That isn't what was in the quoted text. To be clear, the quote was:
You specifically asked what players think defines the game, not whatever someone thinks Blizzard's focus is. You also made the claim that when asked what defines WoW "everyone [thinks about challenging group instanced content]" which is incorrect even given that "everyone" is hyperbolic in this case. The other game activities were listed in support of that response.
If the question is "what is the design focus?," the answer is still not "challenging group instanced content" insofar as you seem to think that other facets of WoW are less important to or demand fewer resources from Blizzard. That's such a narrow view of Blizzard's readily apparent effort that it seems to be your fixation rather than theirs.
I don't believe Blizzard treats the persistent world as a lower priority. For example, the work they put into Undermine (zone, vehicle, quests, rewards, etc.) surely rivals or surpasses the raid itself. The most obvious near-future example is the development of massively multiplayer housing that shows they are not laser-focused on challenging group content and demonstrates an interest in enhancing WoW's MMO gameplay.
Based on what you wrote, I think you've exaggerated some of the design choices while overlooking others, perhaps biased by what you personally enjoy about the game (seeing as your suggested alternative was "mindlessly doing world quests").
What we have here is a classic case of genre gatekeeping.
Wow isn't an MMO cause it doesn't have X
Heroes of the Storm isn't a Moba because they dumbed it down
MegaMan X7 isn't a MegaMan game cause it sucks
Smash isn't a fighting game because of X
This isn't an RPG because it doesn't have X Y Z
I mean crap this gets so tiring and the only reason y'all trying to gatekeep the label is to feel better about your life choices instead of just enjoying what you like and let people enjoy what they like
3 Major Rules of World of Warcraft Players:
1. No one on earth wants to play World of Warcraft less than other World of Warcraft players.
2. The desire to win>The desire for anything else in World of Warcraft. NO EXCEPTIONS
3. Efficiency will be king no matter how you think it will improve the game.
Who said wow isn’t an MMO?
I’m sure it does get tiring when you are inventing things to argue with.
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I dont have any response to a straw man based on quote mining. The conversation was about what defines the design, as was made clear by all the parts of my post you left out.
Nothing you referenced about Undermine has anything to do with it being shared and persistent.
I appreciate that housing goes in that direction, but when you have to reference a feature that isn’t in the game yet because there aren’t any better examples from the last decade to point to, it makes my point for me.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Blizzard is still using the cadence of basing the entire "classic" expansion on the final patch of the expansion. It seems that's the way to get the least problematic build of the expansion working, in terms of balance and bug fixes. I don't think they'll move away from that.