Patch 11.1 PTR - Undermined Development Notes
Patch 11.1 PTR - Protection Warrior Upcoming Changes
Patch 11.1 PTR - Undermined Development Notes
Patch 11.1 PTR - Protection Warrior Upcoming Changes
Last edited by Lumy; 2025-01-31 at 10:48 PM.
ah yes of course, warrior is the 2nd dumb player class after hunter, gotta keep it simple.
i agree that ignore pain was probably too spammy.. but shield slam was really great, im not a fan of less shield slam.. especially if it leads to more revenge > more no rage situation. Revenge should just cost no rage at this point to keep the class feeling good.
They should just make it so shield slam resets have a higher chance of happening at lower rage values to encourage dumping it, and to reduce worthless resets when you’re closer to full rage. Such a simple solution to a system that doesn’t need to have an issue with lol.
Another ridiculous thing, you have to make the adjustments to the paladin who is super overpowered and with many fewer buttons to press than the warrior...and more effective of course...in every sense.
Last edited by Capultro; 2025-02-01 at 09:24 PM.
eh yes and no. I play all tank classes. Warrior has a ton of shit to hit when pulling a pack or two. No doubt. But I've noticed that in some of those situations they can be more durable than a prot pally. SURE you could bubble as a Pally but then you drop aggro and risk wiping the group. IT can go either way and I've actually felt more comfortable on speed runs chaining packs with my warrior at times than my pally. Sure going to a Pal from a war at first feels amazing then you start to miss some of the tools you had as a warrior and options. But yes War definitely could use a bit of streamlining with an overhaul/redesign.
Last edited by Relapses; 2025-02-04 at 10:38 PM.
I haven't played Paladin and looked at the talents like that to be honest. I usually just use whatever cookie cutter build is on WoWhead because I play all the classes to some extent. So I haven't really focused on them like that to know the nuances of each talent. Still I generally use the Delves/Open world builds nowadays because that's most of the content I do. I DO occasionally do an organized group or raid but once again I usually just grab a premade build and keep it moving.
That being said though I have played a bit of Prot pally and gone back and forth between the War and felt like War CAN be more reliable than pally IF you are on the ball with your rotation and use of CD's etc. From my own anecdotal experiences pallies are a bit more squishy during the initial brunt of damage from pulling a few packs but make up for it with direct heals and superior damage. Still tho Warriors I feel need a more work to function and do less damage overall with a bit more direct mitigation. Which doesn't really change my opinion that they could benefit from a rework to give them a bit more identity and or a more defined niche role to fill. Just my two cp.