1. #1

    Siren Isle Content Update Notes

    Siren Isle Content Update Notes
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Prepare to dive into mystery and mayhem with the newest content update in The War Within— Siren Isle. Explore an enigmatic outdoor zone, procure new items and rewards for you and your alternate characters, engage in new campaign chapters—the Dalaran epilogue and Lingering Shadows prologue to Undermine(d)—and more!



    ANSWER THE CALL OF SIREN ISLE


    Explore alongside the goblin, earthen, and Arathi expedition teams to learn more about the "singing crystal" located at the heart of Siren Isle.

    While battling through enemies new and old with daring bravado, earn a new currency—Flame-Blessed Iron—to trade for items like mounts, pets, gear, and transmogs. It can also be used to open one of three Excavation sites on the island, allowing players to kill a formidable foe and earn unique rewards.

    A powerful new ring—Cyrce's Circlet—is available by completing the Siren Isle introductory quest line. By completing a series of quests, players can upgrade their ring over time to increase its item level and gain new powers to help them on Siren Isle.

    Players can also earn Singing Citrines, which can be socketed in and out of Cyrce's Circlet. These Citrines can be mixed and matched to create powerful combinations, and the gems can be socketed and unsocketed as they see fit. [LEARN MORE]



    ARATHI EAR CUSTOMIZATIONS FOR HUMANS AND KUL TIRAN


    Humans and Kul Tiran will gain new Arathi ear customizations. Head over to the Barber Shop to change up your appearance.



    CHARACTERS
    • Racial Updates
      • Developer's note: We're making updates to several racial abilities with the goal of increasing the viability of some underrepresented races. Many of these abilities have fallen behind naturally within the game's ecosystem and our hope is that targeted tweaks will help promote increased diversity of racials across all content types.
      • Draenei
        • Gift of the Naaru cooldown reduced to 2 minutes (was 3 minutes).
      • Highmountain Tauren
        • Rugged Tenacity's effect increased by 50%.
      • Lightforged Draenei
        • Light's Judgment radius increased to 10 yards (was 5 yards) and its visual size increased.
        • Light’s Judgment’s damage increased by 40% and it now deals reduced damage beyond 8 targets.
        • Holy Resistance has been renamed to Holy Providence and now increases healing done by 1%.
      • Mag'har Orc
        • Stats granted from Ancestral Call increased by 30% and now increases one of your two highest secondary stats.
      • Nightborne
        • Arcane Pulse damage increased by 300% and now reduces movement speed by 80% (was 50%). Duration reduced to 8 seconds (was 12 seconds).
      • Void Elf
        • Spatial Rift movement speed of the rift increased by 80%, duration is increased to 8 seconds (was 6 seconds), and maximum range increased to 35 yards. The visual effect has been updated and no longer appears for party members.
        • Entropic Embrace: Proc activation rate adjusted, now increases healing and damage by 5% for 12 seconds (was duplicate healing/damage). Now functions with absorbs.
      • Vulpera
        • Bag of Tricks healing and damage increased by 40%.
        • Bag of Tricks now decreases enemy movement speed by 80% for 4 seconds and increases ally movement speed by 20% for 4 seconds. Now only affects a single target.
      • Worgen
        • Darkflight now stacks its speed bonus with other movement increasing effects.
        • Darkflight cooldown reduced to 1.5 minutes (was 2 minutes).
      • Zandalari Troll
        • Regeneratin' no longer cancels from periodic damage effects, its cooldown is now 3 minutes (was 2.5 minutes), and heals for 50% of your maximum health (was 100%).
        • Embrace of Akuna healing increased by 300% and chance to trigger increased by 250%.
        • Embrace of Bwonsamdi effect increased by 50%.
        • Embrace of Kimbul chance to trigger increased by 400%.



    CLASSES
    • Death Knight
      • Unholy
        • Apocalypse ghoul damage increased by 30%.
        • Rotten Touch now increases the damage of your Scourge Strike against the target by 60% (was 50%).
        • Death Coil damage increased by 8%.
        • Scourge Strike, Clawing Shadows and Vampiric Strike damage increased by 10%.
    • Demon Hunter
      • Felblade damage increased by 10%.
      • The Hunt initial damage increased by 10%.
      • Havoc
        • Chaos Strike/Annihilation damage increased by 10%.
        • Demon’s Bite/Demon Blades damage increased by 10%.
    • Evoker
      • Devastation
        • All damage increased by 4%. Does not apply to PvP combat.
        • Pyre damage increased by 20%.
    • Hunter
      • Marksmanship
        • Trick Shots damage percentage increased to 75% (was 65%).
        • Razor Fragments AOE damage percentage increased to 35% (was 25%).
        • Dark Ranger: Black Arrow damage increased by 15%.
        • Dark Ranger: Shadow Surge damage increased by 25%.
        • Dark Ranger: Bleak Powder damage increased by 25%.
    • Paladin
      • Holy
        • Veneration now transfers 225% of damage done into healing (was 200%).
        • Saved by the Light absorb amount increased by 15%. Does not affect PvP combat.
        • Consecrate damage increased by 30%.
        • Lightsmith: Tempered in Battle no longer activates while the paladin is within crowd control.
          • Tempered in Battle no longer activates if its target is in Cyclone, Detainment Imprison, or Diamond Ice Freezing Trap.
    • Priest
      • Holy
        • Flash Heal healing increased by 15%.
        • Holy Fire damage increased by 15%.
    • Shaman
      • Restoration
        • Totemic: Surging Totem mana cost reduced by 25%.
    • Warlock
      • Affliction
        • Haunt damage increased by 75%. Not applied to PvP combat.
        • Focused Malignancy now causes Malefic Rapture to deal 25% increased damage to targets suffering from Unstable Affliction (was 15%). Not applied to PvP combat.
        • Oblivion damage increased 25%.
        • Xavius’ Gambit now increases the damage of Unstable Affliction by 20% (was 15%).
        • Perpetual Unstability damage increased by 25%.
        • Siphon Life now increases Corruption damage by 30% (was 20%).



    CREATURES AND NPCS
    • Sparring Oathsworn Peacekeepers at the Contender's Gate in Dornogal can now be dismissed by speaking with them and telling them to take a well-deserved break.



    DUNGEONS AND RAIDS
    • Cross-faction groups can now queue for dungeons. Dungeons will require a fully premade group and party members who leave will not be replaced.



    ITEMS
    • The number of Gilded Harbinger Crests needed to purchase a Nascent Gilded Harbinger Crest has been reduced to 60 (was 90).
    • The number of Harbinger Crests needed to purchase trade-up bags has been reduced to 45 (was 90).
    • Harbinger of the Gilded achievement now requires item level 636 in every slot (was 639).
    • Currency rewards from Mythic+ (Crests, Gold, Valorstones) now scale by keystone level, up to +12:
      • Crests – Starting at 12, with an additional +2 per keystone level. Completing a keystone outside of the timer is now a flat -4 Crests (was -7).
    • Orluna the Kyrian Path of Ascension armor vendor now allows any class to buy her Discordant cosmetics, regardless of armor type.
    • Orluna will also sell the Reverent Armor pieces regardless of armor type, providing players have killed the necessary boss on Humility difficulty.
    • Resolved an issue where quest rewards’ transmog appearances were not reliably unlocked.
      • Developer's note: To unlock quest reward transmog appearances from previously completed quests, you will still need to log into the character that completed the quest.



    PLAYER VERSUS PLAYER
    • Cross-faction groups can now queue for unrated PvP.
    • Siren Isle’s Cyrce’s Circlet Gems have the following reductions in PvP combat:
      • Thunderlord’s Crackling Citrine – Damage reduced by 75% in PvP combat.
      • Squall Sailor’s Citrine – Damage reduced by 75% in PvP combat.
      • Undersea Overseer’s Citrine – Damage reduced by 75% in PvP combat.
      • Windsinger’s Runed Citrine – Secondary stat enhancement reduced by 75% in PvP combat.
      • Stormbringer’s Runed Citrine – Secondary stat enhancement reduced by 75% in PvP combat.
      • Mariner’s Hallowed Citrine – Heal reduced by 75% in PvP combat.
      • Legendary Skipper’s Citrine – Effect reduced by 50% in PvP combat.
      • Seabed Leviathan’s Citrine – Stamina and damage reduced by 75% in PvP combat.
      • Storm Sewer’s Citrine – Absorb reduced by 75% in PvP combat.
      • Fathomdweller’s Runed Citrine – Mastery reduced by 75% in PvP combat.
      • Old Salt’s Citrine – Heal reduced by 75% in PvP combat.
    • Death Knight
      • Blood
        • Deathbringer: Reaper’s Mark damage increased by 20% in PvP combat.
        • Deathbringer: Wave of Souls damage increased by 20% in PvP combat.
      • Frost
        • Deathbringer: Reaper’s Mark damage increased by 20% in PvP combat.
        • Deathbringer: Wave of Souls damage increased by 20% in PvP combat.
    • Druid
      • Balance
        • Elune’s Chosen: Lunar Calling is now 80% effective in PvP combat (was 62%).
      • Restoration
        • All healing increased by 5% in PvP combat.
    • Evoker
      • Augmentation
        • Deep Breath damage reduced by 15%.
        • Molten Embers increases damage taken from Black spells by up to 20% (was 40%) in PvP combat
    • Mage
      • Sunfury: Burden of Power now increases the damage of your next Pyroblast or Arcane Blast by 40% in PvP combat (was 20%).
    • Monk
      • Mistweaver
        • Conduit of the Celestials: Celestial Conduit healing increased by 50% in PvP combat.
      • Windwalker
        • Fists of Fury damage increased by 50% in PvP combat.
        • Blackout Kick damage reduced by 15% in PvP combat.
        • Touch of Karma now absorbs up to 50% of maximum health in PvP combat (was 80%).
        • Shado-Pan: Flurry Strike shadow damage from Wisdom of the Wall increased by 30% in PvP combat.
    • Priest
      • Discipline
        • Voidweaver: Inner Quietus increases Power Word: Shield’s absorption by 40% in PvP combat (was 20%).
    • Shaman
      • Elemental
        • Stormbringer: Tempest damage increased by 15% in PvP combat.
      • Restoration
        • Riptide healing increased by 15% in PvP Combat**.**
        • Healing Surge healing increased by 20% in PvP combat.
    • Warlock
      • Destruction
        • Chaos Bolt damage increased by 20% in PvP combat.
        • Immolate damage over time increased by 20% in PvP combat.
        • Hellcaller: Wither damage over time reduced by 25% in PvP combat.
    • Warrior
      • Arms
        • Rend damage increased by 15% in PvP combat.
        • Overpower damage increased by 20% in PvP combat.
      • Fury
        • Mountain Thane: Strength of the Mountain now increases the damage of Rampage and Bloodthirst by 45% in PvP combat (was 30%).



    QUESTS
    • New Campaign Chapter: Lingering Shadows
      • Continue the story of The War Within, and uncover a familiar face in the darkness.
    • Explore the Fate of the Kirin Tor
      • Delve into the aftermath of Dalaran's fall in The War Within epilogue questline—the Kirin Tor must confront their past mistakes and decide on the future course of their people.



    USER INTERFACE AND ACCESSIBILITY
    • A “disruption” option has been added to the “Gameplay Sabotage” category when reporting players for misbehavior.
    • Tooltips have been added to chat tabs on mouseover.
    • Macroing Pings can now use reference numbers:
      • /ping Attack = /ping 1
      • /ping Warning = /ping 2
      • /ping Onmyway = /ping 3
      • /ping Assist = /ping 4
      • /ping Look = /ping 5
      • /ping Threat = /ping 6
    • The following icons have been updated with higher resolution artwork: Local Stories (map), player arrow (map), and quest type (quest log).
    • The Group Manager pane has received visual updates for clarity.
    • At max zoom on the map, quests will be placed in their actual location instead of consolidated in the quest hub.
    • Quest items in the objective tracker will glow when they are in a usable range.
    • By default, the in-game camera has been adjusted so it is less likely to jump when environmental objects are between the player and the camera.
    • Mousing over the Delver’s Journey progress bar will now display how much progress has been made towards the next reward and towards completing the track.
    • Upon reaching a focused destination in the world, the focus state will clear and a message will display in the middle of the screen confirming that the destination has been reached.
    • Fixed a scrolling issue on Mac operating systems.
    Last edited by Lumy; 2024-12-17 at 02:52 PM.

  2. #2
    pointy ears for humans... you guys stop giving us stupid things we didn't ask for!!!! and give us what we asked for. nobody wants pointy ears or female dwarves with beards!!!!!! when will blood dk be able to fight on horseback like frost and unholy? that should be an optional talent for warriors and paladins too.. and there are so many examples that I could give that are better than pointy ears or dwarves with beards, it's ridiculous, but it's also disgusting... who's going to identify with such disgust?

  3. #3
    Quote Originally Posted by Capultro View Post
    nobody wants female dwarves with beards!!!!!!
    I do.

    Quote Originally Posted by Capultro View Post
    who's going to identify with such disgust?
    What does "identify" has to do with it ? We have to "identify" with your toons now ? We can't have fun ?
    Last edited by Zardas; 2024-12-13 at 04:05 PM.
    MMO Champs :

  4. #4
    if u like female dwarves with beards you have a big problem...

  5. #5
    Quote Originally Posted by Capultro View Post
    pointy ears for humans... you guys stop giving us stupid things we didn't ask for!!!! and give us what we asked for. nobody wants pointy ears or female dwarves with beards!!!!!! when will blood dk be able to fight on horseback like frost and unholy? that should be an optional talent for warriors and paladins too.. and there are so many examples that I could give that are better than pointy ears or dwarves with beards, it's ridiculous, but it's also disgusting... who's going to identify with such disgust?
    You should replace every instance of "we" with "I", or all of your plural words with singular words. You meant to say "stop giving us things I didn't ask for."

    I know several people and have seen several comments of people who do want it, and exactly one who says they didn't - you. This didn't take away from you getting something you wanted, the work was already done. There is no cross section between the artists who created the assets and the integration of it to player models, and gameplay decisions you request. No single person was unable to adjust blood DK talents because they were busy working on ear customization lol.

    It's best not to speak for everyone, the playerbase is not a monolith and is made up of individuals. Not everything has to be for you. No single player can speak for what "we" ask for, because there is no collective hivemind of "we". If external links were allowed, I could toss up five up here I found in a matter of seconds of -- you guessed it, people asking for this. Hundreds of upvotes, wow! So many more than this one guy speaking for all of us.. maybe the one guy is wrong

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