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  1. #1

    Timewalking weekly isn't reset?

    After one week of great gaming experience, Timewalking seems to be dead now. 15+ minutes queues. 3rd Stratholme in a row, that seems to be hard for some players. RNG? What RNG? 2nd party in a row, where healer decides to stay with DPS, who decide to go wrong way, so rest of party wipes.

    I guess, that's because Timewalking weekly isn't reset, so players don't have incentive to do Timewalking. Here is where Blizzard start to realize, that while account-wide reps work, account-wide weekly CDs don't, cuz if player is unable to beat weekly CD via playing alts - then he simply has nothing to do.
    FOMO, gating, RNG, grind, overtuning, competition - endgame.
    Solo MMO: no more humiliating queues and toxic competing.
    Aggro and combat: game would only be better without obsoleted mechanics.
    DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.

  2. #2
    People also could be at work

  3. #3
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    People do have incentive to do it; the quest to do 5 gives 3 tokens and when you hit 100 overall each one gives you two

  4. #4
    It's hard to believe that one of the easiest content in the game is giving you this much trouble

  5. #5
    Quote Originally Posted by MrLachyG View Post
    People do have incentive to do it; the quest to do 5 gives 3 tokens and when you hit 100 overall each one gives you two
    Not this weekly. One, that grants 500 badges. I abandoned event, cuz if you don't have TWW - you can only get around 10 badges/week, so getting 100 would take 10 weeks, i.e. event would end by that time. Plus this event is super boring, so I decided to just do what I like to do - Timewalking runs.

    - - - Updated - - -

    Quote Originally Posted by ArenaDk View Post
    People also could be at work
    They could have been at work during previous week, but they weren't.
    FOMO, gating, RNG, grind, overtuning, competition - endgame.
    Solo MMO: no more humiliating queues and toxic competing.
    Aggro and combat: game would only be better without obsoleted mechanics.
    DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.

  6. #6
    Quote Originally Posted by WowIsDead64 View Post
    After one week of great gaming experience, Timewalking seems to be dead now. 15+ minutes queues. 3rd Stratholme in a row, that seems to be hard for some players. RNG? What RNG? 2nd party in a row, where healer decides to stay with DPS, who decide to go wrong way, so rest of party wipes.

    I guess, that's because Timewalking weekly isn't reset, so players don't have incentive to do Timewalking. Here is where Blizzard start to realize, that while account-wide reps work, account-wide weekly CDs don't, cuz if player is unable to beat weekly CD via playing alts - then he simply has nothing to do.
    you seem to care a lot about a dead game

  7. #7
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    Quote Originally Posted by WowIsDead64 View Post
    Not this weekly. One, that grants 500 badges. I abandoned event, cuz if you don't have TWW - you can only get around 10 badges/week, so getting 100 would take 10 weeks, i.e. event would end by that time. Plus this event is super boring, so I decided to just do what I like to do - Timewalking runs.

    - - - Updated - - -


    They could have been at work during previous week, but they weren't.
    yeah cause it was first day of patch, they took it off lol

    as for your bronze token problem - you should have gotten 41 in the first week from doing non TWW stuff, and then it is 18 a week. so by week 5 you would have finished getting 100 tokens. of course, there is a really easy and relatively cheap way to get a lot more bronze tokens... by acting like an adult and buying the current expansion. then you'd be rolling in them. but of course you won't do that because then you'd have nothing to complain about.

  8. #8
    Quote Originally Posted by MrLachyG View Post
    yeah cause it was first day of patch, they took it off lol

    as for your bronze token problem - you should have gotten 41 in the first week from doing non TWW stuff, and then it is 18 a week. so by week 5 you would have finished getting 100 tokens. of course, there is a really easy and relatively cheap way to get a lot more bronze tokens... by acting like an adult and buying the current expansion. then you'd be rolling in them. but of course you won't do that because then you'd have nothing to complain about.
    Yeah, I could get some extra badges from raid and PVP, but LFR was also dead and PVP isn't for me. And I'm not even sure, if quest can be completed in LFR. I can also get extra badges from guest servicing. But you know. I decided to play game instead of just wasting my time. Sitting for 40 minutes in LFR queue for what? Extra 3 badges? I resubbed only due to that 10 weeks of non-stop Timewalking. And now weekly isn't reset. Timewalking is dead. I have to do solo dungeons just to complete leveling of some characters. And, as you already know, solo dungeons are extremely unrewarding and have many other problems, such as slow tank, who doesn't use any mobility abilities and even taunt, so it takes 10 seconds before aggro is pulled off of me. It's one week of 2 months game time and I already have nothing to do.
    FOMO, gating, RNG, grind, overtuning, competition - endgame.
    Solo MMO: no more humiliating queues and toxic competing.
    Aggro and combat: game would only be better without obsoleted mechanics.
    DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.

  9. #9
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    Quote Originally Posted by WowIsDead64 View Post
    Yeah, I could get some extra badges from raid and PVP, but LFR was also dead and PVP isn't for me. And I'm not even sure, if quest can be completed in LFR. I can also get extra badges from guest servicing. But you know. I decided to play game instead of just wasting my time. Sitting for 40 minutes in LFR queue for what? Extra 3 badges? I resubbed only due to that 10 weeks of non-stop Timewalking. And now weekly isn't reset. Timewalking is dead. I have to do solo dungeons just to complete leveling of some characters. And, as you already know, solo dungeons are extremely unrewarding and have many other problems, such as slow tank, who doesn't use any mobility abilities and even taunt, so it takes 10 seconds before aggro is pulled off of me. It's one week of 2 months game time and I already have nothing to do.
    quest can absolutely be done in LFR. the weekly did reset, it resets every week... as per normal. I got the do 5 dungeon quest earlier

  10. #10
    Quote Originally Posted by WowIsDead64 View Post
    Yeah, I could get some extra badges from raid and PVP, but LFR was also dead and PVP isn't for me. And I'm not even sure, if quest can be completed in LFR. I can also get extra badges from guest servicing. But you know. I decided to play game instead of just wasting my time. Sitting for 40 minutes in LFR queue for what? Extra 3 badges? I resubbed only due to that 10 weeks of non-stop Timewalking. And now weekly isn't reset. Timewalking is dead. I have to do solo dungeons just to complete leveling of some characters. And, as you already know, solo dungeons are extremely unrewarding and have many other problems, such as slow tank, who doesn't use any mobility abilities and even taunt, so it takes 10 seconds before aggro is pulled off of me. It's one week of 2 months game time and I already have nothing to do.
    It sure sounds like you are playing the wrong game. Maybe you should quit, 10 years ago.

    - - - Updated - - -

    Quote Originally Posted by WowIsDead64 View Post
    After one week of great gaming experience, Timewalking seems to be dead now. 15+ minutes queues. 3rd Stratholme in a row, that seems to be hard for some players. RNG? What RNG? 2nd party in a row, where healer decides to stay with DPS, who decide to go wrong way, so rest of party wipes.

    I guess, that's because Timewalking weekly isn't reset, so players don't have incentive to do Timewalking. Here is where Blizzard start to realize, that while account-wide reps work, account-wide weekly CDs don't, cuz if player is unable to beat weekly CD via playing alts - then he simply has nothing to do.
    May I suggest playing the current expansion, or a different game... if you "have nothing to do?"

  11. #11
    Quote Originally Posted by WowIsDead64 View Post
    And, as you already know, solo dungeons are extremely unrewarding and have many other problems, such as slow tank, who doesn't use any mobility abilities and even taunt, so it takes 10 seconds before aggro is pulled off of me. It's one week of 2 months game time and I already have nothing to do.
    10 seconds? I charge like crazy when in solo dungeons and they peel the mobs off within a second or two.

  12. #12
    If you mean the weekly quest to do five dungeons, it seems to be missing for me as well. It's not active on any of the NPCs (Tanaris and Dornegal), and if I try to click on it in the Adventure Guide recommended content section, nothing happens.

  13. #13
    I definitely got 500 timewalking badges rather than 200, it reset. "Third stratholme in a row" is pure RNG, I was actively wanting Dire Maul a second time to turn in the quests and got a unique dungeon every time so I never got to (since it was only around wotlk that they started having dungeons loop).

    Speak for yourself on "nothing to do" even with the significant buff to the event tokens this will still take me some time to get everything. "15 minute queues" here's a hint, tank or heal, like normal dungeon queues. Sounds like some of your complaints are the tank/healer quality, and there's only one solution to that. I did find that post-buff the dungeons are a little meatier and I actually had to corner pull a few times, though it's hard to say how much of that was the healer not knowing what they were doing vs me, tanking on a spec I hadn't tried in 2 expansions with barely servicable tank gear.
    Quote Originally Posted by Aucald View Post
    Having the authority to do a thing doesn't make it just, moral, or even correct.

  14. #14
    Quote Originally Posted by Powerogue View Post
    I definitely got 500 timewalking badges rather than 200, it reset. "Third stratholme in a row" is pure RNG, I was actively wanting Dire Maul a second time to turn in the quests and got a unique dungeon every time so I never got to (since it was only around wotlk that they started having dungeons loop).
    First last boss kill of week should grant weekly quest, that should grant 500 badges. I've completed around 5 dungeons today. These items don't drop. Weekly isn't reset. It's either bug, caused by first time, when Timewalking event runs for more than week. Or it's their logic. Let's give them quest per event - not per week.

    Overall logic is simple. If we'd calculate online game's health via active gameplay vs idle ratio, anything below 50% would be considered dead game.
    FOMO, gating, RNG, grind, overtuning, competition - endgame.
    Solo MMO: no more humiliating queues and toxic competing.
    Aggro and combat: game would only be better without obsoleted mechanics.
    DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.

  15. #15
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    Quote Originally Posted by WowIsDead64 View Post
    First last boss kill of week should grant weekly quest, that should grant 500 badges. I've completed around 5 dungeons today. These items don't drop. Weekly isn't reset. It's either bug, caused by first time, when Timewalking event runs for more than week. Or it's their logic. Let's give them quest per event - not per week.

    Overall logic is simple. If we'd calculate online game's health via active gameplay vs idle ratio, anything below 50% would be considered dead game.
    It’s a bug then because I got items last week and this week on the character I ran through.

  16. #16
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    Off Topic: SOMEONE gift this man a TWW Key so we'll stop hearing about there's NOTHING TO DO. Of COURSE there's nothing to do in zones that are abandoned except for levelers.

    On Topic: Tuesday is my Cata Classic day so I didnt have a chance to run anything. I'll check when I get home if things reset.
    We're all newbs, some are just more newbier than others.

    Just a burned out hardcore raider turned casual.
    I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
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  17. #17
    Quote Originally Posted by WowIsDead64 View Post
    One, that grants 500 badges. I abandoned event, cuz if you don't have TWW - you can only get around 10 badges/week, so getting 100 would take 10 weeks
    maybe you should use different words for different currencies so to make it a bit more clear...
    also sucks you DECIDED to play old version of game instead of current, but thats your decision so nobody cares...

  18. #18
    Quote Originally Posted by SinR View Post
    Off Topic: SOMEONE gift this man a TWW Key so we'll stop hearing about there's NOTHING TO DO.
    Do you honestly believe that will stop the endless stream of complaints and whining?

    No. It will just be about how hard it is in current content to do things the obnoxious way the OP wants to do things, instead of the easy way everyone else does it. How annoying hero talents are because they force him to use certain spells and abilities instead of the ones he wants to use. How hard it is to fly up and down the various zones, because he can't navigate in a 3D space...

    Seriously, OP does nothing but complain, ever.

  19. #19
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    Quote Originally Posted by WowIsDead64 View Post
    After one week of great gaming experience, Timewalking seems to be dead now. 15+ minutes queues. 3rd Stratholme in a row, that seems to be hard for some players. RNG? What RNG? 2nd party in a row, where healer decides to stay with DPS, who decide to go wrong way, so rest of party wipes.

    I guess, that's because Timewalking weekly isn't reset, so players don't have incentive to do Timewalking. Here is where Blizzard start to realize, that while account-wide reps work, account-wide weekly CDs don't, cuz if player is unable to beat weekly CD via playing alts - then he simply has nothing to do.

    Good god, what are you really complaining about this time?

    You title it about Timewalking itself and then complain about the players.

    Like, you get spoiled with queue times when everybody is playing and then blame Blizzard when nobody is playing it?

    There is a fine line between being frail and being sensitive and you excel at spilling over on both sides. This “complaint” is such a nonissue and does not exist outside of your brain.

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    Quote Originally Posted by WowIsDead64 View Post
    Overall logic is simple. If we'd calculate online game's health via active gameplay vs idle ratio, anything below 50% would be considered dead game.
    …and here it is. The true purpose of the thread. For you to showcase your “I am very smart” routine (that you are so found of) in weird, off-base analyzing and extrapolations with terrible grammar and arbitrary rules that only you follow to come to your conclusions.

  20. #20
    Quote Originally Posted by LauraHydra1 View Post
    If you mean the weekly quest to do five dungeons, it seems to be missing for me as well. It's not active on any of the NPCs (Tanaris and Dornegal), and if I try to click on it in the Adventure Guide recommended content section, nothing happens.
    Not seeing that quest either. I also don't see the one to kill the 3 world bosses. Not sure if that was a one off tho.

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