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  1. #21
    Quote Originally Posted by meroko View Post
    Except it's not the exact same as DF. In DF, you could do a weekly for each profession and a work order quest as well. In TWW, I only get an Enchanting weekly, NO secondary weekly (In my case Jewelcrafting) and then a work order quest.

    I don't know why they did it that way, but it is that way in TWW.
    Probably because this xpac has patron orders that give acuity, augment runes, or profession knowledge. The only downside is that some of them can’t be done if you haven’t unlocked the recipe or put knowledge into some areas for the required skill needed.
    I average about 4-8 points a week from them.

    - - - Updated - - -

    Quote Originally Posted by Malico View Post
    What about world quest in Azj-kahet? No world quest for 3 days after you have choose pact! It sounds like bug!
    AK definitely has a weird timing on quests when compared to the other zones. Most of the time I’ll see 1-2 per zone except AK, but then about 2-3 days later I have about 4-6 quests pop up in the zone.
    Last edited by Eapoe; 2024-09-22 at 07:22 AM.

  2. #22
    we're loving this expansion; the timegate within. hey i've seen little war. plenty of time gates on everyTHING - WQs, professions, keys, honor, rewards....... it's world of timecraft. it was always bad but they went the extra mile in this expansion.

    for humans they made it much worse, you had 10% increase in rep for 2 decades..... oh we're taking that away.

  3. #23
    Quote Originally Posted by meroko View Post
    Except it's not the exact same as DF. In DF, you could do a weekly for each profession and a work order quest as well. In TWW, I only get an Enchanting weekly, NO secondary weekly (In my case Jewelcrafting) and then a work order quest.

    I don't know why they did it that way, but it is that way in TWW.
    That is what I said.

    Because at no point was the discussion about whether or not the profession trainers still give weeklies, it was about the source of where the weeklies came from.

    No idea why people are so quick to try to correct people on the Internet without reading everything but ya know.

  4. #24
    Quote Originally Posted by Eapoe View Post
    For crafting professions, yes. They’re in the same room where you can place a crafting order. Across from the dwarves at the table where you put an order in.
    It’s also nice that you can use the patron work orders to complete it. Pretty nice when people aren’t placing orders for anything, you don’t know the item, or you don’t want to use an alt to personal order them to yourself.
    Wow thanks, so I missed that quest for three (or is it four already) weeks. It's not shown on the map, and until you enter the building it's not visible from outside.

    https://imgur.com/a/uS1P3WV

  5. #25
    So I was thinking that the lack of a tailoring weekly was a byproduct of the "weeklies not resetting sometimes" bug. But now I'm hearing that they didn't implement weeklies for all professions in TWW?!? Maybe the thinking is that the patron work orders would make up for it? If so those orders have stiffer requirements than the old tailoring weekly did in DF

  6. #26
    I time-gated my subscription, it's currently canceled on my two accounts, I'll see if S2 looks any better, daily fixes for problems that should not have existed past beta, except we are not paying lower subscriptions to help beta test this. But on the plus side, I now have much more time available for playing Satisfactory 1.0.

  7. #27
    Quote Originally Posted by Zodiark View Post
    yeah this pretty much. There were heavily camped spots in MMORPG's since forever. At least mobs DO respawn in a somewhat timely fashion. I remember playing other games where groups/guilds would camp/control certain areas of the map for a whole day or more. Overall I've seen a few bugs but still have been able to do most of the things I wanted. Sorry to hear that some people -maybe with limited time to play? idk?- couldn't do something because of a bug. But I don't think this is in any way indicative of the expansion as a whole.
    This is certainly, by far, the buggiest expansion to date. Yes, you can still play and have fun, but that doesn't mean it's not buggy as hell.
    The weekly resets bug listed here
    Thousands of guilds losing most of their items out of the bank.
    All of the warbank issues.
    All of the quest givers that constantly do not respond until you move away and come back first(been a thing since WOD but the first couple weeks here it was probably 50% of the time you go to turn in or pick up a quest.)
    The rate at which auto-loot doesn't work
    Yes, the horribly designed/populated quest areas. IE the world quest where you pick herbs and then put a wreath on the donkey cow thing was originally calling for you to "adorn" something like 10 of them when there were only even 8 spawns in the area, and once someone did it no one else could adorn the same one for 2 minutes. They fixed it quick to only require 1, but man that was bad. And yes several other areas where there weren't enough spawns, and respawn was super slow on top of it.
    All of the treasures and similar items that would not spawn right away, or would disappear for 3-10 minutes once someone else grabbed it. One in particular they didn't get fixed until the last week.
    All of the issues with the machine dude being interactable for other quests besides the Awakening the Machine quest during the first week.

    Over the past 19 years total I haven't spent the amount of time in the bugs forum as what I have the past month. It's insanity. You can just look at all the huge lists of daily hot fixes that have been going on for weeks to see how bad it is, and the most insane part is that there is a whole lot that has been fixed or ignored that they have never acknowledged. The guild bank issues probably being one of the worst and most disturbing things to ever happen in this game has only finally had a real blue post about it a few days ago after the forums going crazy for a month and a half without response. And we still don't know the true extent of the results of that because they still haven't returned the recoverable items yet for everyone to see what things can't be recovered.

  8. #28
    Quote Originally Posted by Squeezus View Post
    This is certainly, by far, the buggiest expansion to date. Yes, you can still play and have fun, but that doesn't mean it's not buggy as hell.
    The weekly resets bug listed here
    Thousands of guilds losing most of their items out of the bank.
    All of the warbank issues.
    All of the quest givers that constantly do not respond until you move away and come back first(been a thing since WOD but the first couple weeks here it was probably 50% of the time you go to turn in or pick up a quest.)
    The rate at which auto-loot doesn't work
    Yes, the horribly designed/populated quest areas. IE the world quest where you pick herbs and then put a wreath on the donkey cow thing was originally calling for you to "adorn" something like 10 of them when there were only even 8 spawns in the area, and once someone did it no one else could adorn the same one for 2 minutes. They fixed it quick to only require 1, but man that was bad. And yes several other areas where there weren't enough spawns, and respawn was super slow on top of it.
    All of the treasures and similar items that would not spawn right away, or would disappear for 3-10 minutes once someone else grabbed it. One in particular they didn't get fixed until the last week.
    All of the issues with the machine dude being interactable for other quests besides the Awakening the Machine quest during the first week.

    Over the past 19 years total I haven't spent the amount of time in the bugs forum as what I have the past month. It's insanity. You can just look at all the huge lists of daily hot fixes that have been going on for weeks to see how bad it is, and the most insane part is that there is a whole lot that has been fixed or ignored that they have never acknowledged. The guild bank issues probably being one of the worst and most disturbing things to ever happen in this game has only finally had a real blue post about it a few days ago after the forums going crazy for a month and a half without response. And we still don't know the true extent of the results of that because they still haven't returned the recoverable items yet for everyone to see what things can't be recovered.
    So if I read this correctly Your most mad about the Guild bank isues, maybe you lost some stuff. Fair enough. Also you are mad about the buggy quests/lack of enough spawns, etc.

    To some of these points I respond with. I haven't really been affected by the guild bank thing since I mostly play solo even though I'm in a guild on most of my toons it's just for the perks really. Or to occasionally respond to a question in guild or something. Quest bugs, hmm I think maybe there was ONE time I noticed that I had to move away from an NPC then come back but honestly I was doing that here and there since WoD as you mentioned. I remember specifically in DragonFlight that one of the first few quests you do where you talk to the Drakonid NPC to light the brazier or something she became unresponsive many times for me.

    Gathering nodes disappearing is annoying I have experienced that. But I just figured it was a phasing thing since you notice more nodes with higher perception, I figured it was just a false positive. I just fly around and find another no big deal.

    A few times I did notice auto-loot not working correctly. I've seen that in all areas of the game though even while timewalking so I don't think it's an issue specific to THIS expansion. I feel like that's been kinda buggy since forever though to be honest.

    Even so, I didn't feel like posting bug reports about these issues was a good use of my little bit of gaming time. None of them stopped me from playing which is all I care about. I feel for those that lost items in a guild bank and hope they get them back. But to me guild banks are for everyone in the guild. IF you are referring to people who have shell-guilds just for extra personal storage, then idk what to say. I don't engage in this kind of thing personally. I make due with the storage I have or use my own alts.

  9. #29
    Meanwhile, its december and the quests still dont reset for me... rofl

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