FOMO, gating, RNG, grind, overtuning, competition - endgame.
Solo MMO: no more humiliating queues and toxic competing.
Aggro and combat: game would only be better without obsoleted mechanics.
DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.
Cuz SP games are fucking expensive to maintain cyclical content. It's incredibly hard for any game to maintain long term interest without gimmicky replay mechanics like loot grind or highly randomized content.
WoW would have died a long time ago if they just shifted to s Singleplayer model. Like I said, majority of players wouldn't pay a sub fee to a singleplayer only game. Blizzard would just be failing in the same way Telltale did.
Curious if there is a real SP game out there which has the support and maintenance of even half WoW's life.
3 Major Rules of World of Warcraft Players:
1. No one on earth wants to play World of Warcraft less than other World of Warcraft players.
2. The desire to win>The desire for anything else in World of Warcraft. NO EXCEPTIONS
3. Efficiency will be king no matter how you think it will improve the game.
This is true, I was going to play Fallout New Vegas but I had a problem getting it stable on my newer computer and I finally gave up and played wow hardcore with a coworker which gave me some diabetes issues on my legs. Some games are too addictive for your health and I prefer a single player game because there is an ending and I can pause at any time to call my mom.
There's probably some Paradox grand strategy games that have come close, they tend to have much longer life-expectancy than normal SP games. Sims or maybe Minecraft.
In practice normal triple-A SP game product cycles tend to include release and couple of DLCs. They are far too expensive to maintain longer.
Not necessarily in the context of the OP text. I allowed things like 1V1 pvp and public brawls and the auction house, so it can be multiplayer in that definition just not team-based multiplayer.
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I doubt it, no much money. The most obvious thing to me about WoW was that the sub system was mainly a good solution against piracy.
You are confusing yourself. You didn't even notice you moved the goalposts the moment you first replied because I was saying the sub model is very profitable compared to a single player game that can be pirated and you completely changed the subject to promote your favorite private servers being a thing.
I could have ignored you since you were off topic. I only added that private servers are irrelevant since they are bad so they drive people to subs even more.
It should go without saying that discussion of private servers is not a permitted topic.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Honestly... yes, but not paying a sub.
Most of the things I do now are single player anyway so...
Yeah the world would end & tears would start to form in my eyes if people that dont play multiplayer would play & if other people could enable their own nano sharding back & forth at will it would break my heart, it would be the badesty, I play to see other people, I want to seeEEeEe!1 them.
Two Worlds II HD
Gothic
The Witcher
Kingdoms of Amalur
Divinity 2
Dark Messiah of Might & Magic
Elder Scrolls
Risen
Would you still play those if they were multiplayer?
I wouldn't, I don't play games to socialize or to get harassed by cretins.
Azeroth is a made up world that is held hostage for monetary gain, not illogical but not optimal, better to not get attached to fables.
Again. Dunno why, but SP game devs are obsessed about making brand new games from scratch instead of making DLCs. That's, what makes SP game development ineffective. Example? Diablo 3. Only one DLC was released for it, while it had great potential. And what then? Pointless infinite seasons? Another problem - is devs, wanting so called "existence tax". It's about being jealous about making games, players buy once and then able to play forever. They think it's unfair, that you play something, get fun, but don't pay for it. While we think, that it's fair to pay for PRODUCT. It's unreasonable to pay for something, if money aren't invested into creating new product. As result we have companies like MS, that want to be paid just for their existence. Hence so called "existence tax". That's why they try to turn games into services somehow. Easiest way - to make MP game, that requires servers, they need to maintain.
FOMO, gating, RNG, grind, overtuning, competition - endgame.
Solo MMO: no more humiliating queues and toxic competing.
Aggro and combat: game would only be better without obsoleted mechanics.
DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.
Have you ever looked into the development history of D3 and why the planned second expansion 'King in the North' was cut and cancelled?
Money. That's what it came down to. You can google it up. After the RMAH was a total bust and before Loot 2.0 was even implemented, the investors and execs lost faith in it being profitable and pulled their budget to focus on other projects. We know about this.
https://diablo.fandom.com/wiki/Diabl...g_in_the_North
Another issue was Diablo III's revenue model.[2] Reportedly, Blizzard was reluctant to commit to a second expansion because Diablo III lacks a steady revenue stream (aside from its Asian, free to play model), whereas most of its other games involve either a subscription fee (e.g. World of Warcraft) or microtransactions (e.g. Hearthstone and Heroes of the Storm), therefore the game has low profitability compared to other Blizzard games in most regions (Asia being a notable exception).[3] This made it difficult for Blizzard to support a team of 100 people working on the game. John Hight begged Morhaime and Blizzard's other executives to wait until Reaper of Souls was shipped before making any final decision on the second expansion, but his requests were denied.[2]