People are literally "speaking for themselves" when they tell you that your ideas are wrong, because then don't agree with your ideas. When people tell you that you don't speak for them, guess what? It means you don't get to speak for everyone.
Also, remember me telling you this?
It's not wrong, because you're not here just voicing your opinion. You are attempting to speak for everyone who likes solo play, and every time someone who enjoys solo play chimes in to tell you that you don't speak for them, you engage in the "no true Scotsman fallacy". Remember these?Say something like "I don't agree with you". I would accept it. But saying "You're wrong" is, yeah, wrong.
"Self-obviously" wrong, considering even solo players are popping out of the woodwork to say that your ideas don't appeal to them.My arguments are self-obvious.
Not when they come at the expense of the game itself. What about those people who like to do leveling world quests/dailies and enjoy seeing other players around them and even helping them? It puts the "world" in "world of warcraft".Like more solo-friendly game is, surprise, better for solo players.
Once again, "no true Scotsman" fallacy...Again. If you're solo player, then why you're against making game more solo-friendly? Sounds like pretending.
You have "instanced leveling" already: it's called "dungeons" and "battlegrounds". Instanced dailies and world quest? What would even be the point of those, considering the whole point about dailies and world quests is literally to get people to engage with the world? Outdoor difficulty setting? What's the point? Save for the very few rare elite mobs that are almost equivalent to dungeon bosses in health and damage, the outside world is already incredibly easy. Even in quest greens you can kill mobs with relative ease.Examples? Simple questions. Why would you be against instanced leveling? Why would you be against instanced dailies/WQs? Why would you be against outdoor difficulty settings?
On the other hand, what I see is a strawman.What I see - is standard old "Blizzard know better what we want => game is perfect as is => no improvements are needed".
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
I understand it. But it's exact problem, such games have. They're niche. Due to that "You either accept difficulty or not". My "Making game more solo-friendly" isn't about removing social interaction. No. It's exactly about "When content is shared between all players - it has to be compromise, that doesn't suit anybody". Making game more solo-friendly - is mostly about making it more tunable for your personal preferences.
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Also this. I also wanted to say, that there is content like Mythic raids, that is completely separated from all other players. For example I don't care about it at all. So, question is - if hardcore raiders have their own dedicated content, then why solo players can't?
FOMO, gating, RNG, grind, overtuning, competition - endgame.
Solo MMO: no more humiliating queues and toxic competing.
Abandoned all online games: they're toxic and devs don't do anything to fix it.
DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.
Your mistake is thinking that you need to be able to do everything in the game in a solo easy mode instance in order for it to be “friendly” to you. Some of the content isn’t for you, and that’s fine. Some of the content isn’t for mythic raiders. Some of the content isn’t for people that like pvp. Everything doesn’t need to be for you.
"stop puting you idiotic liberal words into my mouth"
-ynnady
The ones seeking the "most community" are also probably a minority. E.g. people who are deeply into the RPG aspect of it and hang out in Inns to role play.
Most players just want to have fun for a less than an hour a day and those are neither the super hard core guilds or the super RPGers.
It's not a binary between people who "seek community" and people who don't. The community is an intrinsic part of the game, no matter how you play it or view it. You don't need to be socializing, but even the guy who comes here to relentlessly post the same shit over and over about wanting the game to be single-player is coming to a forum to discuss his weird desires with the community.
Similarly, I'm sure some people would play WoW even if the graphics looked like Everquest 1, but that doesn't change the fact that the art style and general aesthetics of the game are intrinsic to the game.
"stop puting you idiotic liberal words into my mouth"
-ynnady
FOMO, gating, RNG, grind, overtuning, competition - endgame.
Solo MMO: no more humiliating queues and toxic competing.
Abandoned all online games: they're toxic and devs don't do anything to fix it.
DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.
FOMO, gating, RNG, grind, overtuning, competition - endgame.
Solo MMO: no more humiliating queues and toxic competing.
Abandoned all online games: they're toxic and devs don't do anything to fix it.
DF in a nutshell: GW2 copy-paste with AFK events and nothing to do.
pulling numbers out of your ass wont make you right, just shows everybody else that you dont care for reality just for pushing your opinion
also i laughed at this
as all the data (however little we have) and guesses and estimates, and the fact classic had to be re-released multiple times with different twists to stay somehow relevant tells us opposite story
then again, as said before and proven by your "arguments" many times, you dont care for reality, you prefer your delusions, like blizz being after you bcs random dropchance is random...
The fact that Classic can have minor iterations and still keep a player base is a sign of how strong it is, not how weak it is. How long do you think people would tolerate no new content on retail?
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What are you talking about? You can level solo day one of the expansion.
"stop puting you idiotic liberal words into my mouth"
-ynnady
I play to level up by questing by myself, what does having other players around me improve? besides harassment, stealing chests & veins, player humanoids jumping around like bunnys & frogs when I want to be my character/be someone else & be in the zones & worlds, it improves nothing, it detracts heavily.
Seems like most players play for gear which is really stupid, it's a mean to an end not the main purpose.
Cataclysm was the last expansion I bought directly instead of waiting a year. I will not buy the current or any more expansions since I don't want to pay to be griefed or harassed or whatever I am but I'd pay for content, my favourite expansion is The Shivering Isles for The Elder Scrolls 4, not everything has to be multiplayer believe you me.
There should atleast be an option to phase out other players if & when a player wants, not everyone likes or plays multiplayer or even can.
Tada & so long.
MASS MULTIPLAYER games are odd choice if you dont like multiplayer...
even weirder when people want/expect such game to change to accomodate their odd choice...
its as if i, who dont like moba, played LOL and whined on forums why its not a single player RTS, instead of just going to play a game that IS what i like...
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ehm... people dont tolerate it on classic either? original vanila classic was slowly dying out, and had to be re-released... if the game is doing amazing you dont have to start it again... and blizz progresing to cata (soon to mop) instead of iterating more on vanila-wrath trilogy should also tell you something about how well would classic do without new content...
SOD is also not pulling in numbers it did in the begining when it was new, despite HAVING new content, which is kinda point of SOD...
most important, i did NOT say classic is not doing good, just laughed at the incredibly braindead take that classic is somehow saving wow, when for all we know retail is still doing better...
Do you think "Hey, instead of a new expansion, we are going to let you start War Within over again!" would generate 1% of the hype that fresh Classic realms do? The only thing it would generate would be DDoS attacks on the Blizzard website from outrage.
It is odd to say they aren't iterating on Vanilla, and then going on to talk about SoD... where they iterate on vanilla. SoD lost players because some of their experiments failed miserably, but if you knew anything about why SoD exists, you'd know that that is expected by the developers. They anticipated that some of their ideas were going to go over poorly. The whole season exists to test ideas for later. It's not a coherent vision. It's an experiment.
Classic, across all its variations, has about 300,000 active raiders. Since lots of people never raid, especially if they play hardcore, and running multiple characters is much less likely in Classic, 300,000 is probably closer to an absolute minimum than the total. That's not nothing. That could very easily be 25% of the people playing WoW these days, and it is managing that with a fraction of a fraction of a fraction of a fraction of the resources. That's incredibly impressive. I certainly wouldn't say retail is failing or anything stupid like that, but WoW as a holistic product would be doing dramatically worse without Classic.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Most of the content I do is single player but there is some times I like to communicate with other players and the world looks more alive if there is people rather npcs.