The 5 people playing classic will love this
cata classic already has the late mop xp table which is way too fast. Quests quickly turn green and gray, making an already trivial leveling experience downright braindead.
It's clear that this is where leveling stopped being fun in wow, and it's downhill from here...
it was never fun and always a chore. Such is the way of theme park mmos. It was always meant to funnel you to raiding thats where the game is.
This is completely false. Early on wow barely had an endgame to speak of. MC wasn't even finished when the game shipped.
But sure, let's rush all that "boring" grind of xp, quests and dungeons so we can quickly get to the end game and... grind reputation, daily quests and heroic dungeons![]()
I know I can switch it off, I was just wondering why it was deemed necessary when leveling is already so game breaking fast in cata classic.
I mean, if leveling is to be seen by the devs just as some crap you need to get out of the way ASAP rather than content that should be enjoyed, why not make it so you start at max level? What would be lost?
Last edited by dandan; 2025-01-23 at 03:10 PM.
Levelling was never fun, it started off as a boring, grindy auto attack/sat drinking fiesta, where you either spammed one button or pressed 1 button every ~9 seconds. Don't even get me started on RNG resist/miss/avoids that had absolutely nothing to do with skill.
People have levelled and "enjoyed" that content countless times, for those who just want to get to the new expansion or re-roll another alt, this makes life easier. Doesn't matter how fast it is, it can always be faster for people who have done it so many times already. Why would I want to waste hours just to get ready to play MoP when I could be playing other games? I'd be more than happy to skip straight to current max, but that's not likely to happen.