Thread: Delve Mob AI

  1. #1

    Delve Mob AI

    There is some inconsistency with mob aggro.
    I usually use skills like redirect and night elf stealth to get mobs to focus brann since even healer brann cant keep me up but some mobs ignore everything and hard focus me til I'm dead. These aren't marked as stealth detectors either. Feels like some mobs are hardwired to kill you ingoring any checks on threath and other combat disengage mechanics.

    Now the weird part: had the same mobs act normal and exhibit such behavior.
    Makes me wonder if its a bug or something else.

  2. #2
    The Lightbringer Highlord Hanibuhl's Avatar
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    I think Brann’s abilities just cause way less aggro.

  3. #3
    There is nothing funky with the aggro tables of the mobs at all, I can tell you that as a tank who has ran with groups.

    Casters will nuke random people, not the person that has aggro.

    Now, if we're just talking brann there might be something that prevents him from holding aggro but it has nothing to do with the mobs themselves.

  4. #4
    The Patient
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    Quote Originally Posted by Tech614 View Post
    There is nothing funky with the aggro tables of the mobs at all, I can tell you that as a tank who has ran with groups.

    Casters will nuke random people, not the person that has aggro.

    Now, if we're just talking brann there might be something that prevents him from holding aggro but it has nothing to do with the mobs themselves.
    Something is definitely up with Misdirect atleast. I was MM the other day, cast Misdirect on my pet and then immediately used Rapid Fire and 2 of the 3 mobs still came running at me right away.

  5. #5
    Quote Originally Posted by Tech614 View Post
    There is nothing funky with the aggro tables of the mobs at all, I can tell you that as a tank who has ran with groups.

    Casters will nuke random people, not the person that has aggro.

    Now, if we're just talking brann there might be something that prevents him from holding aggro but it has nothing to do with the mobs themselves.
    Aggro redirect on brann does work even with bosses. Aggro redirect ignoring mobs are the exception not the norm. Thats why its related to specific mob groups.

    If party play has no issues its likely the ai behaving like some raid bosses. NPC Brann doesn't count as player so they straight up murder the solo player which matches the behavior of ignoring stealth mechanics when murdering the last player. Question next is why some mobs get a boss ai. Probably cause they are part of the specific delve scenario and get treated like a boss fight.

  6. #6
    Quote Originally Posted by Tech614 View Post
    Casters will nuke random people, not the person that has aggro.
    Why is that, anyway? Never used to be like that and it's bad. I chose a pet class so I can have them keep aggro while I heal and nuke. Now I die in two hits because I can't stop the shadowbolts and have little self heal.

  7. #7
    I assume it's to erase some of the huge inherent advantage warlocks and hunters have with solo content. Of course if you play one you chose that class for a reason and this feels bad. And they didn't touch the tank advantage in the same situations. It's an imperfect solution and probably the wrong one, forcing the use of healer Brann in high tiers.

    Should have buffed poor soloers like mage and priest instead.
    Last edited by Schizoide; 2024-09-23 at 10:24 AM.

  8. #8
    Legendary! Lord Pebbleton's Avatar
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    Afaik there was a change like that some time ago. I don't remember exactly, but basically hunters and warlocks got shafted because their threat redirection works differently. Which is stupid. Why nerf us when they could just buff others. Now everyone feels like shit lol

  9. #9
    Quote Originally Posted by Schizoide View Post
    I assume it's to erase some of the huge inherent advantage warlocks and hunters have with solo content. Of course if you play one you chose that class for a reason and this feels bad. And they didn't touch the tank advantage in the same situations. It's an imperfect solution and probably the wrong one, forcing the use of healer Brann in high tiers.

    Should have buffed poor soloers like mage and priest instead.
    Tanks take extra damage though. It's not as bad as it was (they said it was a bug), but it's still there. Frankly, this while modifier thing that tries to nullify some advantage you have is absolute bullshit.
    Last edited by Loveliest; 2024-09-23 at 11:32 AM.

  10. #10
    Quote Originally Posted by Tech614 View Post
    There is nothing funky with the aggro tables of the mobs at all, I can tell you that as a tank who has ran with groups.
    There definitely is when I'm sat there with my friend who's doing half my DPS and he randomly has aggro, both the same spec.

  11. #11
    Think you need to be more specific about "having aggro"

    If it's a caster pelting you with shadow bolts or web bolts, that's programmed into the enemy's logic specifically. It targets someone in the group, perhaps deliberately ignoring the tank. It's absolutely stupid (because what's the point of threat and tanking then?) but that one is intentional.

    Other mobs, like the teleporting Kobyss, will target someone lower on the threat table, too, and may even drop threat on teleport if they are reusing some old WoW mechanics.

    If it's just a regular enemy that suddenly doesn't care about the tank, that would be strange. Of course, knowing Blizzard lately, it's very likely to be an outright bug. You might want to look for a threat meter addon to see if you can tell if that's the issue.

  12. #12
    Pit Lord Omians's Avatar
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    Doesn't help dps brann has feign death when trying to make him tank and causes all mobs to shift focus to just start chasing after you
    Omians- 80 Troll Enhancement shaman, Emerald Dream

  13. #13
    Quote Originally Posted by Loveliest View Post
    Tanks take extra damage though. It's not as bad as it was (they said it was a bug), but it's still there. Frankly, this while modifier thing that tries to nullify some advantage you have is absolute bullshit.
    My take is that the design intention is good, but their implementation is not. Note that description fits a lot of stuff in WoW over the years. Like the MoP-style talent panels.

    Anyway the "secret" right now is to use healer Brann. He's a pretty good healer, and a terrible DPS. You do lose that interrupt, though. Sucks if you're a shadow priest or whatever.

  14. #14
    Quote Originally Posted by Illuminance View Post
    Think you need to be more specific about "having aggro"

    If it's just a regular enemy that suddenly doesn't care about the tank, that would be strange. Of course, knowing Blizzard lately, it's very likely to be an outright bug. You might want to look for a threat meter addon to see if you can tell if that's the issue.
    Regular meele mobs behaving like raid boss AI. One specific group was the delve with exploding spores and mushroom king boss on scenario save 5 npcs. The "its an ambush" fight in middle of map is where it occurred. Bran dps went hard on them and they still focused me while i was standing in nigh elf stealth doing nothing...

    Quote Originally Posted by Schizoide View Post
    My take is that the design intention is good, but their implementation is not. Note that description fits a lot of stuff in WoW over the years. Like the MoP-style talent panels.

    Anyway the "secret" right now is to use healer Brann. He's a pretty good healer, and a terrible DPS. You do lose that interrupt, though. Sucks if you're a shadow priest or whatever.
    Tried healer Brann after first dead, likely was too undergeared to make him outheal the damage. Also healer Brann still managed to aoe mobs out of cc... they went overboard with simulating the party experience.

    On bright side tried other delves and got to t10 now with 0 dead's achiev as aggro issue didn't happen again.
    Still worth figuring out if its a bug or fixed mob behavior on specific scenarios. If its the latter gotta dodge them.

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