
um I mean no, you're wrong. and I say that with some confidence. eyeballing the TBC map, I would say that Hellfire Peninsula is the largest zone. so I went there, parked myself at the Dark Portal and then dropped a waypoint at the entrance to Zangarmarsh. 4096 yards is the length of that zone. I then went to Ringing Deeps, parked myself at the Stonevault entrance and dropped a waypoint down at the very bottom of the zone. 4328 yards. I then went to Isle of Dorn and measured from just to the left of the special assignment is to the islands known as the Three Shields. 5116 yards.
so no, you're wrong. I could go check the others, but given the results above I am not going to bother.

nope, they are smaller...
might feel bigger bcs there is a lot of wasted space - like in nagrand half of map is grassy plain with animals for half a dozen quests
i mean if you like the "less cramped" style thats fine, but they are simply not bigger
btw blades edge is not even smallest outland zone, it just have the most wasted space and terrible layout...
Last edited by Lolites; 2024-10-14 at 01:45 PM.

IDk I expect the game to evolve?
You know why people don't play ubisoft games anymore? They're the same, year over year. What was fresh is now bland.
And that's fine, if wow wants to stay the same and be more of the same that's fine. I respect the game isn't for me. I wish it evolved to be more than finger DDR though. There's no depth. No meat, just potatoes.
They're just getting better at selling things, not better at making the game. *Hero talents* being a prime example of a *new* selling point lol.
I want to be clear, I don't think the game should cater to me. It should be whatever the devs want, but that doesn't stop me from being disappointed that it's just...this.
Dragonflight Summary, "Because friendship is magic"
Exactly. The game is getting more bland each expansion. There's no depth anymore. Legion ultimately transfomed this game into Diablo-sque game, just from third person and after that every new "expansion" is just a patch to that expansion. The game has been the same for 8 years now.
It's laughable that they sold TWW having only 1 new feature that are Delves. Everything else has been in the game before in some kind of form.
This is how I feel too. TWW is just DF with the addition of Delves and some other adjustments (hero talents, a new allied race). Endgame, other than the addition of delves, has not changed. However WoW has basically always been like this though (as in, endgame being the same), so it's not unheard of to finally be bored of it.
People make fun of FIFA games being the same every year, or Assassin's Creed games being the same but in a different setting, well this pretty much feels the same.
Some people like that, which is fine, but it's just not my jam anymore. I have no issue putting WoW aside and playing other games.

People keep expecting WoW to reinvent itself but that would be a huge mistake, alienating millions of players who come back every day for their comfortable farming or raiding or whatever they enjoy doing. Instead they add stuff, offering more options that you may or may not enjoy. Sometimes they stick like Mythic+, sometimes they don't like... well, everything else, torghast, islands, warfronts, etc. Sounds crazy, but this is actually the correct strategy.
Another MMO actually tried to completely reinvent itself back in the day, Star Wars Galaxies. SWG was a goofy game with three separate healthbars, you needed to visit a cantina and literally watch other players dance around and make music to heal one of them (it literally had "dancer" and "musician" classes!), huge levels of player dependence, combat was terrible, insanely involved crafting and resource generation systems. Needless to say this was a very niche game.
SWG was cuttingly but fairly accurately described as an Aunt Beru simulator. It held limited mass-market appeal.
Lucasarts, feeling this was a waste of probably the most valuable IP in the world, forced Sony to change all that stuff and make it more action-oriented where you could play as a jedi, bounty hunter, etc, in a streamlined way, basically turning it from a sandbox into a themepark WoW clone. This was an historic debacle, a tremendous bomb, completely destroyed the community and killed the game. The old players who actually enjoyed Raph Koster's sandbox design all left and poor word of mouth kept new ones from joining. Also the "new game experience" was buggy and terrible, which didn't help.
Moral to the story is to treat your existing players with respect, don't alienate them when trying to attract new ones. Add. Never, ever, take away.
Last edited by Schizoide; 2024-10-31 at 01:16 AM.