1. #1

    PVP balance in 2v2 is so bad.

    I'm queueing fury warrior shadow priest, and it's the least fun thing possible.
    It's 100% clear that healers are completely broken. Beyond that the personal defensives dps specs have are broken aswell.
    The sensation of nuking into brickwalls isn't fun at all.

    Take another expansion, Shadowlands for example. Back then it could possibly be fun queueing that same comp, since healers weren't so incredibly broken, and perhaps its not a healers issue but a general issue with the game, and it's so unfun it hurts.


    I get players are apathetic towards this because Ubisoft just doesn't listen. It's very strange to me that they haven't configured the 2v2 bracket at all.

    1. they could separate the bracket so that much like skirmish when queueing it's 2 dps, or exclusively healer+dps vs healer+dps. I don't really think tanks belong in a 2dps bracket either.
    2. they could increase dampening

    I really enjoy playing 2v2 it's fun to me but when only facing healer+dps every game it gets boring. Sure you might come across a random prot paladin or rogue+mage.

    Skirmish is really fun, and it works to an extent, but it gets quite boring facing people that just try to basically gear up from scratch, that's not a very rewarding situation. But there's no other option except for tunneling into 99% healers in rated.
    Last edited by nvaelz; 2024-11-29 at 06:33 AM.
    Writes insightful, well-mannered posts in the Community Council.

  2. #2
    they started making healers godmode in like cata? with final form in wod? and then it was like u cant touch them with no damp.

    in cata offhealers were strong too and dps classes had not that much def toolkit +cc chains were long(pre nerfs) there were a lot of double dps in 2s even triple dps in 3s

    then there were only comps like mage/rogue and some seasons with stuff like boomkin lock

    for me it wouldnt be a problem but now(quite a few expansions) u cant even beat super bad dps healer in 2s as a double dps(that is not rogue mage) at low rating... also u cant even beat healers in world pvp making it super annoying on sparks farm for example

    dampening is overall good(better word is 'necessary') system but not being able to kill ppl without it at huge %% shows the state of the game

  3. #3
    Yeah, it’s never been designed to be perfectly balanced, that’s why you can’t get elite rewards from it.

    That said, there’s not been many expansions where shadow priest fury warrior ever would have been good in any 2v2 scenario. There have only ever been a handful of comps that can properly push as double dps in 2s.

  4. #4
    You would have to remove like half the cc dps speccs have nowadays and tone down burst windows before you even think about touching healer.

    Getting tired of all this 1,6 hard stuck dps player with their horrible takes who are unable to do their damage rotation right and wonder why healer dont struggle against them.

    Healing is already unfun and you want to increase dampening even more. Just specc voidweaver disc instead of shadowpriest and you will be fine.


    Also you can watch Snupy play around 2k+ with double dps without issues. But hey its the games fault you are stuck at 1,6, am I right?

    Just post some VODs of your 2s games and we may actually able to help you improve. But you wont do that, because the issue isnt with you , or?

  5. #5
    because Ubisoft just doesn't listen.
    I laughed.

    2vs2 PvP is basically a glorified duel. WoW PvP is unbalanced as is and the less players you have the worse it gets. 2v2 was never and will never be a pleasant experience for every comp. Arena is most likely balanced around 3v3 (since it's the most played game mode), so if you're missing 33% of the players you get a totally different game. Best find a 3rd player to get something good. Or play a healer: If you can't beat them, join them!

  6. #6
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    Quote Originally Posted by nvaelz View Post
    It's 100% clear that healers are completely broken
    The sensation of nuking into brickwalls isn't fun at all.
    I honestly don't get this, why healers need to be that overpowered. Especially when they then counteract this with dampening. Dampening can be considered like the official Blizzard statement that healing is completely overpowered. It doesn't exist because a mage can eat behind a pillar or a rogue using crimson vial. It exists because of healers.

    Normally, every spec in the game should be subject to the same "power budget".
    That means: 1 hp = 1 hp = 1 hp, no matter if it's 1 hp (hitpoint) removed through damage, restored by heals or mitigated by permanent defensives, like armor.

    So if a dps is budgeted like this: 70 damage, 20 defensive and 10 heals (= 100 in total)
    ...then a healer should be: 10 damage, 20 defensive and 70 heals, but in reality they are more like 40 damage, 30 defensives, 200 heals (= 270 in total). They don't pay for their power, they get it for free.

  7. #7
    Quote Originally Posted by XMD7007 View Post
    I honestly don't get this, why healers need to be that overpowered. Especially when they then counteract this with dampening.
    CC
    Intended gameplay is chain cc heal not outdps heal.
    Dampening was introduced to solve 2 teams who cant cc with a sudden dead mechanic.

  8. #8
    Quote Originally Posted by DechCJC View Post
    Yeah, it’s never been designed to be perfectly balanced, that’s why you can’t get elite rewards from it.

    That said, there’s not been many expansions where shadow priest fury warrior ever would have been good in any 2v2 scenario. There have only ever been a handful of comps that can properly push as double dps in 2s.
    "That's why you can't elite rewards from it" should be taken out back and shot. PvP needs MORE incentives in ALL brackets. 2's has always been the easiest to queue bracket and keeping it in a sorry state on top of making it less rewarding is just such a bad blizzard move it's insane.

    Bring Glad level mounts to shuffle and 2s. It doesn't have to be THE Glad mount but something comparable.

    I'll talk more about shuffle I know the thread is about 2v2 but I gotta get this off my chest.

    Bring more rewards for more rating thresholds. Give something at 1400 as well as what we get at 1600 and 1800. Maybe even give more crests at lower rating levels (not as many as mythic+ but maybe comparable to something like delves).

    Inflate healer MMR ridiculously. Like make it as easy to climb to 1800 for healers as it is to get 1400 as dps. Give them like 70-100 rating for a 4-2 no matter what the other healer's mmr is.

    There we go, queue times are now nothing because more people are queueing healers. "OH NO YOU'RE INCENTIVIZING MORE BAD HEALERS". Yea, so what? More healers playing means more people getting better at healers means less queue times. Incentivizing pve'ers to dabble a bit more in pvp also increases the pool of players.
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  9. #9
    Quote Originally Posted by LordVargK View Post
    I laughed.

    2vs2 PvP is basically a glorified duel. WoW PvP is unbalanced as is and the less players you have the worse it gets. 2v2 was never and will never be a pleasant experience for every comp. Arena is most likely balanced around 3v3 (since it's the most played game mode), so if you're missing 33% of the players you get a totally different game. Best find a 3rd player to get something good. Or play a healer: If you can't beat them, join them!
    No bracket is every pleasant for every comp. However, 2v2 used to be sort of ok in woltk/cata(/Mop), every other expansion usually sucked for double dps leading to only healer/dps races.

    I put Mop into brackets because iirc it did have two very good double dps comps with boomie/lock and r/m (which to be fair is playable every single season).

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