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  1. #21
    Quote Originally Posted by Just Passing through View Post
    I love the zone. I love the character of Faerin Lothar..and they better give us the armour

    That said, I also think the Nerubian zone is done well, 80% what I would have wished for.

    Dornogal and Ringing Deeps can't compete - they are still fine, it is just that I like the other zones much, much better.

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    TBH - even then, I love the whole "stay close to the light" - farmers battling against the darkness, keeping the lights burning and still holding their ground..week after week. It doesn't get old for me.
    More power to ya, man. I did those weeklies (dailies?) exactly one time and noped the fuck out of that zone for eternity. Granted, I'm not the type to usually stop and smell the roses. For me, the aesthetic lost its shine with astonishing speed.

  2. #22
    Legendary! KOUNTERPARTS's Avatar
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    Quote Originally Posted by Malkiah View Post
    1. as a horde player i have zero concept of what the arathi are, other than the namesake of a basin for some reason. i have no idea wtf an arathi is or why i care. this is bad story building IMO, because there have been plenty of other human-centric things that were pretty obvious from the get-go - for instance the kul tirans made sense when BFA launched even though i had no idea what their deal was.
    Questing through the zone, and actually reading the text that appears on your screen explains all of this. Quite early and quite clearly.

    This is not an issue Horde players faced.

    2. i suspect it's out of fear for the backlash to the maw, but blizzard is clearly too afraid to ever make a zone dangerous in any ways, so the whole "giant crystal turns purple" gimmick is just stupid because all that happens in some rares spawn for a couple minutes, and the NPCs all look like idiots for having an entire culture dedicated to being petrified of this happening.
    Your problem here is you're trying to assume that Blizzard does not want to emulate the Maw again with Hallowfall. It's clear they weren't trying to, so why even compare Hallowfall to the Maw? You're just assuming. Beledar shifting and changing the environemtn is no different than Fyrakk Assaults in Dragonflight, where it was akin to an event happening rather than a entire zone designed a certain way. Hallowfall was not designed to be like the Maw, so why try to compare and contrast the 2 negatively is ridiculous.

    i feel like hallowfall should have been this expansion's suramar - an end game zone you only get into at max level, and the beledar shift should be more frequent and for longer and make the zone deadly as shit but also the only way to access certain quests and such.
    I agree, but I would have preferred Azj-Kahet this way or even Undermine coming up.

    as it is, the zone feels too much like some toothless edgelord nonsense because it's all aesthetics and no game play implications.
    This reads as some random bar of expectations you had for the zone versus how it was even presented and implemented to begin with. The zone really wasn't built up to be anything you are criticizing it for.

  3. #23
    Quote Originally Posted by Relapses View Post
    More power to ya, man. I did those weeklies (dailies?) exactly one time and noped the fuck out of that zone for eternity. Granted, I'm not the type to usually stop and smell the roses. For me, the aesthetic lost its shine with astonishing speed.
    Well..it is quick stuff to get one activity for the great vault ticked off on weeks, where I don't want loot, but just crests from the vault. Click 4 fires and off you go. Also 60k XP on alts if you pick the the quick activities (rescue 3 recruits, hose shit down, kill a named...that kind of stuff)

    So yeah...even if this zone was fugly, I still like how fast you can get something done here...compared to ...say...the Nerubian zone, collect wax, machine maintenance etc...

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