wow DID retain mass audience... for over 20years... but sure, keep denying reality that milions of players dont matter bcs you, one random nobody dont like the direction of the game
yep, makes perfect sense... if you are narcissist
- - - Updated - - -
apparently in his mind if game have difficulty for only ONE group of players more people would play it than now when it has difficulties for MANY groups... somehow...
while ignoring that game at its peak had multiple difficulties... hell last expansion with single difficulty of raid was TBC...
if that doesn't make sense to you don't worry, it makes no sense to anyone but him
- - - Updated - - -
3 of those were not added in TWW, and are optional
reapers mark - technically still optional - requires pretty much no tracking...
"managing to get it working" is beyond easy...
He says it's a tradeoff. They clearly would prefer to have something more "elegant," but players don't always like elegant. They got a lot of feedback about wanting a talent point every level, so this is what we get. They have all kinds of other limitations too, like the fact you can't add too many active abilities in a tree. So what's left? Stacking modifiers onto a handful of baseline abilities.
"I lie. Get used to it." -Luthen Rael
I frankly cannot fathom what they meant by "elegant", because the MoP talent system was anything but elegant - it seemed to be made purely for the sake of convenience for devs. It was constantly revised, yet there was never a time when you could say "hey, this @#$% actually works".
And the borrowed power systems they started to tack on top of the MoP talent structure... Well, there was nothing "elegant" about that. It was just a mess.
Paladin, in my opinion, has the best feel. A handful of rotational buttons on a priority system, and some external buttons for buffs, defense and utility. It would be nice if all classes were that simple and not have like 9 buttons with buffs/debuffs to track and juggle.