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  1. #1

    Actions Taken to Curb Griefing by Repeatedly Leaving Groups

    Actions Taken to Curb Griefing by Repeatedly Leaving Groups
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Today, we issued gameplay suspensions to players who intentionally left Mythic+ groups a great many times in The War Within Season 1. The sort of behavior we actioned was either without regard for the experience of their fellow players, or in some cases, even deliberately intending to harm others’ experiences.

    This is detrimental to the community of players who strive to do their part in group content the vast majority of the time.

    We understand that occasionally, abandoning runs will happen. Players can experience unexpected real life emergencies, internet outages, or the group collectively deciding to quit the run. Today, we suspended players who repeatedly and recklessly disrupted Mythic+ groups.

    We will continue to keep an eye on groups in the future, and repeat offenders are subject to escalating penalties.

    Thank you!

  2. #2
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    so I guess they can tell the difference between players who leave and players who got kicked?

  3. #3
    HALLELUJAH! Warm-welcomed change.

    Altho, I still think that "key system" within m+ needs to be removed completely.
    Everyone should be able to choose which dungeon and difficulty they want to run.

    (something similar to how torghast/delves work. if you beat +5 MIST, then you unlock +5 MIST on your account and you can step into it whenever you wish)

  4. #4
    Brewmaster doledippers's Avatar
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    lmao nice

    /10

  5. #5
    Quote Originally Posted by MrLachyG View Post
    so I guess they can tell the difference between players who leave and players who got kicked?
    That would be kind of insane if they couldn't.

    Of course an argument could also be made that the same punishment be levied against people who were kicked that often as well anyhow.

  6. #6
    Quote Originally Posted by MrLachyG View Post
    so I guess they can tell the difference between players who leave and players who got kicked?
    Well, seeing as there’s a difference between “x has been removed” and “x has left the party”, yes…

  7. #7
    Quote Originally Posted by MrLachyG View Post
    so I guess they can tell the difference between players who leave and players who got kicked?
    If they get kicked a very large amount of times it means they are doing something very bad and griefing so .. deserved ban anyway

  8. #8
    Quote Originally Posted by MrLachyG View Post
    so I guess they can tell the difference between players who leave and players who got kicked?
    If you get kicked all the time from M+, there must be something severely wrong with what you are doing in there.

  9. #9
    I agree with this move but its going to be very entertaining seeing them boys that just ditch people left and right because "this no longer helps me so peace.. who cares about you 4" people simply become longs on the fire to warm my hands.

  10. #10
    Watch the tears flow. I just came from Wal-mart, I should have got some Krunch-N-Munch. Cause People are going to tell the stories on why they shouldn't be suspended or banned for leaving M+ groups all the time.

  11. #11
    it's a start

  12. #12
    Brewmaster doledippers's Avatar
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    Quote Originally Posted by Aggressive View Post
    Watch the tears flow. I just came from Wal-mart, I should have got some Krunch-N-Munch. Cause People are going to tell the stories on why they shouldn't be suspended or banned for leaving M+ groups all the time.
    yea and if someone got banned for this its not even arguable cuz they specifically mentioned in the article that they understand and are aware that people sometimes just have a bad key and leave or DC or whatever, and that this is specifically about people who were joining groups for the express purpose of leaving to grief the key

  13. #13
    Quote Originally Posted by doledippers View Post
    yea and if someone got banned for this its not even arguable cuz they specifically mentioned in the article that they understand and are aware that people sometimes just have a bad key and leave or DC or whatever, and that this is specifically about people who were joining groups for the express purpose of leaving to grief the key
    Don't get me wrong, I know WoW is full of dickheads now. But are people really joining M+ keys just to leave and grief players. Like damn who has free time like that. I log on to have fun...but not that type of fun where I am griefing players.
    Be careful who you chat it up with here on these forums. If you are NOT for WoW and about WoW, people will report whatever you say and get you banned

  14. #14
    Quote Originally Posted by Skuffe View Post
    If you get kicked all the time from M+, there must be something severely wrong with what you are doing in there.
    Eh, yes and no. Sometimes, the thing you are doing severely wrong is being lower ilvl than someone else the group leader just found and kicked (but this would typically be before the run but not always, especially if the partial premade has multiple keys to run); another flavor is being lower ilvl and/or slower but still on track to finish the key, but you get kicked because you're not going fast enough. Sometimes people's demeanor or approach to a key don't align and just rub each other raw, even if everything is going decent enough, and the kicks start flying; seen keys where tanks get kicked for zooming ahead without the group, even though they're successfully soloing the key, just because the other people don't like it. Sometimes people get kicked because they have hit-or-miss internet connections/latency, so with enough lagging or disconnects get them kicked more often than not. I know someone who say something like "This key's group the best ever! Just like Trump!" randomly during the M+ run... and they got kicked quite a few times, funnily enough. And there's a bunch of other scenarios beyond a person just trolling or being legitimately toxic getting kicked.

    Regardless, majority of people with a record of consistent kicks from M+ keys are likely to be the offenders. I hope there's more than one metric used before a kick is done, like said player getting reported for activity that would indicate they deserved the kick... or a history of in-game offenses.
    Last edited by exochaft; 2024-11-27 at 01:21 AM.
    “Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
    “It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
    ― Alexis de Tocqueville

  15. #15
    Quote Originally Posted by exochaft View Post
    I hope there's more than one metric used before a kick is done, like said player getting reported for activity that would indicate they deserved the kick... or a history of in-game offenses.
    To be specific, there's nothing at all in the announcement about people being banned for being kicked. Only intentionally leaving keys in a griefing way. We know they can determine between a kick and a leave group, so there's no reason to think people would get banned for being kicked.
    Quote Originally Posted by Addiena
    Whats the saying .. You have two brain cells and they are both fighting for third place !

  16. #16
    Blizzard may make a lot of mistakes, but they've got some pretty surprising depth of statistic tracking. They were able to tell where the most landed-in spot of Plunderstorm was.

    I very much doubt this is going to be anything other than "show me all players who have left more than X M+ dungeons within the first minutes" or something like that. They'd be able to whittle things down enough normal players won't have to worry.

  17. #17
    Quote Originally Posted by Palapop View Post
    HALLELUJAH! Warm-welcomed change.

    Altho, I still think that "key system" within m+ needs to be removed completely.
    Everyone should be able to choose which dungeon and difficulty they want to run.

    (something similar to how torghast/delves work. if you beat +5 MIST, then you unlock +5 MIST on your account and you can step into it whenever you wish)
    True, guess it would help with finding a group, cause people loosing the fear of depleting their key, if they pick some suboptimal setup or undergeared player.

  18. #18
    Interesting.

    I've always wondered if Blizzard could realistically police this kind of behavior in any kind of meaningful way - maybe they can? It'd be the right way to go about it, the only problem with it is feasibility, really. We'll have to wait and see if this actually makes a dent or if it's just a marketing stunt where they reassure everyone the Bad Man has been sufficiently chastised while nothing really changes in the broad average.

  19. #19
    Quote Originally Posted by saixilein View Post
    True, guess it would help with finding a group, cause people loosing the fear of depleting their key, if they pick some suboptimal setup or undergeared player.
    Yep! While keys are the whole point of the system, they're also the reason why quitters are such a big deal. Tbh I don't think pugging high keys is a good idea... I mean, you wouldn't really PuG Mythic raids, but even if you did, you can just kick the griefers and move on; but when you add keys into the mix, a single bad apple can cause nearly irreversible damage.

    It's no wonder the environment gets toxic fast, and I'm happy that Blizzard took action. However, having a look at the whole system is probably in order too.

  20. #20
    Taking us back to the internet of old where players would pull the ethernet cord to get out of groups.

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