
Originally Posted by
Hardstyle89
While Blizzard's decision to restore characters impacted by DDoS attacks might seem like a fair resolution, it undeniably contradicts their own user agreement for Hardcore realms. Here's the quoted agreement, specifically the second paragraph, in Blizzard's own words:
"By agreeing to play on these realms, you accept that your character's death is permanent for whatever the reason. This includes disconnections, lag, server outages, gameplay bugs, or any other reason. Dying due to consensual PvP activity—such as a Duel to the Death or deliberately PvP flagging—is part of the game."
This clearly states that all deaths, regardless of cause—including disconnections or external factors like DDoS attacks—are permanent. By backtracking on this principle, Blizzard undermines the very foundation of Hardcore gameplay that players willingly agreed to.
Furthermore, restoring characters sets a precedent that diminishes the Hardcore experience, where risk and accountability are integral parts of the mode. While addressing malicious actions like DDoS attacks is important, Blizzard's actions should stay consistent with the rules that all players accepted, preserving the integrity of the Hardcore mode and ensuring fairness across the board.
The argument that "there is zero break of the user agreement" ignores the explicit terms of the agreement, as quoted above. This decision represents a deviation from those terms, ultimately benefiting the malicious actors behind the attacks by forcing Blizzard to break their own policies.