

I got invited to tons of 4s without much issue on my warlock climbing from 605 to roughly 613 when I started applying to 7s. All of your gear is upgradeable btw so that 597 or 603 you get can go all the way to 619 normal track is op. I don't get why you want to be so contrarian about this it's not difficult by any means
TWW has 39 full realms on EU while DF has 9 on its heightest.
TWW is hitting sub numbers hard and it's still going great.
That OP is bored out his mind is his problem, we actual heroes are lovin' the game!
10/10 expansion so far.
- - - Updated - - -
Game is easiest it has ever been, solo'ing delves to get better gear then heroic raiding. So if you can't get gear it's a you problem.

He does have a point that with time requirements to get invited into a m+ pug grow (why invite into +8 a person who did +7 when you can choose from people who did +9), so later on it's harder for a fresh character to get a group. But I think we're not at that point yet.
And returning to
Probably noone, but doing a quick +2 first to get initial score shouldn't be a problemWho is going to invite you for 4's on a fresh character?

TBC added 2 brand new races with their own starting zones + capital cities
TBC added a new continent with 7 zones
TBC added a new profession
TBC added 16 new dungeons in total
TBC added 9 new raids in total
now let's see War Within:
8 new dungeons, 4 of them are basically locked
new continent with 4 zones
1 new raid
1 reskinned dwarf race

im sorry, do you and the guy previously reacting to this have some club for poorly answering questions?
again, what TBC added that TWW did not? and you answer with new race, new zones, new dungeons, raids which it ALL DID ADD...
go back to elementary school and learn to answer whats ASKED not whatever you want to... plus repeat elementary math, bcs TBC definitely did not have 9 raids at release...
you have whole ONE point correct - TBC added new profesion, which if thats difference between expansion and patch we didnt have expansion since wrath...
so again - as that was original question before you barged in with "7 zones are more than 4, and lets ignore size" logic - how is TWW "glorified patch" but TBC is not?
not to mention i meant what NEW FEATURES it added, you know something that would make difference between expansion and patch - like delves, warbands - as "more of the same" is a patch thing, but whatever...
if your "logic" is that both are patches just TBC is bigger (which itself is debatable) fine, its laughable, but if you want to have that opinion suit yourself...
just dont tag me with that shit if you dont even bother to answer what i asked...
Last edited by Lolites; 2024-10-14 at 08:49 AM.
Oh for the love of god, can you both stop with those meaningless discussions about meaning of words "patch" and "expansion"? What do you expect to gain? Name it however you like, it doesn't matter. Both add new content, both can add new features. In various quantities / qualities.

im sorry we are discussing at discussion forum, i know, its unheard of...
if only there was a way for you to not have to read what others write, or not butt in their conversation if you are not interested...
oh lucky there is! putting people on ignore! i think ill try it right away
I agree with OP.
I have no idea, how can somebody have fun. The game became snooze fest.
Getting gear & tier sets is so easy now, that everybody have them and there's no satisfaction after getting them. What used to be rare is now common. Raids are piss easy, you can clear normal difficulty in the first or second raid night after it releases and heroic immediately after. It feels like the game doesn't have any challenges anymore except for mythic and M+10 but that's it.
It's so sad that the game used to be epic. When you saw a guy in good gear with a tier set, you wanted to be that guy and have that epic gear. It used to mean something. But there's no motivation in the game anymore, as you can just run delves and have heroic raid gear after a few weeks, which you will then upgrade to mythic versions. Why would I even bother with raiding now? WoW just became Diablo at this point, where you are running after miniscule number increases to your stats and item level. It's not an MMORPG anymore. It's just a third person action RPG with online elements, where nothing really has any value.
Last edited by Mahcake; 2024-10-14 at 10:33 AM.

how can people have fun when you dont, mystery indeed...
almost like fun is subjective...
classic raids were cleared with not even full raid of people in green questing gear, pretty sure some of them were not even level cap on first few MC runs...
hell there are people on hardcore realms who cleared all raids without dying, but raids NOW are piss easy? really?!
I think the raids would be ok if not for the heaps of easy gear from delves. I remember the 2 weeks before raids opened which I spent on crafting gear, grinding reps for some early epics and slowly improving ilvl through world quests. Then delves hit on wednesday and before our guild's raid on thursday I had most of that stuff replaced from facerolling delves, and outgeared normal raid by a lot. Our guild did normal for 1.5 week, mostly to just see encounters and get some tier tokens, as no bosses were a challenge in our gear. It feels now like we skipped 2 weeks of progressing.
Delves themselves are a bit fun, but that's mostly because there is no other solo content which could offer any challenge

Good. I like that is easy to get it, more time to gear up my alts and enjoy them. What is the point of investing all that time and effort to gear up a char and then become obsolete in the next patch. And i don't give a fck about some guy with his epic gear.
And wow stopped being a mmorpg a long long time ago.
Just more of the same. And the next expac will be more of the same too. I would probably be interested if the story was even mildly good but eh, I'm glad some are enjoying it
Dragonflight Summary, "Because friendship is magic"

fixed that for you.
edit: oh my gosh, I just realised that I left out a lot. so I guess here we go... TWW has mythic difficulty dungeons, as well as mythic+. it also has delves, added a warbound bank, made everything account wide, pet battles, weekly events (lots of them), 4 world bosses instead of 2, LFR, Heroic and Mythic raids, skyriding and the races. I could go on, but yeah if we're going to have a pissing match about how much content TWW has compared to TBC... yeah TWW wins, by a fucking landslide.
Last edited by MrLachyG; 2024-10-14 at 12:41 PM.

"TBC added 15 new dungeons in total, at launch, which became irrelevant very quickly"
not to mention they shared A LOT of assets, bosses were glorified trash, and some were very small...
like ill take priory over at least half a dozen tbc dungs like auchenai crypts any day...
- - - Updated - - -
congratulations, you figured out what expansion is...
why are people surprised expansions are not completely different games? they never were... with exception of some features - like warband or delves in tww - they always were more of the same...