed by 50%, and causing an additional [ 40% of Spell Power ] Frostfire damage over 8 sec until cancelled. Frostfire Bolt generates stacks for both Fire Mastery and Frost Mastery. 2% of Base Mana. 40 yd range. 2 sec cast.
    • Frostfire Burst (New) Arcane, Initial: Reaching maximum stacks of Fire Mastery causes your next to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, . Fire: Reaching maximum stacks of Fire Mastery causes your next Fire Blast to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, reduces the cooldown of Phoenix Flames by 10 sec. Frost: Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing [ 100% of Spell Power ] Frostfire damage to nearby enemies. Damage reduced beyond 8 targets. Frostfire Burst, grants Brain Freeze. 100 yd range. Instant.
    • Glorious Incandescence (Arcane) Consuming Burden of Power causes your next cast of Arcane Barrage to deal 30% increased damage grant 4 Arcane Charges and call down a storm of 4 Meteorites on its target.
    • Glorious Incandescence (Fire, Frost, Initial) Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets, and call down a storm of 4 Meteorites on its target.
    • Glorious Incandescence Fire, Frost, Initial: Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets, and call down a storm of 4 Meteorites on its target.
    • Glorious Incandescence (Arcane) Consuming Burden of Power causes your next cast of Arcane Barrage to deal 30% increased damage grant 4 Arcane Charges and call down a storm of 4 Meteorites on its target.
    • Glorious Incandescence (Fire, Frost, Initial) Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets, and call down a storm of 4 Meteorites on its target.
    • Glorious Incandescence (Arcane) Consuming Burden of Power causes your next cast of Arcane Barrage to deal 30% increased damage grant 4 Arcane Charges and call down a storm of 4 Meteorites on its target.
    • Glorious Incandescence (Fire, Frost, Initial) Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets, and call down a storm of 4 Meteorites on its target.
    • Ignite the Future Generating a Spellfire Sphere while your Phoenix is active causes it to cast an exceptional spell.Mana Cascade can now stack up to 15 times.
    • Intuition (Arcane) Consuming Burden of Power causes your next cast of Arcane Barrage to deal 30% increased damage grant 4 Arcane Charges and call down a storm of 4 Meteorites on its target.
    • Intuition (Fire, Frost, Initial) Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets, and call down a storm of 4 Meteorites on its target.
    • Majesty of the Phoenix Casting Phoenix Flames causes your next Flamestrike to have its critical strike chance increased by 20% and critical strike damage increased by 20%. Instant. Stacks up to 3 times. Instant.
    • Majesty of the Phoenix Casting Phoenix Flames causes your next Flamestrike to have its critical strike chance increased by 20% and critical strike damage increased by 20%.Stacks up to 3 times.
    • Memory of Al'ar (Arcane) When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 2 sec, plus an additional 0.5 1.0 sec for each exceptional spell it had cast.
    • Memory of Al'ar (Fire, Frost, Initial) When your Arcane Phoenix expires, it empowers you, granting Hyperthermia for 2 sec, plus an additional 0.5 1.0 sec for each exceptional spell it had cast.
    • Memory of Al'ar When your Arcane Phoenix expires, it empowers you, granting Hyperthermia for 2 sec, plus an additional 0.5 1.0 sec for each exceptional spell it had cast.
    • Searing Blast (New) Your attacks have a low chance to blast your target for 0 Fire damage as well as granting you Searing Dagger adding a very high chance for your attacks to deal 0 Fire damage for 30 sec. 30 yd range. Instant.
    • Searing Strike (New) Your attacks have a low chance to blast your target for 0 Fire damage as well as granting you Searing Dagger adding a very high chance for your attacks to deal 0 Fire damage for 30 sec. 30 yd range. Instant.

    Arcane
    • Chrono Shift Arcane Barrage slows enemies by 25% 50% and increases your movement speed by 50% 25% for 5 sec. Arcane Mage - Level 40 Talent. Arcane Mage - Level 40 Talent. Requires Mage. Requires level 10.

    Monk (Forums)
    • Celestial Conduit Brewmaster, Initial: You may move while channeling, but casting other healing or damaging spells cancels this effect. Windwalker Windwalker, Initial: The August Celestials empower you, causing you to radiate [ 5,500% of Attack Power ] Nature damage onto enemies and [ 5,500% of Spell Power ] healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. Mistweaver: The August Celestials empower you, causing you to radiate [ 5,500% of Spell Power ] healing onto up to 5 injured allies and [ 5,500% of Attack Power ] Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. 100 yd range. Instant.
    • Celestial Conduit Brewmaster, Initial: You may move while channeling, but casting other healing or damaging spells cancels this effect. Windwalker Windwalker, Initial: The August Celestials empower you, causing you to radiate [ 5,500% of Attack Power ] Nature damage onto enemies and [ 5,500% of Spell Power ] healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. Mistweaver: The August Celestials empower you, causing you to radiate [ 5,500% of Spell Power ] healing onto up to 5 injured allies and [ 5,500% of Attack Power ] Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. Instant.
    • Celestial Conduit Brewmaster, Initial: You may move while channeling, but casting other healing or damaging spells cancels this effect. Windwalker Windwalker, Initial: The August Celestials empower you, causing you to radiate [ 5,500% of Attack Power ] Nature damage onto enemies and [ 5,500% of Spell Power ] healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. Mistweaver: The August Celestials empower you, causing you to radiate [ 5,500% of Spell Power ] healing onto up to 5 injured allies and [ 5,500% of Attack Power ] Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. 5% of Base Mana. Instant. 1.5 min cooldown. 0.8 sec global cooldown.
    • Celestial Conduit Brewmaster, Initial: You may move while channeling, but casting other healing or damaging spells cancels this effect. Windwalker Windwalker, Initial: The August Celestials empower you, causing you to radiate [ 5,500% of Attack Power ] Nature damage onto enemies and [ 5,500% of Spell Power ] healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. Mistweaver: The August Celestials empower you, causing you to radiate [ 5,500% of Spell Power ] healing onto up to 5 injured allies and [ 5,500% of Attack Power ] Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 30%. You may move while channeling, but casting other healing or damaging spells cancels this effect. Instant.
    • Dance of Chi-Ji Your spells and abilities have a chance to make your next Spinning Crane Kick deal an additional 300% damage. Instant. 400% damage. Instant.
    • Dance of Chi-Ji Your spells and abilities have a chance to make your next Spinning Crane Kick deal an additional 300% damage. Approximately 4 procs per minute. 400% damage. Approximately 3 procs per minute.
    • Flurry Strikes (New) Every [ 425% of Attack Power ] damage you deal generates a Flurry Charge. For each 300 energy you spend, unleash all Flurry Charges, dealing [ 65% of Attack Power ] Physical damage per charge. Instant.
    • Jade Empowerment Casting Thunder Focus Tea increases your next Crackling Jade Lightning's damage by 1,000% 800% and causes it to chain to 4 additional enemies. Instant.
    • Jade Empowerment Casting Thunder Focus Tea increases your next Crackling Jade Lightning's damage by 1,000% 800% and causes it to chain to 4 additional enemies.
    • Jade Walk Instant. While out of combat, your movement speed is increased by 15%. Instant.
    • Overflowing Mists Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take damage. Instant. direct damage. Instant.
    • Overflowing Mists Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take damage. direct damage.
    • Overflowing Mists Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take direct damage. 100 yd range. Instant.
    • Overflowing Mists Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take direct damage. 100 yd range. Instant.

    Minor Glyphs
    • Glyph of Jab Name changed from "Glyph of Tiger Palm" to "Glyph of Jab". Your Tiger Palm visual is altered to use your weapon when striking.Minor Glyph. Minor Glyph.

    Paladin (Forums)
    • Aurora (Holy) Divine Purpose Your next Holy Power spending ability is free and deals 15% increased damage and healing.
    • Aurora (Retribution) Divine Purpose Your next Holy Power spending ability is free and deals 10% increased damage and healing.
    • Aurora Divine Purpose Your next Holy Power spending ability is free and deals 10% increased damage and healing.
    • Divine Toll Holy: Instantly cast Holy Shock on up to 5 targets within 30 yds. Protection: Instantly cast Avenger's Shield on up to 5 targets within 30 yds. Generates 1 Holy Power per target hit. Retribution: Instantly cast Judgment on up to 5 targets within 30 yds. Divine Toll's Judgment deals 100% increased damage. Initial: Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds. Divine Resonance: Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds. After casting Divine Toll, you instantly cast Holy Shock every 5 sec. This effect lasts 15 sec. Divine Resonance, Divine Resonance: Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds. After casting Divine Toll, you instantly cast every 5 sec. This effect lasts 15 sec. 3% of Base Mana. 30 yd range. Instant. 60 sec cooldown.
    • Gift of the Golden Val'kyr Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 0.5 1.0 sec. When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec. 30 yd range. Instant.
    • Gift of the Golden Val'kyr Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 0.5 1.0 sec. When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.
    • Hammer of Light Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 46.55% of Attack Power ] Holy damage each. 5 Holy Power / 3 Holy Power. 12 yd range. Instant. 14 yd range. Instant.
    • Hammer of Light Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 46.55% of Attack Power ] Holy damage each. 14 yd range. Instant. 100 yd range. Instant.
    • Infusion of Light (Holy) Your critical Holy Shocks empower your next spell cast: Flash of Light: Mana cost reduced by 30% Holy Light: healing increased by 100%. Your critical Holy Shocks empower your next spell cast: Flash of Light: Mana cost reduced by 30%. Holy Light: healing increased by 100%.
    • Infusion of Light (Protection) Holy, Protection, Retribution: Your critical Holy Shocks empower your next spell cast: Flash of Light: Mana cost reduced by 30% Holy Light: healing increased by 100%. Holy, Protection, Retribution: Your critical Holy Shocks empower your next spell cast: Flash of Light: Mana cost reduced by 30%. Holy Light: healing increased by 100%.
    • Seal of the Crusader Your auto attacks deal [ 10% [ 50% of Attack Power ] additional Holy damage.
    • Seal of the Crusader Your auto attacks deal [ 10% [ 50% of Attack Power ] additional Holy damage. 40 yd range. Instant.
    • Seal of the Crusader Your auto attacks heal a nearby ally for [ 10% of Attack Power ]. [ 50% of Attack Power ].
    • Seal of the Crusader Your auto attacks heal a nearby ally for [ 10% [ 50% of Attack Power ]. 40 yd range. Instant.
    • Uther's Counsel Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 20% reduced cooldown. 30% reduced cooldown.

    Priest (Forums)

    Rogue (Forums)
    • Adrenaline Rush (New) Assassination, Subtlety, Initial: Activating Deathmark flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails. Outlaw: Activating Adrenaline Rush flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails. 1 Energy. Instant.
    • Cheap Shot Stuns the target for 4 6 sec. Awards 1 combo points. Requires Melee Weapon. Requires Stealth. 40 Energy. Melee range. Instant. 1 sec global cooldown.
    • Dashing Scoundrel Envenom Envenom's effect also increases the critical strike chance of your weapon poisons by 5%, and their critical strikes generate 1 Energy. Instant.
    • Dashing Scoundrel Envenom Envenom's effect also increases the critical strike chance of your weapon poisons by 5%, and their critical strikes generate 1 Energy.
    • Deal Fate (Assassination, Subtlety, Initial) Mutilate, Ambush, and, Fan of Knives generate 1 additional combo point when they trigger Seal Fate.
    • Deal Fate (Outlaw) Sinister Strike generate generates 1 additional combo point when they strike an additional time. it strikes an additional time.
    • Deal Fate (Assassination, Subtlety, Initial) Mutilate, Ambush, and, Fan of Knives generate 1 additional combo point when they trigger Seal Fate.
    • Deal Fate (Outlaw) Sinister Strike generate generates 1 additional combo point when they strike an additional time. it strikes an additional time.
    • Deathmark (New) Assassination, Subtlety, Initial: Activating Deathmark flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails. Outlaw: Activating Adrenaline Rush flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails. 1 Energy. Instant.
    • Echoing Reprimand (New) Assassination, Initial: After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage. Outlaw: After consuming a supercharged combo point, your next Sinister Strike also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage. Subtlety: After consuming a supercharged combo point, your next Gloomblade also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage. Requires One-Handed Melee Weapon. 40 yd range. Instant.
    • Echoing Reprimand (New) Assassination, Initial: After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage. Outlaw: After consuming a supercharged combo point, your next Sinister Strike also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage. Subtlety: After consuming a supercharged combo point, your next Gloomblade also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage.
    • Echoing Reprimand (New) Assassination, Initial: After consuming a supercharged combo point, your next Mutilate also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage. Outlaw: After consuming a supercharged combo point, your next Sinister Strike also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage. Subtlety: After consuming a supercharged combo point, your next Gloomblade also strikes the target with an Echoing Reprimand dealing [ 118% of Attack Power ] Physical damage. Instant.
    • Edge Case (Assassination, Subtlety, Initial) Activating Deathmark causes your next Fatebound Coin flip flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
    • Edge Case (Outlaw) Activating Adrenaline Rush causes your next Fatebound Coin flip flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
    • Edge Case Outlaw: Activating Adrenaline Rush causes your next Fatebound Coin flip flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.
    • Flagellation Lash the target for [ 60% of Attack Power ] Shadow damage, causing each combo point spent within 12 10 sec to lash for an additional [ 10% [ 9.1% of Attack Power ]. Dealing damage with Flagellation increases your Mastery by mas%, persisting 12 10 sec after their torment fades. 30 yd range. Instant.
    • Flagellation Lash the target for [ 60% of Attack Power ] Shadow damage, causing each combo point spent within 12 10 sec to lash for an additional [ 10% [ 9.1% of Attack Power ]. Dealing damage with Flagellation increases your Mastery by mas%, persisting 12 10 sec after their torment fades. Instant.
    • Flagellation Lash the target for [ 60% of Attack Power ] Shadow damage, causing each combo point spent within 12 10 sec to lash for an additional [ 10% [ 9.1% of Attack Power ]. Dealing damage with Flagellation increases your Mastery by mas%, persisting 12 10 sec after their torment fades. Melee range. Instant. 1.5 min 60 sec cooldown. 1 sec global cooldown.
    • Forced Induction (New) Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.
    • Garrote - Silence Silences an enemy for 6 sec. Unlimited range. Instant. 5 sec. Unlimited range. Instant.
    • Iron Wire Garrote silences the target for 6 5 sec when used from Stealth. Enemies silenced by Garrote deal 15% reduced damage for 8 5 sec. 100 yd range. Instant.
    • Killing Spree (New) Finishing move that teleports to an enemy within 0 to 100 yds, striking with both weapons for Physical damage. Number of strikes increased per combo point. 0% of damage taken during effect is delayed, instead taken over 8 sec. 1 point : [ 501.8% of Attack Power ] over 0.40 sec 2 points: [ 752.7% of Attack Power ] over 0.80 sec 3 points: [ 1,003.6% of Attack Power ] over 1.20 sec 4 points: [ 1,254.5% of Attack Power ] over 1.60 sec 5 points: [ 1,505.4% of Attack Power ] over 2.00 sec 6 points: [ 1,756.3% of Attack Power ] over 2.40 sec 100 yd range. Instant. 1.5 min cooldown. 1 sec global cooldown.
    • Master Assassin (New) Critical strike chance increased by 25% while Stealthed and for 6 sec after breaking Stealth. Instant.
    • Master Assassin Critical strike chance increased by 30% while Stealthed and for 3 25% while Stealthed and for 6 sec after breaking Stealth. Instant.
    • Rapid Injection Envenom deals 10% increased damage while your Envenom buff is active. Envenom's effect increases the damage of Envenom by 10%.
    • Shadow Dance Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec, and increases damage by 0%. Effect not broken from taking damage or attacking. If you already know Shadow Dance, instead gain 1 additional charges of Shadow Dance. Instant. Instant.
    • Subterfuge Abilities and combat benefits requiring Stealth remain active for Abilities requiring Stealth can be used for 3 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks. Instant.
    • Supercharge (New) Assassination, Initial: Shiv supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Outlaw: Roll the Bones supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety: Symbols of Death supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Instant.
    • Supercharge (New) Assassination, Initial: Shiv supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Outlaw: Roll the Bones supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety: Symbols of Death supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Instant.
    • Supercharge (New) Assassination, Initial: Shiv supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Outlaw: Roll the Bones supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety: Symbols of Death supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Instant.
    • Supercharge (New) Assassination, Initial: Shiv supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Outlaw: Roll the Bones supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety: Symbols of Death supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Instant.
    • Supercharge (New) Assassination, Initial: Shiv supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Outlaw: Roll the Bones supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety: Symbols of Death supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Instant.
    • Supercharge (New) Assassination, Initial: Shiv supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Outlaw: Roll the Bones supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety: Symbols of Death supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Instant.
    • Supercharge (New) Assassination, Initial: Shiv supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Outlaw: Roll the Bones supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety: Symbols of Death supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Instant.
    • Supercharger (New) Assassination, Initial: Shiv supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Outlaw: Roll the Bones supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points. Subtlety: Symbols of Death supercharges 1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo points.
    • Symbolic Victory (Assassination) Shiv additionally increases the damage of your next Envenom by 15%. 18%.
    • Symbolic Victory (Outlaw, Subtlety, Initial) Symbols of Death additionally increases the damage of your next Eviscerate or Black Powder by 15%. 18%.
    • Symbolic Victory Outlaw, Subtlety, Initial: Symbols of Death additionally increases the damage of your next Eviscerate or Black Powder by 15%. 18%.
    • Symbolic Victory (Assassination) Shiv additionally increases the damage of your next Envenom by 15%. 18%.
    • Symbolic Victory (Outlaw, Subtlety, Initial) Symbols of Death additionally increases the damage of your next Eviscerate or Black Powder by 15%. 18%.
    • Take 'em by Surprise Haste increased by 10% while Stealthed and for 10 20 sec after breaking Stealth. Instant.
    • Take 'em by Surprise Haste increased by 10% while Stealthed and for 10 20 sec after breaking Stealth. Instant.
    • Take 'em by Surprise Haste increased by 10% while Stealthed and for 10 sec after breaking Stealth. 20 sec after breaking Stealth.
    • The First Dance (New) Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 3 sec. Instant.
    • The First Dance (New) Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 3 sec. Instant.
    • The First Dance Activating Shadow Dance generates 4 combo points. Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 3 sec.
    • Thistle Tea Restore 100 Energy. Mastery increased by [ 800% of mas ]% for 6 sec. When your Energy is reduced below 50, drink a Thistle Tea. 3 charges. 60 sec recharge. 3 charges. 30, drink a Thistle Tea.
    • Thistle Tea Restore 100 Energy. Mastery increased by [ 800% of mas ]% for 6 sec. When your Energy is reduced below 50 30, drink a Thistle Tea. 3 charges. Instant. 60 sec recharge. 3 charges.

    Assassination
    • Iron Wire Garrote silences the target for 6 5 sec when used from Stealth. Enemies silenced by Garrote deal 15% reduced damage for 8 5 sec. Assassination Rogue - Level 40 Talent. Assassination Rogue - Level 40 Talent.
    • Master Assassin Critical strike chance increased by 30% while Stealthed and for 3 25% while Stealthed and for 6 sec after breaking Stealth. Assassination Rogue - Level 25 Talent. Assassination Rogue - Level 25 Talent.

    Assassination & Subtlety
    • Rupture Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point. 1 point : [ 127% of Attack Power ] over 8 sec 2 points: [ 190.5% of Attack Power ] over 12 sec 3 points: [ 254% of Attack Power ] over 16 sec 4 points: [ 317.5% of Attack Power ] over 20 sec 5 points: [ 381% of Attack Power ] over 24 sec 6 points: [ 444.5% of Attack Power ] over 28 sec Requires Melee Weapon. Rogue - Assassination & Subtlety Spec. Rogue - Assassination & Subtlety Spec. 25 Energy. Melee range. Instant. 1 sec global cooldown.

    Assassination, Initial, Subtlety
    • Subterfuge Abilities and combat benefits requiring Stealth remain active for Abilities requiring Stealth can be used for 3 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 3 sec after Stealth breaks. Rogue - Level 25 Talent. Rogue - Level 25 Talent.

    Assassination, Outlaw, Subtlety

    Subtlety
    • Shadow Dance Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec, and increases damage by 0%. Effect not broken from taking damage or attacking. If you already know Shadow Dance, instead gain 1 additional charges of Shadow Dance. 1 charge. Rogue - Subtlety Spec. Rogue - Subtlety Spec. Instant. 60 sec recharge. 1 charge.

    Shaman (Forums)
    • Ancient Fellowship Ancestors have a 20% chance to call another Ancestor for 6 sec when they expire. depart.
    • Arc Discharge (Elemental) Tempest makes Tempest causes your next 2 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage.
    • Arc Discharge (Enhancement, Restoration, Initial) Tempest makes your next Chain Lightning or Lightning Bolt instant cast, deal 40% increased damage, and cast an additional time. Does not consume Maelstrom Weapon stacks. Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time.
    • Arc Discharge (New) Elemental: Tempest causes your next 2 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage. Enhancement, Restoration, Initial: Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time. Instant.
    • Arc Discharge (Elemental) Tempest makes Tempest causes your next 2 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage.
    • Arc Discharge (Enhancement, Restoration, Initial) Tempest makes your next Chain Lightning or Lightning Bolt instant cast, deal 40% increased damage, and cast an additional time. Does not consume Maelstrom Weapon stacks. Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time.
    • Arc Discharge Enhancement, Restoration, Initial: Tempest makes your next Chain Lightning or Lightning Bolt instant cast, deal 40% increased damage, and cast an additional time. Does not consume Maelstrom Weapon stacks. Enhancement, Restoration, Initial: Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time.
    • Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 215.62% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 0% 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range. Instant.
    • Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 215.62% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 0% 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range. Instant.
    • Charged Conduit Increases the duration of Lightning Rod by 4 sec and increases its damage bonus by 25%.
    • Deeply Rooted Elements Elemental: Casting Earth Shock, Elemental Blast, or Earthquake has have a 7% chance to activate Ascendance for 6.0 sec. Ascendance Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overloads. Enhancement: Using Stormstrike has Initial, Tempest: Casting Lightning Bolt or Chain Lightning have a 7% chance to activate Ascendance for 6.0 sec. Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 215.62% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 0% 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range. Restoration: Casting Riptide has have a 7% chance to activate Ascendance for 6.0 sec. Ascendance Transform into a Water Ascendant, duplicating all healing you deal at 70% effectiveness for 15 sec and immediately healing for [ 876% of Spell Power ]. Ascendant healing is distributed evenly among allies within 40 yds. Initial: Casting Stormstrike has a 7% chance to activate Ascendance for 6.0 sec. Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 215.62% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 0%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range.
    • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 32.9% [ 32.3% of Nature Spell Power ] Physical damage over 6 sec. 100 yd range. Instant.
    • Earthquake Causes the earth within 8 yards of your target to tremble and break, dealing [ 240.9% [ 258% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at your target. 60 Maelstrom. 40 yd range. Instant.
    • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 240.9% [ 258% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at a selected location. 60 Maelstrom. 40 yd range. Instant.
    • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 240.9% [ 258% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at a selected location. 40 yd range. 3 sec cast.
    • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 240.9% [ 258% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at a selected location. 100 yd range. Instant.
    • Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing [ 240.9% [ 258% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at a selected location. 40 yd range. 3 sec cast.
    • Earthquake Overload Causes the earth within 8 yards of the target location to tremble and break, dealing [ 32.9% [ 32.3% of Nature Spell Power ] Physical damage over 6 sec. 100 yd range. Instant.
    • Erupting Lava Increases the duration of Flame Shock by 6 sec and its damage by 25%. Lava Burst consumes up to 3 sec of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at 50% effectiveness.
    • Erupting Lava Increases the duration of Flame Shock by 6 sec and its damage by 25%. Lava Burst consumes up to 3 sec of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at 50% effectiveness. 100 yd range. Instant.
    • Final Calling (Elemental) When an Ancestor expires departs, they cast Elemental Blast at a nearby enemy.
    • Final Calling (Enhancement, Restoration, Initial) When an Ancestor expires departs, they cast Hydrobubble on a nearby injured ally.
    • Flame Shock (New) Elemental: Sears the target with fire, causing [ 22.43% of Spell Power ] Volcanic damage and then an additional [ 120.06% of Spell Power ] Volcanic damage over 18 sec. Flame Shock can be applied to a maximum of 6 targets. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for [ 453.6% of Spell Power ] Volcanic damage and knocking them into the air. Generates 3 Maelstrom. Enhancement, Initial: Sears the target with fire, causing [ 22.43% of Spell Power ] Volcanic damage and then an additional [ 120.06% of Spell Power ] Volcanic damage over 18 sec. Flame Shock can be applied to a maximum of 6 targets. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for [ 453.6% of Spell Power ] Volcanic damage and knocking them into the air. Restoration: Sears the target with fire, causing [ 22.43% of Spell Power ] Volcanic damage and then an additional [ 120.06% of Spell Power ] Volcanic damage over 18 sec. Flame Shock can be applied to a maximum of 6 targets. Limited to 6 targets. 0.3% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
    • Flash of Lightning Normal: Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.Tempest: Increases the critical strike chance of Lightning Bolt, Tempest, and Chain Lightning by 10%.
    • Herald of the Storms Normal: Casting Lightning Bolt or Chain Lightning reduces the cooldown of Stormkeeper by 2.0 sec.Tempest: Casting Lightning Bolt, Tempest, or Chain Lightning reduces the cooldown of Stormkeeper by 2.0 sec.
    • Ice Strike Whenever you spend Maelstrom Weapon, your Frost Shock has a chance to become Ice Strike. Ice Strike Strike your target with an icy blade, dealing [ 142.83% of Attack Power ] Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100%. This ability has a 40 yard range. Requires One-Handed Axes, One-Handed Maces, Fist Weapons.
    • Ice Strike (New) Normal: Strike your target with an icy blade, dealing [ 142.83% of Attack Power ] Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100%. Swirling Maelstrom: Strike your target with an icy blade, dealing [ 142.83% of Attack Power ] Frost damage and snaring them by 50% for 6 sec. Ice Strike increases the damage of your next Frost Shock by 100% and generates 1 stack of Maelstrom Weapon. Requires One-Handed Axes, One-Handed Maces, Fist Weapons. 0.66% of Base Mana. Melee range. Instant. 15 sec cooldown.
    • Icefury Elemental: Normal: Casting Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom. Generates 12 Maelstrom. Enhancement: Elemental, Enhancement, Restoration Tempest: Casting Lightning Bolt, Tempest, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom. Generates 12 Maelstrom. Enhancement: Elemental, Enhancement: Casting Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom. Generates 12 Maelstrom. Initial: Casting Lightning Bolt Restoration, Initial: Casting Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury [ERROR: sure looks like an infinite loop] Tempest: Casting Lightning Bolt, Tempest, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury [ERROR: sure looks like an infinite loop] Restoration, Initial: [ERROR: sure looks like an infinite loop] Instant.
    • Icefury Normal: Casting Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom. Generates 12 Maelstrom.Tempest: Casting Lightning Bolt, Tempest, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. Icefury Hurls frigid ice at the target, dealing [ 431.22% of Spell Power ] Frost damage and causing your next Frost Shock to deal 150% increased damage, damage 4 additional targets, and generate 7 additional Maelstrom. Generates 12 Maelstrom.
    • Lightning Capacitor Name changed from "Lightning Conduit" to "Lightning Capacitor".
    • Lightning Spark Chain Lightning has a 25% chance to apply Flame Shock to targets struck. each target struck.
    • Liquid Magma Summons a totem at the target location that erupts dealing [ 99.1% of Spell Power ] Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing [ 51.2% [ 46.9% of Spell Power ] Fire damage to all enemies within 8 yards. Generates 8 Maelstrom. 100 yd range. Instant.
    • Magma Eruption Summons a totem at the target location that erupts dealing [ 99.1% of Spell Power ] Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing [ 51.2% [ 46.9% of Spell Power ] Fire damage to all enemies within 8 yards. Generates 8 Maelstrom. Limited to 3 targets. 100 yd range. Instant.
    • Magma Eruption Summons a totem at the target location that erupts dealing [ 99.1% of Spell Power ] Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing [ 51.2% [ 46.9% of Spell Power ] Fire damage to all enemies within 8 yards. Generates 8 Maelstrom. 100 yd range. Instant.
    • Power of the Maelstrom Normal: Casting Lava Burst has a 60% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times. Instant. Tempest: Casting Lava Burst has a 60% chance to cause your next Lightning Bolt, Tempest, or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times. Instant.
    • Seismic Thunder Causes the earth within 8 yards of the target location to tremble and break, dealing [ 240.9% [ 258% of Nature Spell Power ] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at a selected location. Instant.
    • Static Accumulation Normal: 10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning. While Ascendance is active, generate 1 Maelstrom Weapon stacks every 1 sec. Instant. Tempest: 10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt, Tempest, or Chain Lightning. While Ascendance is active, generate 1 Maelstrom Weapon stacks every 1 sec. Instant.
    • Static Accumulation Normal: 10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning. While Ascendance is active, generate 1 Maelstrom Weapon stacks every 1 sec.Tempest: 10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt, Tempest, or Chain Lightning. While Ascendance is active, generate 1 Maelstrom Weapon stacks every 1 sec.
    • Stormblast Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage. 40 yd range. stacking up to 2 times. 40 yd range.
    • Stormblast (New) Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to 2 times. 40 yd range. Instant.
    • Stormblast Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage. 40 yd range. Instant. stacking up to 2 times. 40 yd range. Instant.
    • Stormstrike 1 charge. 7.5 sec cooldown. 7.5 sec recharge. 1 charge.
    • Supercharge (Elemental) Lightning Bolt, Tempest and Chain Lightning have a 50% chance to cause an additional Elemental Overload.
    • Supercharge (Enhancement, Restoration, Initial) Lightning Bolt, Tempest and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
    • Supercharge Enhancement, Restoration, Initial: Lightning Bolt, Tempest and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
    • Swirling Currents (Elemental) Increases the healing done by Healing Stream Totem by 25%. 30%.
    • Tempest Overload Deal [ 310.5% of Spell Power ] Nature damage to your target, and [ 155.3% [ 201.8% of Spell Power ] Nature damage to other enemy targets within 8 yds of your target. 40 yd range. Instant.
    • Thorim's Invocation (Elemental, Restoration, Initial) . , and increases the damage of Lightning Bolt and Chain Lightning by 20%.
    • Thorim's Invocation (Enhancement) Reduces the cooldown of Ascendance by 60 sec. and increases the damage of Lightning Bolt and Chain Lightning by 20%.
    • Thorim's Invocation (Deeply Rooted Elements) Deeply Rooted Elements lasts 2 sec longer. and increases the damage of Lightning Bolt and Chain Lightning by 20%.
    • Thorim's Invocation Deeply Rooted Elements: Deeply Rooted Elements lasts 2 sec longer. and increases the damage of Lightning Bolt and Chain Lightning by 20%.
    • Thunderstorm PvP Talent. PvP Talent.
    • Thunderstrike Normal: Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 71.5% of Spell Power ] Nature damage. 100 yd range. Instant. Tempest: Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt, Tempest, and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 71.5% of Spell Power ] Nature damage. 100 yd range. Instant.
    • Thunderstrike Ward Normal: Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 71.5% of Spell Power ] Nature damage. Instant. Tempest: Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt, Tempest, and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 71.5% of Spell Power ] Nature damage. Instant.
    • Thunderstrike Ward Normal: Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 71.5% of Spell Power ] Nature damage. Tempest: Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt, Tempest, and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 71.5% of Spell Power ] Nature damage. Requires Shield. Shield Imbue. Shield Imbue. Instant. 1 sec global cooldown.
    • Thunderstrike Ward Normal: Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 71.5% of Spell Power ] Nature damage. Tempest: Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt, Tempest, and Chain Lightning a chance to call down 2 Thunderstrikes on your target for [ 71.5% of Spell Power ] Nature damage. Requires Shield. Shield Imbue. Shield Imbue. Instant.
    • Unrelenting Storms (New) When Crash Lightning hits only 0 target, its cooldown is reduced by 0%. Instant.
    • Unrelenting Storms (New) When Crash Lightning hits only 1 target, it activates Windfury Weapon and its cooldown is reduced by 40%.
    • Voltaic Blaze Elemental: Normal: Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Volcanic Voltaic Blaze. Voltaic Blaze Instantly shocks up to 6 targets with concussive force the target and 5 nearby enemies with blazing thunder, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock. Instant. Generates [ 400% of Spell Power ] stacks of Maelstrom Weapon. Tempest: Tempest, Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze Instantly shocks the target and 5 nearby enemies with blazing thunder, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock. Generates [ 400% of Spell Power ] stacks of Maelstrom Weapon. Enhancement: Elemental, Enhancement: Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze Instantly shocks the target and 5 nearby enemies with blazing thunder, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock. Generates [ 400% of Spell Power ] stacks of Maelstrom Weapon. Restoration, Initial: Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze [ERROR: sure looks like an infinite loop] Tempest: Tempest, Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze [ERROR: sure looks like an infinite loop] Restoration, Initial: [ERROR: sure looks like an infinite loop] Instant.
    • Voltaic Blaze Normal: Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Volcanic Voltaic Blaze. Voltaic Blaze Instantly shocks up to 6 targets with concussive force the target and 5 nearby enemies with blazing thunder, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock.Generates [ 400% of Spell Power ] stacks of Maelstrom Weapon. Tempest: Tempest, Lightning Bolt and Chain Lightning has a 18% chance to make your next Flame Shock become Voltaic Blaze. Voltaic Blaze Instantly shocks the target and 5 nearby enemies with blazing thunder, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock. Generates [ 400% of Spell Power ] stacks of Maelstrom Weapon.
    • Voltaic Blaze Instantly shocks up to 6 Lightning Spark targets with concussive force the target and 5 nearby enemies with blazing thunder, causing [ 400% of Spell Power ] Nature damage and applying Flame Shock. Generates [ 400% of Spell Power ] stacks of Maelstrom Weapon. Limited to 6 targets. 40 yd range. Instant.
    • Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of [ 269.1% of Attack Power ] Physical damage, bypassing armor. Requires One-Handed Melee Weapon. 1 charge. 30 yd range. Instant. 7.5 sec cooldown. recharge. 1 charge.

    Elemental
    • Elemental Shaman Elemental Shaman baseline passive Decreases damage/healing by 6% 14%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Call Lightning, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Blast, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Immolate, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Lively Totems, Maelstrom, Magma Eruption, Mastery: Elemental Overload, Meteor, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Wind Gust, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases periodic damage/healing by 6% 14%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Call Lightning, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Blast, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Immolate, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Liquid Magma Totem, Lively Totems, Maelstrom, Magma Eruption, Mastery: Elemental Overload, Meteor, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Wind Gust, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases damage/healing by 26%: Earth Shield Increases damage/healing by 60%: Earth Shield Increases damage/healing by 12%: Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Mastery: Elemental Overload Increases damage/healing by 98%: Chain Lightning, Crash Lightning, Maelstrom, Ride the Lightning Decreases damage/healing by 40%: Earthen Smash, Echo Chamber, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom, Mastery: Elemental Overload Decreases damage/healing by 17%: Echo Chamber, Lava Burst, Lava Burst Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 98%: Tempest and Tempest Overload Increases damage/healing by 59%: Control of Lava, Flame Shock, Maelstrom Increases periodic damage/healing by 59%: Control of Lava, Flame Shock, Maelstrom Increases damage/healing by 19%: Healing Surge Increases damage/healing by 150% 180%: Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Mastery: Elemental Overload Increases damage/healing by 25% 50%: Echo Chamber, Lava Burst, Lava Burst Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 102%: Earthen Smash, Echo Chamber, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 25%: Deluge and Tidebringer Shaman - Elemental Spec. Shaman - Elemental Spec.
    • Liquid Magma Totem Summons a totem at the target location that erupts dealing [ 99.1% of Spell Power ] Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing [ 51.2% [ 46.9% of Spell Power ] Fire damage to all enemies within 8 yards. Generates 8 Maelstrom. Elemental Shaman - Level 35 Talent. Elemental Shaman - Level 35 Talent. 0.7% of Base Mana. 40 yd range. Instant. 30 sec cooldown. 1 sec global cooldown.

    Enhancement
    • Ascendance Transform into an Air Ascendant for 15 sec, immediately dealing [ 215.62% of Attack Power ] Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 0% 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 0 to 30 yd range. Enhancement Shaman - Level 50 Talent. Enhancement Shaman - Level 50 Talent. Instant. 3 min cooldown.
    • Enhancement Shaman Decreases damage/healing by 4%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Call Lightning, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Blast, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Immolate, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Lively Totems, Magma Eruption, Meteor, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Wind Gust, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases periodic damage/healing by 4%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Call Lightning, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Blast, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Immolate, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Liquid Magma, Lively Totems, Magma Eruption, Meteor, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Wind Gust, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases damage/healing by 21%: Chain Lightning, Crash Lightning, Earthen Smash, Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Lava Bolt, Lava Burst, Lava Burst Overload, Lightning Bolt, Lightning Bolt Overload, Ride the Lightning, Tempest Increases damage/healing by 26%: Earth Shield Increases damage/healing by 34%: Healing Surge Increases damage/healing by 25%: Deluge and Tidebringer Increases damage/healing by 60%: Earth Shield Increases damage/healing by 12%: Elemental Blast, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery Increases damage/healing by 10%: Chain Lightning, Crash Lightning, Ride the Lightning Shaman - Enhancement Spec. Shaman - Enhancement Spec.

    Warlock (Forums)
    • Diabolic Ritual (New) Affliction, Destruction, Initial: Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead. When Diabolic Ritual expires you gain Demonic Art, causing your next Chaos Bolt, Rain of Fire, or Shadowburn to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Demonology: Spending a Soul Shard on a damaging spell grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Hand of Gul'dan to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Instant.
    • Wicked Throw (New) Affliction, Destruction, Initial: Casting Chaos Bolt, Rain of Fire, or Shadowburn grants Diabolic Ritual for 20 sec. If Diabolic Ritual is already active, its duration is reduced by 1 sec instead. When Diabolic Ritual expires you gain Demonic Art, causing your next Chaos Bolt, Rain of Fire, or Shadowburn to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. Demonology: Spending a Soul Shard on a damaging spell grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Hand of Gul'dan to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies. 100 yd range. 1 sec cast. 1 sec cooldown.

    Racials
    Earthen
    • Ingest Minerals You are always Well Fed at an increased level of effectiveness, but cannot consume food. Consuming a Khaz Algar gem changes the benefit granted to you by Well Fed. Amber: Stamina Emerald: Haste Onyx: Mastery Ruby: Critical Strike Sapphire: Versatility Earthen Racial. Earthen Racial.
    • Quiet Contemplation Restores Draws upon your inner energy, restoring 0 health and 0 mana over 20 sec. Must remain seated while eating. Instant. during contemplation. Earthen Racial. Earthen Racial. Instant. 1 sec cooldown. 1 sec global cooldown.



    Artifact Powers
    Originally Posted by MMO-Champion
    Shaman (Forums)
    Elemental
    • Power of the Maelstrom (Rank 1) Normal: Casting Lava Burst has a 60% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.Tempest: Casting Lava Burst has a 60% chance to cause your next Lightning Bolt, Tempest, or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.



    Global Strings Changes
    Originally Posted by MMO-Champion
    • CHARACTER_SELECT_LEVEL_TOOLTIP (New) - Level %d
    • GREAT_VAULT_REWARDS_WORLD_COMPLETED_FIRST - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a second Great Vault reward. World activities count as Tier 1. 1.|n|nThe item level of your reward will be based on the lowest of your top %1$d runs this week.
    • GREAT_VAULT_REWARDS_WORLD_COMPLETED_SECOND - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a third Great Vault reward. World activities count as Tier 1. 1.|n|nThe item level of your reward will be based on the lowest of your top %1$d runs this week.
    • GREAT_VAULT_REWARDS_WORLD_INCOMPLETE - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a Great Vault reward. World activities count as Tier 1.|n|nThe item level of your reward will be based on your highest run this week. the lowest of your top %1$d runs this week.
    • UNDELETE_NO_CHARACTERS - You have no deleted characters to restore. No deleted characters to restore on this realm. Switch realms to try again.



    Misc Changes
    Originally Posted by MMO-Champion
    Character Titles
    • Cataclysm Enthusiast %s - Name changed from "Cataclsym Enthusiast %s" to "Cataclysm Enthusiast %s".

    Currency Types
    Hidden
    • 11.0 Delves - Bountiful Tracker - Brann EXP Cap (New) - Max Quantity: 812.
    • 11.0 Delves - Bountiful Tracker - Delver's Journey Cap (New) - Max Quantity: 812. Max Per Week: 28.
    • 11.0.5 20th Anniversary - Tracker (New) - Max Quantity: 1.
    • 11.0.5 20th Anniversary - Tracker (New) - Max Quantity: 1.
    • 11.0.5 20th Anniversary - Tracker (New) - Max Quantity: 1.

    Player vs. Player
    • Bloody Tokens - Earned from War Mode activities. Used to purchase War Mode equipment. Max Quantity: 20000000.

    Holidays
    • WoW's 20th Anniversary (New) - It's World of Warcraft's anniversary!

      Many thanks from the WoW Dev Team for enjoying the world of Azeroth and beyond with us.
    • WoW's Anniversary (New) - It's World of Warcraft's anniversary!

      Many thanks from the WoW Dev Team for enjoying the world of Azeroth and beyond with us.

    LFG Dungeons
    Unknown
    • Shadowforge City - NYI The Dark Iron dwarves of Shadowforge City consort with the Twilight's Hammer and marshal for war. Map: Blackrock Depths. Roles: 2 tank/2-3 healer/6-10 damage.
    • The Elemental Overlords - NYI Elemental overlords from the Firelands guard the approach to Shadowforge City within the Blackrock Depths. Map: Blackrock Depths. Roles: 2 tank/2-3 healer/6-10 damage.
    • The Imperial Seat - NYI Emperor Dagran Thaurissan broods within his throne room, mired by politics and eager for conquest. Map: Blackrock Depths. Roles: 2 tank/2-3 healer/6-10 damage.

    Mounts
    Flying Mounts
    • Swift Spectral Rylak - Skyriding Flying Mount. Swift Spectral Rylak. "Even the dead need a lift every now and then." Source: Legacy

    Ground Mounts
    • Grizzly Hills Packmaster (New) - Ground Mount. Grizzly Hills Packmaster. "Traders quickly found them a very capable ally when facing the dangers of Northrend and beyond. They also learned that the bears of the Grizzly Hills were fiercely loyal. Especially to those who keep Emperor salmon at hand."

    Skyriding Mounts
    • Twilight Sky Prowler - Skyriding Mount. Twilight Sky Prowler. "Dubbed the midnight trickster by some, many a couple points point to him as the reason their paths crossed in the night."
    Last edited by Lumy; 2024-09-12 at 07:28 AM.

  2. #2
    The Unstoppable Force Syegfryed's Avatar
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    a new glyph that it actually freaking good? what the fuck is this? 2014?!?

  3. #3
    oh yeah more content, i mean they can't fix the bugs they already have.

    prime example, do the world soul event reign of the old gods, they put venox at the edge of the area you go into melee combat it dephases the whole thing. i mean they can't even do simple things anymore.... sigh... just end this and make world of warcraft 2. or get another developer to do it. anyone else, bar bungie, and ubisoft and... oh... nevermind carry on

  4. #4
    Quote Originally Posted by deplorable View Post
    oh yeah more content, i mean they can't fix the bugs they already have.

    prime example, do the world soul event reign of the old gods, they put venox at the edge of the area you go into melee combat it dephases the whole thing. i mean they can't even do simple things anymore.... sigh... just end this and make world of warcraft 2. or get another developer to do it. anyone else, bar bungie, and ubisoft and... oh... nevermind carry on
    What..... really? What an exaggeration of your own problems.

    The game runs extremely well for being 20 years old. Sure there are some bugs, but they just released an expansion, give it some time... There is not a single bug in the game preventing you from playing.

  5. #5
    Legendary! SinR's Avatar
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    Quote Originally Posted by deplorable View Post
    oh yeah more content, i mean they can't fix the bugs they already have.

    prime example, do the world soul event reign of the old gods, they put venox at the edge of the area you go into melee combat it dephases the whole thing. i mean they can't even do simple things anymore.... sigh... just end this and make world of warcraft 2. or get another developer to do it. anyone else, bar bungie, and ubisoft and... oh... nevermind carry on
    Sounds like a Skill Issue
    We're all newbs, some are just more newbier than others.

    Just a burned out hardcore raider turned casual.
    I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
    #TeamFuckEverything

  6. #6
    Elemental Lord
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    Quote Originally Posted by Syegfryed View Post
    a new glyph that it actually freaking good? what the fuck is this? 2014?!?
    Why is it so hard to add more of those?

    So many requests, for things like that and it feels like sometimes they forget glyphs excsist. More like about time.

  7. #7
    Depthstalker to the trading post.

    Really hate it. Wish they'd stop throwing recolors of unique models on there. Makes the content they came from feel totally pointless.

  8. #8
    Seriously priests have been fully abandoned now

  9. #9
    Past self(new) Evoker, no mention in the development notes and tagged with being able to cast while dead, will we see an evoker ankh?

  10. #10
    The Unstoppable Force Syegfryed's Avatar
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    Quote Originally Posted by Alanar View Post
    Why is it so hard to add more of those?
    Blizzard laziness

    So many requests, for things like that and it feels like sometimes they forget glyphs excsist. More like about time.
    They are unwilingly to do anything that is not current expansion shit

    I still wait for a gliph that makes dire beast just summon copies on my current pet

  11. #11
    Elemental Lord
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    Quote Originally Posted by Syegfryed View Post
    Blizzard laziness



    They are unwilingly to do anything that is not current expansion shit

    I still wait for a gliph that makes dire beast just summon copies on my current pet
    They will try to reinvent the wheel probably, but glyphs are the type of thing that works perfect already. No need to invent a new system... There is simply no excuse for things like; shadow not be able to choose what ever shadowform they want through glyphs. Paladins able to glyph their hammer animations to the weapon type that you are wielding or hunters change their dire beast. Mages have been asking for a glyph for those orbs of their weapon(artifact) to come back and be optional. Never happened. Now orbs are back and again.. no glyph to make it optional. Some people hate them, why the fuck is this so hard?? Cmon blizz ffs.

    Its pure laziness, these request have been there since mop and in an rpg game like this you would expect this these type of things. This game lacks in costomization on pretty much every level.

    Just fucking add those things already.. its been looong overdue. People are literally tired of asking, but since blizz never reads their own forum, we already have our awnser.
    Last edited by Alanar; 2024-09-13 at 11:59 AM.

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