I'm team old gameplay as well. I really don't enjoy CD balancing and APM speed of current wow.
But I don't torture myself by playing, I just unsubbed and enjoy other games.
I'm team old gameplay as well. I really don't enjoy CD balancing and APM speed of current wow.
But I don't torture myself by playing, I just unsubbed and enjoy other games.
Here is something to believe in!
I find I do this too now. I play WoW for a month or two each expansion release, then unsub. Bit of an expensive way to go about it, but takes all the features I hate (m+, maxing ddr style rotations) out of the game.
There are just far better casual mmo options out there for me now (eso, gw2 even everquest live at a slow pace).
As much as I loved vanilla WoW, I have never been someone to replay old content (don't like tlps on Everquest either). So that is out for me as well.
I find I enjoy WoW a lot more this way. Maybe one day it will be more casual post max level like old WoW and I will sub longer, but for now this works for me.
Like, APM speed it's faster to rotate now sure, you have way more complex rotations but the CDs are just mandatory, so it gets boring. In Classic atleast your GCDs do something, and then that infinitely fast time between click and do something is there, in retail it's just a contious spam of stupid rotations and negations with giant CDs or amplifications with giant CDs, it's terrible game design in retail that's why everyone plays classic.
BFA was the last good WoW expansion when CDs didn't completely dominate the game, sure it was slower but atleast it was WoW still.
I mean think about this right, you go into TWW you have all these activities like delves or world content or raids or m+, but gearing in PVP is just for PVP, so in BFA you had a complete world where the world connected and then SL comes and it's all about lobby afk in oribos or farm cosmetics and the gameplay was reflected dumbed down and made all about CDs and no longer about 123, the 123 aspect of WoW was always the best part.
You know how annoying it is to PVP vs a retri paladin and literally every game vs every paladin feels almost the same, it's so similar because power comes from big press button CDs and it's completely un-outplayable. It's dumb and it needs to get fixed but BLizzard likes fake game design and m+ players stay in m+ where that type of heavy CD rotation makes sense when rotating through packs and rotating the CDs through packs with your team. It's all designed around m+ and it ruins the rest of t he game.
I frickin loved to PVE in BFA cuz it was connected to PVP and everything else, it was a fun world to play in, in TWW I'd rather drink acid than participate in m+. And it's the same with GCDs in BFA I enjoyed pressing a gcd that did what it should like in Classic, press button it has some sort of character, but in TWW it's just a meaningless rotationg of buttons.
And yeah its more "complex" but its also less outplayable in PVP, you can't just out APM someone in PVP u get stopped by giant CDs so every game is gated and thats not more complex its more stupid, but ppl can't see that, except in maybe Plunderstorm u can feel it, how it should be, where APM actually makes u win, in Retail APM only matters in correct comp lineups, there's no worse feeling than PVPing 2v3 in TWW or DF or even SL, it's just a brick wall of instant win big buttons that navigate that game, and sure you can Aeghis overcome that by playing on such an extensively higher level than your opponent but should the game really be so that u have to be a multi r1 gladiator to beat unfair odds of 1v2 or 2v3 vs 1400 rated opponents??
Sure that inequality of skill vs game balance doesn't affect m+ players that need to paly in set groups of 5 or arena players that play in set groups of 3v3 or whatever, doesn't matter then.
It only matters in 2v2 where healers are autobalanced to have 2x power of a dps, and 2v3 where the RAW mathematical equations of class power just autobalances the entire game, it wasn't like that in Classic! or many other itterations of WoW, in the good itterations of WoW then a 2v3 situation was still closer to about skill than class balance, so you could actually feel a part of the WORLD of WOW not just some generic class bag where you generically play the game based on the generic power structure of the generic "complex" generic rotations.
The worst possible outcome of Wow desiign is still infront of us as long as BLizzard doesnt make the game less about m+ stupid aoe splash rotations and stupid autobalancing for fresh players to survive within.
Writes insightful, well-mannered posts in the Community Council.