1. #1

    WoW Hotfixes - March 18, 2025

    WoW Hotfixes - March 18, 2025
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Achievements
    • Fixed an issue where players who have completed Let Me Solo Him: The Underpin had not received the Delver's Gob-Trotter Schematic: Gold customization unlock. The mount customization will now be directly taught to you upon login.

    Classes
    • Druid
      • Guardian
        • Fixed an issue where casting Mangle with Fluid Form could sometimes prevent your shapeshift to Bear Form while Stacked Deck was active.
      • Restoration
        • Fixed an Undermine 4-piece set issue that caused Lifebloom, Rejuvenation, and Wild Growth to be mana-free for a brief window after Regrowth is applied.
    • Monk
      • Mistweaver
        • Aspect of Harmony's damage and healing over time can now apply to targets with absorb shields or heal absorbs.
    • Paladin
      • Holy
        • Fixed an issue that could cause Divine Toll to hit enemies you were not in combat with.

    Dungeons and Raids
    • Cinderbrew Meadery
      • Chef Chewie’s High Steaks missile travel time increased to 2.5 seconds (was 1.5 seconds).
      • Chef Chewie’s Compliments to the Chef aura no longer makes nearby creatures immune to crowd control.
      • Hired Muscle’s Volatile Keg damage over time duration reduced to 6 seconds (was 8 seconds).
      • Benk Buzzbee’s Honey Marinade explosion damage reduced by 48%.
      • Ip’a’s Burning Fermentation’s damage over time reduced by 20%.
    • Darkflame Cleft
      • Timer reduced to 31 minutes (was 33 minutes).
      • Corridor Creeper’s Creeping Shadow can now be dispelled.
      • Addressed an issue where Kobold Taskworker's Bonk! can affect area outside of the precast visual.
    • Operation: Floodgate
      • Swampface’s Mudslide damage reduced by 25%.
      • Darkfuse Jumpstarter’s Battery Bolt missile travel time increased to 3 seconds (was 2 seconds).
      • Bubble’s Backwash initial impact damage reduced by 20%.
    • Operation Mechagon: Workshop
      • Fixed an issue that could cause Self-Trimming Hedge saws to not display during the Machinist Garden encounter.
    • Priory of the Sacred Flame
      • Timer increased to 32 minutes, 30 seconds (was 31 minutes).
      • Baron Braunpyke will now use abilities in a consistent order.
    • Liberation of Undermine
      • Stix Bunkjunker
        • Electromagnetic Sorting damage reduced by 20% on Mythic difficulty.
        • Rolling Rubbish duration increased to 24 seconds on Mythic difficulty (was 20 seconds).
        • Scrapmaster’s The Recycler cast time increased to 14 seconds on Mythic difficulty (was 10 seconds).
        • Territorial Bombshell health reduced by 16% on Mythic difficulty.
        • Junkyard Hyena’s healing reduction from Infected Bite reduced to 15% per stack on Mythic difficulty (was 25%).
        • Junkyard Hyena’s Infected Bite damage reduced by 33% on all difficulties.
      • Sprocketmonger Lockenstock
        • Sprocketmonger Lockenstock's health reduced by 13% on Mythic difficulty.
        • Polarization Generator damage reduced by 12.5%.
        • Unstable Explosion damage reduced by 17.5% on Mythic difficulty.
        • Rocket Barrage damage reduced by 25% on Mythic difficulty.
        • Voidsplash damage reduced by 33% on Mythic difficulty.
        • Polarization Blast damage reduced by 30%, duration reduced by 25% on Mythic difficulty.
        • Reduced the number of rockets used in Rocket Barrage by 20% on Mythic difficulty.
        • Reduced the number of void orbs used in Void Barrage by 29% on Mythic difficulty.

    Items and Rewards
    • Fixed an issue where the Cache of Delver's Spoils tooltip would show the wrong item level.
    • Fixed an issue where map tooltips would show the incorrect amount of owned Radiant Echos.

    Player versus Player
    • Paladin
      • Retribution
        • An issue causing Sun's Avatar to sometimes not create the beams to link to Dawnlight targets has been resolved.
        • An issue causing Sun's Avatar to be applied to incorrect number of enemies while talented into Radiant Glory has been resolved.

    Reputation and Renown
    • Market Research is now Warband-transferable.

  2. #2
    Field Marshal Yrelen's Avatar
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    I don't see any actual nerf in those mythic dungeons...
    In Mythic 2 Brewery, I had 47 deaths before the team gave up at the first boss.
    Neither that tank nor the healer will do m+ ever again. What a wonderful way to lose subs.

    At this point, Mythic raids and Keystones are part of the game's PR. No actual video game enjoyers can play them.
    I want to see streamers and the unemployed perform without mistakes after 12 hours of work or education and 1-2 hours of commute, like the 70%+ of the player base.
    Last edited by Yrelen; 2025-03-19 at 12:49 PM.

  3. #3
    Quote Originally Posted by Yrelen View Post
    I don't see any actual nerf in those mythic dungeons...
    In Mythic 2 Brewery, I had 47 deaths before the team gave up at the first boss.
    Neither that tank nor the healer will do m+ ever again. What a wonderful way to lose subs.

    At this point, Mythic raids and Keystones are part of the game's PR. No actual video game enjoyers can play them.
    I want to see streamers and the unemployed perform without mistakes after 12 hours of work or education and 1-2 hours of commute, like the 70%+ of the player base.
    Employed gamer casual dad here. If you are struggling on m2 it’s a skill issue in your group sorry.

  4. #4
    Quote Originally Posted by Yrelen View Post
    I don't see any actual nerf in those mythic dungeons...
    In Mythic 2 Brewery, I had 47 deaths before the team gave up at the first boss.
    Neither that tank nor the healer will do m+ ever again. What a wonderful way to lose subs.

    At this point, Mythic raids and Keystones are part of the game's PR. No actual video game enjoyers can play them.
    I want to see streamers and the unemployed perform without mistakes after 12 hours of work or education and 1-2 hours of commute, like the 70%+ of the player base.
    dying 47 times in a +2 is crazy

  5. #5
    Quote Originally Posted by Yrelen View Post
    I don't see any actual nerf in those mythic dungeons...
    In Mythic 2 Brewery, I had 47 deaths before the team gave up at the first boss.
    Neither that tank nor the healer will do m+ ever again. What a wonderful way to lose subs.

    At this point, Mythic raids and Keystones are part of the game's PR. No actual video game enjoyers can play them.
    I want to see streamers and the unemployed perform without mistakes after 12 hours of work or education and 1-2 hours of commute, like the 70%+ of the player base.
    Everyone has their own skill level that lets them participate in different activities. I don’t think this particular game mode might be for you and your group.

  6. #6
    Quote Originally Posted by Yrelen View Post
    I don't see any actual nerf in those mythic dungeons...
    In Mythic 2 Brewery, I had 47 deaths before the team gave up at the first boss.
    Neither that tank nor the healer will do m+ ever again. What a wonderful way to lose subs.

    At this point, Mythic raids and Keystones are part of the game's PR. No actual video game enjoyers can play them.
    I want to see streamers and the unemployed perform without mistakes after 12 hours of work or education and 1-2 hours of commute, like the 70%+ of the player base.
    This sounds like satire lol, must be. Hopefully anyways.

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