Blizzard realizes healer+dps vs healer+dps is overrepresented in 2v2 so they apply a 10% initial healing reduction, but also buff healers at the same time so basically healer+dps representation will only increase even more.
They need to fix 2v2 but they won't it's ridiculous that healer+dps should completely dominate the atleast top 1000 positions on the leaderboards, maybe there's 1 special sparkly 2dps comp or some rogue+mage possibly, but really healers toolkit makes any 2dps comp into a joke.
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If I could ask Blizzard anything and recieve a response(which I won't get ever because they don't communicate they just send out statements).
I would ask,
Do you have statistics over how many double dps comps are playing on the 2v2 leaderboards and how many of those that exist on the top1000 positions, and maybe subtract rogue+mage comps to get a clearer broader image.
And based on my guesstimations and assumptions I would assume that a very small minority of the top1000 positions are actually playing double dps.
So just based on gameplay and fun and playing with friends and having purpose in activities we do,
Lets say 2 friends want to PVP together, and none of these friends play a healer, but they really want to compete for MMR and positioning on the 2v2 leaderboards,
Are these 2 friends supposed to just give up and start playing healer+dps, seems a bit sad but that's basically reality,
Whenever I play a healer on 1800-2000mmr and face a double DPS team I know these 2 dps are omegasweating so hard to win, like it's not even funny, they have to try so very hard to prosper because it's so incredibly unbalanced.
2v2 will be way way way way way way way more fun, if there is sufficient balancing to NERF healers to the point where double dps is actually competitive.
And honestly the ONLY reason you buffed healers to begin with was to artificially boost solo shuffle queue time incentives or whatever, to boost healer participation, ya'll have the wrong idea, healer should be difficult to play and should not be so overtuned, sure healers are nerfed now compared to s1, and compared to dragonflight, but really needs way more nerfs, it should not be 99% healer+dps on the top 2v2 leaderboards there's your information you need, check the statistics and analyze the leaderboards and balance accordingly because it feels completely ridiculous playing a double dps comp, barely anyone wants to play those comps in 2s cuz it's so bad, and if you ever try to you should know it's so much more taxing than playing a healer, it's just like 10 times higher skill requirement to pull of wins, need 10 times better understanding of swaps and go timings and resets and defensive play windows like playing double dps is so infinitely more compelx that it feels really easy just presisng a huge button like power word: barrier or whatever and just insta winning vs any 2dps comps instantly,
just make the healing reduction like 40% that could atleast make it entertaining
But you won't do big real changes you just make these 10% adjusments forever that mean nothing change nothing is just a blanket statement on you "adding changes" but it's fake, a real change would be a much higher percentage, but you never do big changes because you just don't want things to change, but it needs to change but atleast we get a meaningless 10% change to 2v2 that doesn't matter that's what we get from Blizzard every time, trash ideaology, sitting on a goldmine not harvesting it correctly having a dumb idea of what players want, grats you create masterpieces and then you fester on them with you bad patch progressions,
Literally every time the game is good you have to captialize on a new expansion, and your idea is to rip whats good out and replace it with some new garbage that you have to balance and balance, and then eventually when it's better you have to rip it out again and start over again with really bad balance, and then you decide (in all your games) that oh let's make X class powerful this patch, nerf this class, force fotm reroll to classes/races all the time forever,
Same in D4 just make one fotm super overtuned class everyone plays it it's stupid, in hearthstone make one tribe overpowered make no meaningful balance changes ever, just wait until the next content deliver(capitalistic approach) to deliver change but it's never truly progressive doesn't have respect for balance ever, it's just a degenerative every looping garbage game design you should get fired.
Also final stab at Blizzard not like they listen or care,
I have a priest. I play this priest mainly shadow, I get embelishments for shadow, but then I offspec discipline, but my embelishments from shadow are about 1/10th of the value that discipline embelishments would provide.
So I have a choice, either I level another priest, and I gear it accordingly to match my spec, and then simply play 2 priests, or I wait until season uncaps so I can gear one priest!
Having multiple geared priests in mid/end of season with different gear directions is annoying, I would rather have one priest with multiple gear sets?
But then I have to wait several months before I can do that. Or I can waste 2-3 weeks of gear progression to duplicate my gearslots and be behind in power progression which is really stupid.
???? I mean I'm not a rocket scientist but if I worked at Blizzard it would concern me to fix this problem, but it seems like the general IQ level of the leadership at Blizzard is below lukewarm and they can't process how this negatively affects thousands of players that just don't bother complaining about it, they just have to deal with it, but you know people stop complaing about things because it goes on death ears, Fire people at Blizzard get proper management/directors that have a good perspective PLEASE Microsoft.
Last edited by nvaelz; 2025-03-23 at 05:11 PM.
99.9999% of players getting kicked while down cause the sweats can stack classes to their advantage in a raid that was designed in a specific way. Cool, ww monk got some padding cleave damage, better throw them back down in the basement for m+.
Brain dead is a regurgitated phrase you heard online. Try coming up with your own material please. Anyhow regarding your own pre-scripted response. I feel like every time a class that normally isn't on the top moves there, they nerf it. I regularly keep track of logs on Archon which come from parses. I regularly see the same classes in top spots and whenever a different class gets a buff or change and moves into those spots, it's not long after a Nerf comes along. The developers have certain preconceived ideas of which classes they want to be where. I'm anxious to see where MW lands after this Nerf compared to disc but time will tell. These changes usually hurt the lower tier players more so than the ones who are pushing Mythic raiding. A lot of those numbers take into consideration an optimized character. Sure raiding MW's will likely have chances to do SOME DPS but when in a raid setting it doesn't always matter so much. World first is already done.
However I usually abhor healing and only do it in certain situations. However I have been trying to get more into it. I was enjoying being able to actually kinda kill things at a half decent pace while learning my abilities from a DPS standpoint before moving onto the healing rotation and priorities. I don't understand how tf people even solo as a healer half the time, my brain would melt I think If I was forced to do it. However learning to heal in a meaningful way w/o pressure is next to impossible. Follower dungeons are a joke and hardly need healing. Same thing with Timewalking dungeons of all sorts. Even Heroic dungeons start becoming a cakewalk before too long. Then you jump into mythic content and higher Tier Delves and it's like woah, people die in a half of a second when before they didn't need healing at all.
TLDR; if actually soloing as a healer were more fun and the game had more ways to ease healers into the deep waters then maybe more people would play them. As such any nerf to the more FUN portion of a healer in any sense is a bad thing. Bring other heals/classes up into line with said offender or leave them be.
Man, i just love how little attention they pay outlaw. They have no idea what to do with the spec with roll the bones fucking it up, but they won't remove it, or make it a choice node either.
Checking in on the game after a few months, only to see literally nothing for my spec besides "Fuck you, get used to being shafted by RNG every fight, stuggle to do even baseline DPS!"
And they pretend this game is worth a monthly sub anymore.
Don’t forget to add account wide rank one PvP arena titles finally
Holy pally buffs? WHAT IS THIS SORCERY???
Mm nice Holydin buffs, just in time for gearing her up for S2.
So. Boomkins. Elemental Shaman. And rogue ALL GET BUFFS.?!? but the rest don't get 80% buffs? are you serious? Not being completely serious... but those classes are already so far ahead you cannot beat them, who the F thought the buff them further? Is ghostcrawler here or something? I don't give blizzard any grace whatsoever. They turn out garbage tuning after garbage tuning. Why buff some of the strongest classes instead of bringing some of them up? Cause its flavor of the month, thats why baby.
damn thats some beefy renew buff,after already buffing it with the main patch lol,funny part is it will still be useless and only usable for the cd reduction effect,but would be nice if im wrong and it actualy is good enough to even use the renew from words talent
Q: guess which class spec no changes AS ALWASY?
A: Outlaw?
Q: u are dam right! As always!even retri plaladin player number is 21 time of outlaw rogue in week 1-3 M+ in raider.io
As we said, outlaw is perfect as always, no need to change at all.
Q: so, where is the last rogue dev guy?
A: he got fired. but it;s ok, let's celebreat next golden age of 5 Big God Classes Era again
(Group leader Hunter, Vice group leader warlock, Martin Luther King + Abraham Lincoln Shaman, Women power Druid, and holy power retri Plaladin, yeah!)
good news is Assassin's creed: shadow released.
Last edited by yuyang1shi; 2025-03-24 at 10:57 AM.
giga buffs to dark ranger and it is apparently still 25% behind in AE over sentinel, wild.
Still to rethink how that spec actually works imo. Cleaving (reduce power) black arrows would be better than bleak powder.