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  1. #261
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    Quote Originally Posted by Sentynel View Post
    TBC added 2 brand new races with their own starting zones + capital cities
    TBC added a new continent with 7 zones which are significantly smaller than current zones
    TBC added a new profession
    TBC added 15 new dungeons in total, at launch, which became irrelevant very quickly
    TBC added 5 new raids in total at launch, 3 of which had 4 or less bosses

    now let's see War Within:
    8 new dungeons, 4 of them are basically locked - except they weren't because they were available on launch and still are, just not heroic and mythic
    new continent with 4 zones that are at least twice the size of any TBC ones
    1 new raid
    1 reskinned dwarf race with it's own mini starting zone and capital city
    fixed that for you.

    edit: oh my gosh, I just realised that I left out a lot. so I guess here we go... TWW has mythic difficulty dungeons, as well as mythic+. it also has delves, added a warbound bank, made everything account wide, pet battles, weekly events (lots of them), 4 world bosses instead of 2, LFR, Heroic and Mythic raids, skyriding and the races. I could go on, but yeah if we're going to have a pissing match about how much content TWW has compared to TBC... yeah TWW wins, by a fucking landslide.
    Last edited by MrLachyG; 2024-10-14 at 12:41 PM.

  2. #262
    Quote Originally Posted by MrLachyG View Post
    fixed that for you.
    "TBC added 15 new dungeons in total, at launch, which became irrelevant very quickly"
    not to mention they shared A LOT of assets, bosses were glorified trash, and some were very small...
    like ill take priory over at least half a dozen tbc dungs like auchenai crypts any day...

    - - - Updated - - -

    Quote Originally Posted by prwraith View Post
    Just more of the same. And the next expac will be more of the same too.
    congratulations, you figured out what expansion is...
    why are people surprised expansions are not completely different games? they never were... with exception of some features - like warband or delves in tww - they always were more of the same...

  3. #263
    Quote Originally Posted by MrLachyG View Post
    fixed that for you.

    edit: oh my gosh, I just realised that I left out a lot. so I guess here we go... TWW has mythic difficulty dungeons, as well as mythic+. it also has delves, added a warbound bank, made everything account wide, pet battles, weekly events (lots of them), 4 world bosses instead of 2, LFR, Heroic and Mythic raids, skyriding and the races. I could go on, but yeah if we're going to have a pissing match about how much content TWW has compared to TBC... yeah TWW wins, by a fucking landslide.
    rofl you are kidding, right?

    Except maybe for Blade's Edge Mountains, TBC zones are bigger than TWW zones.

  4. #264
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    Quote Originally Posted by Mahcake View Post
    rofl you are kidding, right?

    Except maybe for Blade's Edge Mountains, TBC zones are bigger than TWW zones.
    um I mean no, you're wrong. and I say that with some confidence. eyeballing the TBC map, I would say that Hellfire Peninsula is the largest zone. so I went there, parked myself at the Dark Portal and then dropped a waypoint at the entrance to Zangarmarsh. 4096 yards is the length of that zone. I then went to Ringing Deeps, parked myself at the Stonevault entrance and dropped a waypoint down at the very bottom of the zone. 4328 yards. I then went to Isle of Dorn and measured from just to the left of the special assignment is to the islands known as the Three Shields. 5116 yards.

    so no, you're wrong. I could go check the others, but given the results above I am not going to bother.

  5. #265
    Quote Originally Posted by Mahcake View Post
    Except maybe for Blade's Edge Mountains, TBC zones are bigger than TWW zones.
    nope, they are smaller...
    might feel bigger bcs there is a lot of wasted space - like in nagrand half of map is grassy plain with animals for half a dozen quests
    i mean if you like the "less cramped" style thats fine, but they are simply not bigger

    btw blades edge is not even smallest outland zone, it just have the most wasted space and terrible layout...
    Last edited by Lolites; 2024-10-14 at 01:45 PM.

  6. #266
    Quote Originally Posted by Mahcake View Post
    rofl you are kidding, right?

    Except maybe for Blade's Edge Mountains, TBC zones are bigger than TWW zones.
    This is definitely not true btw

  7. #267
    Quote Originally Posted by VitesseEOD View Post
    This is definitely not true btw
    Feelings dont care about your facts!

  8. #268
    Quote Originally Posted by Ereb View Post
    Feelings dont care about your facts!
    Very well said

  9. #269
    Quote Originally Posted by Lolites View Post
    congratulations, you figured out what expansion is...
    why are people surprised expansions are not completely different games? they never were... with exception of some features - like warband or delves in tww - they always were more of the same...
    IDk I expect the game to evolve?

    You know why people don't play ubisoft games anymore? They're the same, year over year. What was fresh is now bland.

    And that's fine, if wow wants to stay the same and be more of the same that's fine. I respect the game isn't for me. I wish it evolved to be more than finger DDR though. There's no depth. No meat, just potatoes.

    They're just getting better at selling things, not better at making the game. *Hero talents* being a prime example of a *new* selling point lol.

    I want to be clear, I don't think the game should cater to me. It should be whatever the devs want, but that doesn't stop me from being disappointed that it's just...this.
    Dragonflight Summary, "Because friendship is magic"

  10. #270
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    Quote Originally Posted by prwraith View Post

    They're just getting better at selling things, not better at making the game. *Hero talents* being a prime example of a *new* selling point lol.
    They sold the removal of systems as listening to player feedback. It was just a way to save money.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  11. #271
    Quote Originally Posted by prwraith View Post
    IDk I expect the game to evolve?

    You know why people don't play ubisoft games anymore? They're the same, year over year. What was fresh is now bland.

    And that's fine, if wow wants to stay the same and be more of the same that's fine. I respect the game isn't for me. I wish it evolved to be more than finger DDR though. There's no depth. No meat, just potatoes.

    They're just getting better at selling things, not better at making the game. *Hero talents* being a prime example of a *new* selling point lol.

    I want to be clear, I don't think the game should cater to me. It should be whatever the devs want, but that doesn't stop me from being disappointed that it's just...this.
    Exactly. The game is getting more bland each expansion. There's no depth anymore. Legion ultimately transfomed this game into Diablo-sque game, just from third person and after that every new "expansion" is just a patch to that expansion. The game has been the same for 8 years now.

    It's laughable that they sold TWW having only 1 new feature that are Delves. Everything else has been in the game before in some kind of form.

  12. #272
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    Quote Originally Posted by prwraith View Post
    IDk I expect the game to evolve?

    You know why people don't play ubisoft games anymore? They're the same, year over year. What was fresh is now bland.

    And that's fine, if wow wants to stay the same and be more of the same that's fine. I respect the game isn't for me. I wish it evolved to be more than finger DDR though. There's no depth. No meat, just potatoes.

    They're just getting better at selling things, not better at making the game. *Hero talents* being a prime example of a *new* selling point lol.

    I want to be clear, I don't think the game should cater to me. It should be whatever the devs want, but that doesn't stop me from being disappointed that it's just...this.
    This is how I feel too. TWW is just DF with the addition of Delves and some other adjustments (hero talents, a new allied race). Endgame, other than the addition of delves, has not changed. However WoW has basically always been like this though (as in, endgame being the same), so it's not unheard of to finally be bored of it.

    People make fun of FIFA games being the same every year, or Assassin's Creed games being the same but in a different setting, well this pretty much feels the same.

    Some people like that, which is fine, but it's just not my jam anymore. I have no issue putting WoW aside and playing other games.

  13. #273
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    Quote Originally Posted by NigelTeapot View Post
    So I'm supposed to do 4 chest delves and then get invited to +4 mythic dungeons instantly?
    Bro what even are you trying to say. Stop trying to make it seems as if pugging +4s on fresh chars is hard.
    Hi

  14. #274
    Quote Originally Posted by MrLachyG View Post
    you keep saying that but you don't elaborate? why do you think it's worse?
    Everything but the DF talent system is worse.

  15. #275
    People keep expecting WoW to reinvent itself but that would be a huge mistake, alienating millions of players who come back every day for their comfortable farming or raiding or whatever they enjoy doing. Instead they add stuff, offering more options that you may or may not enjoy. Sometimes they stick like Mythic+, sometimes they don't like... well, everything else, torghast, islands, warfronts, etc. Sounds crazy, but this is actually the correct strategy.

    Another MMO actually tried to completely reinvent itself back in the day, Star Wars Galaxies. SWG was a goofy game with three separate healthbars, you needed to visit a cantina and literally watch other players dance around and make music to heal one of them (it literally had "dancer" and "musician" classes!), huge levels of player dependence, combat was terrible, insanely involved crafting and resource generation systems. Needless to say this was a very niche game.

    SWG was cuttingly but fairly accurately described as an Aunt Beru simulator. It held limited mass-market appeal.

    Lucasarts, feeling this was a waste of probably the most valuable IP in the world, forced Sony to change all that stuff and make it more action-oriented where you could play as a jedi, bounty hunter, etc, in a streamlined way, basically turning it from a sandbox into a themepark WoW clone. This was an historic debacle, a tremendous bomb, completely destroyed the community and killed the game. The old players who actually enjoyed Raph Koster's sandbox design all left and poor word of mouth kept new ones from joining. Also the "new game experience" was buggy and terrible, which didn't help.

    Moral to the story is to treat your existing players with respect, don't alienate them when trying to attract new ones. Add. Never, ever, take away.
    Last edited by Schizoide; 2024-10-31 at 01:16 AM.

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