


They have absolutely no plans for Hero Talents going forward. Lets be honest there are maybe like 6 choice nodes that made even a slight difference between all of the hero talents. They will bake them into a single node in the normal talent tree in the future.
There is no depth here, none of the Hero Talents or specs are interesting in any way
I feel like strict balance is starting to take a backseat in favor of newer mechanics and designs like it used to be. For better or for worse, balance is the antithesis of fun. The sooner WoW drops balance in favor of fun is the day it becomes a better game.
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Except if you do that then most classes end up being able to do Single / AoE / Hybrid / Burst / Sustain / etc…
Saying talent trees aren’t a choice is silly. Of course they matter and if you don’t pick up the talents for that style of play it’s gimped or just doesn’t exist for that person.


Re: Syegfryed and huth.
So Syegfryed argued that because Hero specs are shared across two different base specs, Blizzard has a harder time designing them with consideration to the fact that the hero specs add new gameplay that doesn't necessarily mesh with the gameplay of the base spec. Because of this, Syegfryed argued that the hero specs should instead focus on only buffing the skills of the base spec, rather than adding new ones that modify the rotation... did I understand that correctly? huth countered that the skills added in hero specs are already rebalanced depending on which base spec it's attached on to. It seems to me that both points are valid, but aren't really talking about the same thing. I'm also curious which base specs have their gameplay feel changed in the way that Syegfryed talks about? I've only played Evoker, and haven't noticed any issues with the hero spec notably changing the gameplay, but that leaves a lot of hero specs I don't know about.
Re: The goal of hero specs.
It seems the community is really divided on what the actual point of hero specs is:
1) Were they intended to be class skins with a little gameplay flavour added in?
2) Were they intended to be a new avenue for expanding the talent trees, and the modified visuals were simply fluff added on top?
Personally, I think that in either case they miss the bill, on the grounds that the added power and the visuals are both non-optional. Players who don't want the changed fantasy that comes with their hero spec don't have the choice not to choose a hero spec.
I do think that hero specs are an improvement over simple class skins, because if I'm playing a particular fantasy, I think my rotation and available tools should reflect that fantasy. Unfortunately, the fact that they're mandatory even for people who don't want that fantasy for their character undermines the entire system. I have a couple ideas for how to fix that, depending on Blizzard's intention for the system?
1) Make it so each hero talent comes with a decrease in power equal to its increase - IE, Add a new skill, but remove an equivalent one from the base tree at the same time. In this way, people who don't want a given fantasy can simply choose not to take a hero spec at all, and they won't be gimping themselves.
2) Make a new hero spec for each base spec that is simply an extension of the base spec's fantasy. IE, as Augmentation Evoker I would have the choice of 1) Scalecommander, 2) Chronowarden, and 3) Improved Augmentation. In this way, I can get an equivalent amount of added power without compromising my class fantasy.
Re: The future of the system
My assumption, for now, is that in future expansions they will add both new hero spec options and expand the size of the hero spec trees. I am hoping that in Midnight they will refine the system significantly to get rid of the problem I (and others) talked about above - where Dwarf Hunters are forced into either an undead or night elf fantasy. I'm also hoping that they will flesh them out to give real choices like in the base talent trees, instead of having you take every talent. A significant part of the point of the talent system, in my mind, is to enable some customization of your character - the current design for the hero specs system misses that bill. My thinking is that by TLT, they'll be basically the same size as the base trees, and we'll have 3 or 4 choices to choose from per base spec.
Last edited by Allarielle; 2024-10-13 at 04:16 PM.

I tend to agree with this.
It really just serves as a "oooh new shiny" thing for the expansion.
If they had larger progression trees like Path of Exile this would be less of an issue. You spend your points to reach key abilities that give you something that affects your class in a big way. I think they don't do this because they are afraid people can't handle the complexity and/or they can't handle the balancing. Which means more than likely we get some different "oooh new shingy" thing that doesn't really add any depth.




I agree that Hero Talents need significant improvements to feel engaging. Hopefully, they get the attention they deserve, similar to how "Car Parking Multiplayer " evolved with better updates and features.