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  1. #41
    I would enjoy a version tuned like M-0, with mythic mechanics, so I could go in and practice those. Especially early in the season, before I've seen them all. That way I could repeat same fights to puzzle out exactly how certain things work, without trying patience of friends and guild mates.

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  2. #42
    Field Marshal TheWizardFan88's Avatar
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    Nov 2024
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    Kalimdor and Eastern Kingdoms.
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    Hmm I mean so far it's good but lacks the variety for followers. What I would like to see is different follower options where you have rexxar as a follower or Shandris, or any other lore character besides the one we know from Exile's Reach and current expansion ones too.

  3. #43
    Quote Originally Posted by Alroxas View Post
    The problem is that on paper that might be true but in reality this doesn't match up. Especially in Season 1 where we've seen a higher number of players enter into M+ at a higher keystone level then they should (partially due to the rewarding nature of Delves).
    Or not entering them at all, due to lack of experience from this effect.

    That's particularly pernicious to future participation, since lack of experience builds on itself. One might imagine some of these players, having opted out, find that stepping back in seeming more and more difficult, and they never return to M+. I think PvP experienced this effect.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

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