My wish list for the final 2 slots
Stormstout Brewery simply for good times and memes. Pairs well with Cinderbrew Meadery which has a similar vibe. Also we need another MoP dungeon. Jade Temple has been the ONLY one since they started to put in old ones with Shadowlands Season 4. Jade Temple of course was in DF season 1.
Either Scarlet Halls or Scarlet Monastery to pair well with Priory of the Scared Flame. Would prefer Monastery over Halls though.
Runner ups are
Skyreach (similar reason to either of the Scarlet Dungeons. That being light based fanatics. Plus birbs. Rookery has birbs)
Vault of the Wardens (Pairs with Darkflame Cleft for needing a light source for the final section of the dungeon)
Lost City of the Tol'vir (Skyreach connection with Rockery. Would've preferred Vortex Pinnacle but that was used in DF S2 so have to settle for Siamat as the connection)
Upper Blackrock Spire (Story is to stop Zaela from using an iron star to make Blackrock Mountain erupt. Iron Stars are Blackfuse tech. Blackfuse was of course a Goblin).
I saw someone mention Grimrail and I think that would work given Iron Horde tech is Goblin tech (Blackfuse) but I think it would be too soon for it to return. As it was used in SL S4 alongside Iron Docks. Would prefer to have new 'old' dungeons make the roster before others get a round two. Obviously expansion dungeons when said expansion was current are the exception.
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What's funny is that if Blizzard does ever use Halls of Origination as a mythic + dungeon, they will most likely split it into 2 wings. As it has 7 bosses. First 3 as wing 1, final 4 as second wing. Obviously there would have to be changes to trash %. Another solution would just have the 3 bosses you actually need to kill. (First, Anraphet and Rajh). Given they removed the spider boss from Everbloom mythic + in DF season 3.
Last edited by Volardelis; 2024-11-16 at 10:18 AM.
Final 2 are Operation Mechagon: Workshop and Theatre of Pain apparently. First one is a bit weird, we had it recently but the latter makes sense.
https://www.wowhead.com/news/war-wit...echagon-350855
I liked Workshop MUCH more than Junkyard even though the latter was always much easier, and ToP is mostly fine, so I'm okay with those two but I still wish they'd go back and redo older dungeons we didn't do as recently before they brought back these.
I've seen several people say Workshop is already back once beforeand I sincerely don't remember it. I do remember Junkyard coming back, but I guess somehow I forgot about Workshop. But in any case, even though I like Workshop, I'd much rather have had something from Legion* or older than another BFA or SL dungeon. Overall, I'm fine it next season's roster, sure beats this one with Siege or Dawnbreaker or oof Season 3 of Dragonflight which had multiples I disliked.**
* that isn't Vault. I dislike Vault.
** I am not even a person that hates a lot of dungeons. There's usually like one or two max per expac that I don't like.
Theatre of Pain is a good one. I'm already sick of Necrotic Wake.
Workshop, eh, better than Junkyard for sure and Mechagon and is a great final boss but some of it is either cramped or has annoying mechanics. Not the worst batch overall tho even if I don't like Motherlode.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
wowhead.com is linking to an article on buffed.de which says they interviewed Ion Hazzikostas, who did in said interview not reveal these two dungeons but allegedly came back to them in an email later and revealed them. The original interview is not linked in that buffed.de article and I can not find it on the site itself.
As far as sources go this looks flimsy as hell.
Buffed is known to be the german wowhead when it comes to quality of articles, but i don't remember them ever being wrong or purposefully putting out wrong information. People are just on copium because they don't like mechagon and theater.
Ion also revealed the dungeons during the interview. I don't know where this information is coming from that the went out of his way to let them know hours later.
I would've preferred JY but Workshop is fine. It's a mercifully short dungeon though the last boss can be a slog. 2nd to last boss gets a bit nutty once you start pushing the fight time up, too. ToP, otoh, is ass. I didn't like this dungeon when it was relevant and I doubt I'll like it much more when it comes back. 5 boss dungeons always suck bigly, imo.
It seems to me they ran out of time to remaster a more classic dungeon and instead we get rehashes.
ToP is gonna be walking on glass mostly due to Tank damage on the hook boss and the rot dmg + dispel boss the undead guy.
Workshop is a nothing burger really its fine i guess just shows how fucking lazy and sorry they are.
Morelode will need some real adusting unless they plan on skips / invis pots etc.
Darkflame cleft has the chance to miserable as shit from a few different pain points.
The rest seem to be fine which is good lets hope its not dogshit and a slog to play or any level of annoyance.
FTFY
There is no universe where cleft isn't released as a complete shit show. Even if they completely change the dark mechanic they're gonna replace it with another shitty mechanic because they can never just remove a bad mechanic from M+ without a catch. Just like how oh you guys don't like random affixes anymore? Well you will have to deal with tyr and fort at the same time combined with triple the death punishment!
Last edited by Tech614; 2024-11-19 at 03:11 AM.
I don't push and only do my 10-12s so I don't really care for any of them, other than Darkcleft which I'm scared about. Didn't even like that one when I was farming Heroic/Mythic0.
Yea i think it would be better for that mechanic to be on rails that it moves at a specific speed and mobs come in at various breakpoints and puts pressure on alot DPS which is what DPS players want right? Dont they want the same pressure and stress as the tank and healer? But thats the best way to deal with that mechanic imo.
i agree, darkcleft could be rough. the shadow mechanic will need big changes, but knowing blizz, it’ll likely get replaced with something equally annoying. hopefully, they balance it better, but we’ll see.