San’layn: Fixed an issue with Visceral Strength modifying base Strength instead of total Strength.
Blood
San’layn: Vampiric Strike damage increased by 20%.
San’layn: Infliction of Sorrow deals 15% of the remaining damage-over-time damage (was 10%).
Demon Hunter
Havoc
Fixed an issue that caused Eye Beam’s damage to be reduced beyond 1 target instead of 5.
Fixed an issue that prevented Eye Beam from benefitting from Isolated Prey’s damage bonus.
Fixed an issue that prevented Eye Beam from benefitting from Chaotic Disposition’s damage bonus.
Druid
Balance
All ability damage increased by 6%.
Starsurge damage increased by 16%.
Starfall damage increased by 20%. Not applied to PvP combat.
Elune’s Chosen: Lunar Calling increases Starfire’s damage to its primary target by 80% (was 65%). The bonus remains 50% in PvP combat.
Feral
Bloodtalons and Lion’s Strength no longer also increase the damage of Rampant Ferocity.
Developers’ note: In response to feedback that this change reduced the value of maintaining Rip and complicated using Bloodtalons in AOE, we are reverting this change.
All ability damage increased by 3%.
Rip damage increased by 6%.
Ferocious Bite damage increased by 3%.
Feral Frenzy damage increased by 10%.
Druid of the Claw: Ravage damage increased by 3%.
Restoration
All healing increased by 8%. Does not affect PvP combat.
Wrath damage increased by 20%.
Starfire damage increased by 20%.
Starsurge damage increased by 20%.
Evoker
Disintegrate damage increased by 10%.
Devastation
Eternity Surge damage increased by 10%.
Mage
Living Bomb’s explosion visual now only plays on the unit that is the Living Bomb, rather than each unit damaged by its explosion.
Hyperthermia will now guarantee Heating Up, Hot Streak, and critical strikes when casting Flamestrike.
Icy Veins no longer consumes Ice Floes.
Living Bomb can no longer hit or spread to dead targets.
Arcane
Arcane Blast damage reduced by 5%.
Arcane Missiles damage reduced by 8%.
Sunfury: Meteorite damage reduced by 15%.
Sunfury: Burden of Power damage bonus for Arcane Blast reduced to 20% (was 30%).
Sunfury: Burden of Power damage bonus for Arcane Barrage reduced to 20% (was 30%).
Fixed an issue that allowed Arcane Mages to generate 2 Spellfire Spheres at once.
Fire
All ability damage increased by 6%.
Living Bomb damage increased by 25%.
Monk
Mistweaver
All healing increased by 3%.
Tiger Palm damage increased by 15%. Does not affect PvP combat.
Rising Sun Kick damage increased by 15%. Does not affect PvP combat.
Fixed an issue that caused Restoral to incorrectly dispel magic effects.
Windwalker
Darting Hurricane’s passive trigger rate reduced by 50% and it now reduces the global cooldown by 0.25 seconds (was 0.5 seconds).
Paladin
Holy
All healing reduced by 6%. Does not affect PvP combat.
Judgment damage increased by 60%.
Crusader Strike damage increased by 60%.
Hammer of Wrath damage increased by 20%.
Avenging Crusader transfer amount reduced to 260% (was 420%).
Holy Prism single target damage increased by 100% and area-of-effect damage increased by 50%.
Retribution
Herald of the Sun: Dawnlight damage reduced by 15%.
Priest
Discipline
Fixed an issue where Devour Matter would cause Shadow Word: Death to incorrectly trigger a much higher amount of Atonement healing than intended.
Shadow
All damage increased by 6%.
Psychic Link now inflicts 25% of its direct damage to targets afflicted by Vampiric Touch (was 30%).
Rogue
Trickster: Activating Coup de Grace no longer grants 1 second of immunity that prevents player actions for the duration.
Outlaw
All ability damage reduced by 4%.
Melee auto attack damage reduced by 8%.
Dispatch damage reduced by 10%.
The War Within Season 1 2-set bonus now grants listed abilities a 35% chance to deal 30% increased damage as Shadow (was 20% chance, 15% damage)
The War Within Season 1 4-set bonus for Between the Eyes increased to 15% damage per stack, up to 4 stacks (was 6%, 3 stacks)
Shaman
Enhancement
All ability damage increased by 4%.
Witch Doctor’s Ancestry now reduces the cooldown of Feral Spirit by 1 second whenever you gain a Maelstrom Weapon stack (was 2 seconds).
The War Within Season 1 2-set bonus now increases the damage of Stormstrike, Lava Lash, Ice Strike, and Crash Lightning 10% (was 6%).
Restoration
Lava Burst damage increased by 12%.
Lightning Bolt damage increased by 12%.
Chain Lightning damage increased by 12%.
Warlock
Demonology
Demonbolt damage increased by 20%.
Pact of the Ered’ruin summoned Doomguard damage increased by 45%.
Felguard damage increased by 15%.
Destruction
All ability damage increased by 6%.
Dimensional Rift damage increased by 40%.
Channel Demonfire damage increased by 40%.
Warrior
Colossus: Mountain of Muscle and Scars increases damage dealt by 5% (was 4%).
Colossus: Damage dealt by Demolish’s two initial strikes increased by 20%.
Mountain Thane: Thunder Blast, Lightning Strikes, and Ground Current damage increased by 6%.
Arms
Bladestorm damage reduced by 10%.
Fury
All ability damage reduced by 3%.
Bladestorm damage reduced by 10%.
Odyn’s Fury damage reduced by 15%.
Mountain Thane: Strength of the Mountain increases Bloodthirst and Rampage damage by 20% (was 15%).
Delves
Numerous 'bolt' type spells (ex. Web Bolt) will no longer be immediately recast upon being interrupted and their range has been reduced.
In Kobold Delves, increased the cooldown of Scratch.
In Fungarian Delves, reduced the damage of Invasive Sporecap's Fungal Breath and Fungal Bloom, and Bogpiper's Sporesong now has an initial cast before the channel so that casters can prepare for its silencing effect.
In Kobyss Delves, Undersea Abomination's Fungal Infection can no longer be interrupted, Deepwater Makura's Bubble Surge cast time has been increased, and Kobyss Necromancer's Defiling Breath's area effect now more closely matches its visual.
In Nerubian Delves, Web Bolt's snaring effect has been removed from non-bosses, and Stinging Swarm damage has been reduced.
Zekvir's Influence
The health and damage of the special invasion creatures in Tier 9 and above have been reduced to more closely match the difficulty of lieutenants.
Dungeons and Raids
On Normal and Heroic difficulties, dungeon bosses other than the final boss no longer drop Valorstones.
anyone else noticing a much larger drop on dawnlight than the 15%? I'm down almost 40% compared to last time I ran raid. with fair amount better gear now.
Typical. They listen to the crying community way too much and because of that unnecessary crying they now heavily nerf arcane mages but do not touch or even buffs over tuned classes like shamans, monks and rogues.