Yes. The point is you can make your own fun, define what it means to you. Roleplay is one example, but not the only. Speedrunning is another example, like trying to rush through a dungeon or level up 1-60 in X hours.
You can do it in any game, but does that matter? Collecting points and top score matters in many games, not just Donkey Kong, right? The point is the act of doing this can be fun for the player. It is part of the sandbox experience, and WoW offers many avenues for players to make their own fun.
Yes and no.. I'm RPish, otherwise I wouldn't like RPGs, but not to such degree. But what you're right about - is that if game doesn't support your playstyle, then only option that is left for you - to entertain yourself. That's, what I've been doing in Wow for all those years. Problem is - in order for it to work, devs shouldn't be against your playstyle. Game should be some kind of fuel for your playstyle. Not opposite. They shouldn't prevent you from playing how you like. They shouldn't intentionally push you out of game. Unfortunately, that's what Blizzard do. It was ok to "kill goblins in booty bay as an act of vengeance for killing your parents", but only when they were soloable. But Blizzard decided to make goblins elite and rare-elite, so they could only be killed in groups.
Some people get their kicks out of trolling, harassment, griefing, botting and all sorts of unsavory, frowned upon activities. Devs should not design the game around everyone's playstyle. It should be open enough to accommodate a wide variety, but that's the extent.
Catering to everyone makes the game fun for no one.

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