★★★★★ [5]
★★★★☆ [4]
★★★☆☆ [3]
★★☆☆☆ [2]
★☆☆☆☆ [1]
Too early to tell for me. Need another patch.
Well once again. Sorry to hear of your plight but honestly this take sounds a bit suspect. I have personally dealt with GM's over my tenure in WoW almost 20 years now and I have gotten items restored and helped with bugs. OF course they aren't going to FIX a bug as a GM isn't able to deal with that directly, that's the job of the programmers. However they do and have aided with work-arounds. I have also had tickets elevated in the odd event something couldn't be handled at the GM level. So idk man. Good luck hope things work out.
I've dealt with GMs too over the years, to restore items and fix character glitches and report in-game bugs I saw others exploiting. Also I've seen them restore guild banks wiped out by hacked officers, everything restored and back to its original place too. Which is why I kept reopening my ticket after they gave me so many copy/paste responses saying they don't restore items, they don't fix bug damage, they don't report to developers, only devs can fix these things and they have no line of communication anymore to devs. And when I finally requested a supervisor and got a real boy response it was just a non-polite and very direct statement that they cannot fix or restore anything and to drop it or I'll get dropped instead.
Just from my experience from working with (not videogame related) databases i could imagine that, if you delete an item in wow, it does not really gets deleted but gets a 'deleted' flag of some sort for some time.
And i guess the GMs have some tool where they can see these flagged items and remove the flag and thus undelete the item.
But, if the items haven't been deleted through the normal methods but have been actually removed from the database by faulty code, a GM can't do anything. The devs would have to restore these items from an earlier database backup and this can be a tricky process, even in the small databases i work with, let alone the behemoth that wow must have.
So i could imagine both is correct, they can restore some items but they can't restore others.
This may be the case. But I would suggest a compromise. Of course this won't be a one size fits all approach but maybe they could look at those old database lists of items people lost and provide some sort of renumeration in the form of gold for an estimate of the prices of items lost. There are already sites that keep track of WoW commodities and what they sell for on average. So yes it would take a bit of work but maybe less than actually restoring them as you say. For instance if a guild bank had 200 stacks of ore averaging 1500g a stack (of course these are inflated numbers), then the person would get back 300k gold.
I agree it's early days, but TWW is off to a great start. Bugs? Yes. Some balance issues? Yes. But oh my gosh the art and music and some stories we can sink our teeth into. Some likeable new characters. WARBANDS. Hero talents giving us more options for mixing up our playstyle (yes, many of these need work, but it's a start). Kiss-Curse M+ affixes that - even with growing pains - are already light-and-day better than the old sanguine-bursting-explosive. Delves, providing paths for advancement for those who don't enjoy group play. And they're not even done, just getting started.
- - - Updated - - -
"TWW has no inovations..."
Seriously? Warbands are an innovation. Delves are an innovation. New kiss-curse affixes for M+ are innovations. Hero talents allowing us to essentially choose sub-specs within each spec are an innovation. Sometimes people see with their emotions and not their eyes/rational mind.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"

Out of curiosity, which FOMO and which gating? There's 3 months to work on all the rewards which is usually what they've been in the past and this one even brought back old stuff. Gating? Haven't really seen much other than maybe bronze collection, but even that was sped up once you got the achieve and they even buffed the rate after the 2nd week. Without the buff I'd imagine we'd still be having a lot. I had enough to buy all the items, minus a couple old items since I had them and enough to buy at least 200 or so bags of bags. The only FOMO I could see is if you are a completionist collector where you like to collect every version of the same appearance and that's only because we don't know if BRD/Sha/Arch will be back.
Unluck doesn't exist - only RNG fraud does
Can't trust RNG, if it takes whole day to obtain,
what should require just a couple of coin flips.

I find it kind of dull, I like that delves made gearing super easy ( kinda spec dependent) but dislike the change in M+ difficulty and scaling. I find it silly you can't just progress through dungeons like before, gear from normal dungeons isn't even good enough to move into a heroic dungeon via que, and once you're geared good enough to properly smash a m+, well the gear is next to useless unless you can manage a +7 or better. Once you're geared well enough after farming delves for the weekly 616 it's fine but i'd prefer the old days of just being able to progress my gear via dungeons by slowly increasing the difficulty. That and bring titanforging back, that was fun!

While TWW is awesome and all, I think that is mainly because of just two things: The story (compared to DF) and Warbands. Also Delves to a lesser extent.
I have a feeling that if Warbands weren't a thing yet, this expansion would've already been received as a quite lackluster or mid.
delves are just a neat way to get gear if your a solo player,doesnt affect any actual serious player,maybe just early every season to get some gear and then be forgoten forever,hardly an expansion pillar or selling point
and everything else is QoL,witch is great and all...but...the expansion has no real ''wow factor'' no real selling point
tww feels like the only expansion with nothing
tbc-first expansion,had proly the most selling points/new stuff,hc dungeons,gems,25 and 10 man raiding,actual class balance,arenas
wrath-heroic raids,a new type of pvp zone,hero class,a story that felt epic dealing with lich king,glyphs,inscription
cata-world revamp,major class reworks,new scaling system
mop-a new way to tell stories with scenarios, new class and race,brawlers guild
wod-mythic raids,garrison,the expansion atleast in its early stages felt epic
legion-dealing with the legion alone was epic,artefact weapons,mythic+,cool legenderies (if you were lucky ofc,and after like season 2)
bfa-war mode,azerite gear,a huge faction conflict as a popular selling point with its warcraft cover,the start of it was also cool with attacking lordaeron
sl-the concept of the afterlife,the cinematic of sylvanas breaking the sky was epic,major new lore implications with cosmic powers
df-a new flying mode,new talent system,new race and class,a ton of new stuff to do in the world
and then tww,has no hype,sure its not the first expansion to not ''feel'' badass,df didnt feel that way either,but df had other stuff,tww has QoL changes....yay
Starting to get extremely bored last few weeks.
It is that i have some leftover PvP achievements to work on but otherwise it would be logging in do 4 delves and done for the day at this point.. its starting to become WoD good start but then the content afterward is lacking.
I'm gonna reserve judgment, I thought Shadowlands initially was brilliant but very quickly fell off, while Dragonflight started out fairly weak but by all accounts ended up one of the better ones. Then there's MoP which I started out with indifference but ended up loving almost as much as Wrath.
I' gave it a 4, but only because 3.5 wasn't an option:
Gearing feels off this expansion. I really thought they perfected it with S3 DF, and it now feels like we've gone back to "gearing walls" and "grind through the pain". I think Delves are partly to blame, but I also think changes to the vault for M+ are a big part too.
The story is "fine", but doesn't live up to a "early days" Legion or MoP style story. Ex. the Nerubian plot seemed like they wanted to do a Suramar-esque experience but it just didn't even come close. I am also getting tired of only 4 launch zones and while losing Dalaran was sad, the "danger" vibes dropped off quickly. I do like the bi-weekly Titan/earthen/world soul lore drops - though Dagran could be a little less "on the nose summary" at the end of each beat. We're dumb, I get it, but we're not that dumb.
Art and music are solid. No notes.
I also knocked it down for 11.0.5. What an odd patch. It definitely added "content", and I'd argue it added significantly more than 10.0.5, and yet it still felt underwhelming and was riddled (yet again) with enormous bugs and it came along with some "questionable, archaic" design choices. Honestly think they shot themselves in the foot with this one. Better framing of the content and not time-gating the crap out of it the first week probably would have made it land a lot more positively. Also, seriously, I promise the playerbase are 100% ok with not seeing or hearing from Chromie again for sometime.
Warbands and delves are alright and good steps forward systems-wise. I think world content is perhaps a step down from DF, which wasn't exactly "killing it" on that front. Who likes the Earthen theater/play or Awakening the Machine? Professions feel less innovative and rewarding this time around. Not 100% sure why, but I was much more interested in leveling and engaging with most if not all professions last time. I just don't have the will power or dedication this time. But at least 96% of herbs aren't hochenbloom.
I also can't say I'm thrilled or hyped about Siren Isle or Undermine. That's all probably subjective bias though. Right now I'm more hyped for a theoretical Legion Remix than the next 2 actual patches. Not ideal.
So all in all, if SLs was a 1.5, and MoP was a 4.5, 3.5 is certainly not bad. (I'd have given DF a 4 at this point btw.)
I think TWW needs to recapture some of the "dangerous, important story development" vibes from launch to get the story feeling better (also please don't make me listen to Brinthe anymore), I think S2 gearing needs to move back toward DF's approach, world content needs to be less "exceptionally meh", and patches need to bring more hype (for me at least - but hey, maybe people love brown rock isles and smog and litter and neon).
Last edited by Villager720; 2024-11-18 at 03:26 PM.
Delves were fun for a while but after getting Glory of the Delver they have become a chore to get the weekly 616.

I wouldn't say there's much gating, but the FOMO is in general there, or to word it a bit more accurately: the developers actively try to create it in players to engage them in certain content within certain timeframes. But that's not specific to the event, that's related to a lot of things in the game. Not subscribed for a single season? You'll miss all trading post rewards (maybe there will be a few re-releases, where you most likely won't have the points) and the mounts for the season. Etc.
On topic: I think it's ok, from a casual player perspective who just plays for a few weeks / months on every expansion release. Delves are a great way to have some gear progression for my playstyle, and I think there's room to grow (e.g. make them more varied long-term). Zones are imo great, atmosphere and music as well. They also are finally making more and more stuff account wide, however, still have a long way to go there. Hero talents seem a bit hit or miss, depending on the class and spec. E.g. mine (WW) has one that's kinda boring, visually unimpressive, and only active as more or less passive stuff in the background. The other is more fun, but riddled with bugs. Which brings me to the major downside of TWW, bugs. Channeled spells are still randomly canceling, including my main AoE spell as WW. It's still a dice roll if my 1.5 min hero talent CD triggers celestials of if it just doesn't. + a few others, and they've been incredibly slow to fix them. Many of them are not some more abstract bugs that only affect numbers, but affect moment to moment gameplay, and really a turn-off in any combat situation.