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  1. #301
    I am Murloc! Ghostile's Avatar
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    Quote Originally Posted by Merpish View Post
    What? What systemic failure? Multiple difficulties? Those are the solution to the gatekeeping that used to exist. Unless you think that the only difficulty that should exist should be ~MC/BWL levels of difficulty.
    He has created an imaginary world where wow isn't leading the MMO market by a large margin and is actually struggling.
    And the fix this imaginary problem would be to eliminate any content he isn't good enough to play.
    Quote Originally Posted by wowuser12 View Post
    If you're disabled you shouldn't be playing World of Warcraft of all fucking games.
    Quote Originally Posted by Val the Moofia Boss View Post
    The lesson is clear: do not hire women.

  2. #302
    Quote Originally Posted by Glorious Leader View Post
    Of course. A systemic failure of the game to retain a mass audience is a me problem. We could all be billionaires if we just tried.
    What is the solution then? Give mythic track items for idleing in dornogal or through world quests?

  3. #303
    Quote Originally Posted by Glorious Leader View Post
    A systemic failure of the game to retain a mass audience is a me problem.
    wow DID retain mass audience... for over 20years... but sure, keep denying reality that milions of players dont matter bcs you, one random nobody dont like the direction of the game
    yep, makes perfect sense... if you are narcissist

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    Quote Originally Posted by noctim2 View Post
    What is the solution then? Give mythic track items for idleing in dornogal or through world quests?
    apparently in his mind if game have difficulty for only ONE group of players more people would play it than now when it has difficulties for MANY groups... somehow...
    while ignoring that game at its peak had multiple difficulties... hell last expansion with single difficulty of raid was TBC...

    if that doesn't make sense to you don't worry, it makes no sense to anyone but him

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    Quote Originally Posted by noctim2 View Post
    I was shocked how they managed to add four (!) new active (!) abilities for blook dk for tww.

    - Soulreaper
    - Bonestorm
    - Reapers Mark
    - Consumption
    3 of those were not added in TWW, and are optional
    reapers mark - technically still optional - requires pretty much no tracking...
    "managing to get it working" is beyond easy...

  4. #304
    Quote Originally Posted by Glorious Leader View Post
    Theirs a 3rd option and thats leave the game as it fails to provide any level of gratification in order to cater to elites.
    How is having easier modes catering to the elites? lol Thats bass ackwards there pal

  5. #305
    Quote Originally Posted by FAILoZOFF View Post
    Damage/healing comes from sooo many different sources that nothing really feels that powerful. For instance my holy priest, renew in itself does close to nothing on its own, you kinda have to keep it up for 10% increased healing on targets with it up, then there is some heal proc when PoM heals target with renew on and there is another one stat stacks as renew ticks.
    Kinda prefrred it when you wanted to cast renew just because it was just a nice HoT on its own. That theme is present all over other classes, not saying that "vanilla style" where you pressed just one or two buttons was ideal, but since wrath pretty much every class had a solid rotation/priority and it still felt really good when you just saw that juicy WW crits on warrior, where now ww is just a tool to activate warriors cleave.
    Yeah this is my problem. How can 'balance' ever be strived for when gameplay revolves around so many stacking modifiers? It's actually baffling that they haven't thought to dial it back even for the sake of making their own jobs easier in the long run.

  6. #306
    Quote Originally Posted by Wewlad View Post
    Yeah this is my problem. How can 'balance' ever be strived for when gameplay revolves around so many stacking modifiers? It's actually baffling that they haven't thought to dial it back even for the sake of making their own jobs easier in the long run.
    It's a result of needing enough talent points to get one every leveling while leveling up because people complained about that. Ion mentioned this in his talk.
    "I lie. Get used to it." -Luthen Rael

  7. #307
    Quote Originally Posted by Ashana Darkmoon View Post
    It's a result of needing enough talent points to get one every leveling while leveling up because people complained about that. Ion mentioned this in his talk.
    I knew that was going to be a problem with them trying to keep every talent impactful like the MoP system when the old talents were mostly small passive effects with multi-point dumps present and only 1-2 actives or so.

  8. #308
    Quote Originally Posted by Wewlad View Post
    I knew that was going to be a problem with them trying to keep every talent impactful like the MoP system when the old talents were mostly small passive effects with multi-point dumps present and only 1-2 actives or so.
    He says it's a tradeoff. They clearly would prefer to have something more "elegant," but players don't always like elegant. They got a lot of feedback about wanting a talent point every level, so this is what we get. They have all kinds of other limitations too, like the fact you can't add too many active abilities in a tree. So what's left? Stacking modifiers onto a handful of baseline abilities.
    "I lie. Get used to it." -Luthen Rael

  9. #309
    Titan Soon-TM's Avatar
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    Quote Originally Posted by Ashana Darkmoon View Post
    He says it's a tradeoff. They clearly would prefer to have something more "elegant," but players don't always like elegant. They got a lot of feedback about wanting a talent point every level, so this is what we get. They have all kinds of other limitations too, like the fact you can't add too many active abilities in a tree. So what's left? Stacking modifiers onto a handful of baseline abilities.
    I frankly cannot fathom what they meant by "elegant", because the MoP talent system was anything but elegant - it seemed to be made purely for the sake of convenience for devs. It was constantly revised, yet there was never a time when you could say "hey, this @#$% actually works".

    And the borrowed power systems they started to tack on top of the MoP talent structure... Well, there was nothing "elegant" about that. It was just a mess.

  10. #310
    Paladin, in my opinion, has the best feel. A handful of rotational buttons on a priority system, and some external buttons for buffs, defense and utility. It would be nice if all classes were that simple and not have like 9 buttons with buffs/debuffs to track and juggle.

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