
Originally Posted by
Triceron
You realize all of this and everything you value here os subjective, right? Whether a game is good, whether it has replay value, whether it has immersion - all of these are subjective.
No one can tell you whether a game is good or bad, whether it has replay value to you, or whether it will be immersive. These are all subjectively defined.
For example, I am a pragmatic power gamer. I don't often get immersed in many games (especially RPGs), I treat them as glorious health bars and numbers. So when I play Zelda or Mass Effect or Witcher, I'm not bought into the story and world, I tend to distance myself from it. I enjoy RPGs more for their design and combat mechanics, I often don't get lost in story or the world. In fact, I'm a notorious cut scene skipper. I find that complex combat mechanics and puzzles often take me out of any immersive experience. I still admire music and graphics, but more as a backdrop for gameplay than me being 'in a world'. I tend to be more immersed when not playing a game and just randomly exploring with no goal in mind. But if there is a quest to do or a mob to kill? My mind is set on efficiency and calculations, like how a speedrunner plays.
But a game like 2D Sonic? I get immersed into the world much more than any RPG I've played, including all those you listed. Diablo 2 is also a game that I love, both aesthetically and through gameplay. But I've never lost myself in the world the way I have for a platformer like Sonic. And my experience is my own, no one can define immersion for me any more than I could define that Sonic is more immersive than RPGs for other people.
And the point here is that WoW if has become a game that you personally have found less replayable, it doesn't mean the game actually is less replayable. Just like if you don't find a truck sim to be very immersive, it only applies to you as an individual.
All games can be considered immersive, and that value is purely subjective. Even the original Atari or Amiga games that used ascii can be immersive to people. Look at Dwarf Fortress, which was purely ascii based. Look at Minecraft, with its intentionally pixelated aesthetics. Hell, even Tetris has been commended for providing immersive experiences.
IMO, if you want more replay out of WoW, maybe you could find an RP server that might provide some immersion to the monotony of end game multiplayer grinds. Having real time immersive interaction could make up for the 'board game's deficits. Much like how D&D is built around user generated immersion, moreso than any predetermined campaign module.
These groups are also valuing good and bad subjectively.
You said earlier it was not subjective, while you are openly admitting now that it is, and that large groups can share similar tastes. Those tastes are still subjective.