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  1. #41
    Fluffy Kitten Nerph-'s Avatar
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    I tried the expansion for a month but wasn't feeling it, nothing really interested me.

    Quote Originally Posted by Ereb View Post
    Cant deviate from what our favorite Youtubers told us to think ya know!
    This is such a stupid comment to make, not everyone with an opinion different to yours gets it from some youtuber or streamer.

    Unless you weren't being serious, but I have my doubts.

  2. #42
    Quote Originally Posted by Nerph- View Post
    This is such a stupid comment to make, not everyone with an opinion different to yours gets it from some youtuber or streamer.
    Please show me where I said this kind sir. Unless you created a strawman as a joke, but I have my doubts.

  3. #43
    The Insane Glorious Leader's Avatar
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    Quote Originally Posted by Caprias View Post
    This is always a difficult talking point because people usually only play 1-2 classes at a high enough level to "feel it" and might not have comparison points but as a multiclasser I feel like the hero talents especially and also some talent trees are just very much not equal in quality.

    Rogue hero talents for example aren't bad, they're just hella bland compared to stuff like frostfire and diabolist.
    For dd DH one hero talent was straight up not practically playable in season 1... wtf.

    Again, difficult topic because who has time to "really play" every class and it's subjective of course too, but for some classes it's rather obvious that they don't get equal dev. attention.

    Btt: fair enough this is one of the bigger take aways from tww, overall it's been pretty great minus performance/optimization issues.
    8/10 Expansion.
    Like too many of the hero trees REQUIRE certain talents. That itself is kinda weak design. Resto sham is a great example of this.

    - - - Updated - - -

    Quote Originally Posted by Tziva View Post
    I am really uninterested in goblin aesthetics, lore, etc on a very broad level, but I got to give props where due: the new raid is really well done IMO. The fights are interesting without feeling too gimmicky, the open layout with choice in progression path is nice, the music (especially in the casino) is absolutely killer, and there's a lot of little flavour things I like, and the loyal customer buff concept is a smart way to push along progression in slower groups (like mine). I also appreciate they have gone back to doing a reasonable skip with only one obligation boss.

    If anyone hasn't checked it out because they don't normally give a shit about goblins, I recommend giving it a chance. It won me over.
    The fights do not actually feel overwhelming with a few exceptions. They do however all suffer from overwhelming shit on the floor design. The visual clutter is a bit much. And its not always intuitive when to stand in shit and when not to.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  4. #44
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    Better than DF, for starters. At least the story is marginally more interesting and the button bloat isn't as bad. But delves are meh, raids are (so far) an even bigger meh and M+ was downright atrocious in the first season. Fortunately delves are more rewarding now (even if they are still a snoozefest, made even worse by that dumbass Brann), and M+ has improved quite a bit - but in a sense, the damage is already done. After all, you only have one chance at making a good first impression.

  5. #45
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    Quote Originally Posted by Ereb View Post
    Please show me where I said this kind sir. Unless you created a strawman as a joke, but I have my doubts.
    Please tell me what "Cant deviate from what our favorite Youtubers told us to think ya know!" means then, if not claiming that they get their opinion from youtubers (or streamers). I mean, what else could it mean?

  6. #46
    World/content: 3/5

    Story: 3/5

    Raids: 2/5

    Dungeons: 0/5

    Professions: 1/5

    Overall: 2/5

    Delves are a good new feature. The rest is quite meh.

  7. #47
    Quote Originally Posted by Glorious Leader View Post
    And its not always intuitive when to stand in shit and when not to.
    I don't understand this issue, especially in the latest raid. Everything that you _need_ to stand in, uses the stack visual effect. Everything else is either bad(oil, gold, fire etc), or an optional thing based on the fight(standing in oil to drop fire on it, for example). I can't think of a single mechanic in the whole raid where you need to stand in it, and it doesn't give you a visual indicator that you should stack for it.
    Quote Originally Posted by Addiena
    Whats the saying .. You have two brain cells and they are both fighting for third place !

  8. #48
    The Insane Glorious Leader's Avatar
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    Quote Originally Posted by Stickiler View Post
    I don't understand this issue, especially in the latest raid. Everything that you _need_ to stand in, uses the stack visual effect. Everything else is either bad(oil, gold, fire etc), or an optional thing based on the fight(standing in oil to drop fire on it, for example). I can't think of a single mechanic in the whole raid where you need to stand in it, and it doesn't give you a visual indicator that you should stack for it.
    The bomb on the dinosaur/ape fight. The goo cone on galkywix. What is the visual indicator that suggests i need to stay in those?
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  9. #49
    I feel like dragonflight turned things around game play wise for WoW and TWW is building off of that. The new profession system is the best the game has ever seen. The end game content is top notch and delves bring a new and interesting way for players to obtain loot and rewards that's way more intriguing than that stupid torghast which was a massive fail. The story lines have been meh, but to me that doesn't mean much in the grand scheme of things.

  10. #50
    Quote Originally Posted by Glorious Leader View Post
    The bomb on the dinosaur/ape fight. The goo cone on galkywix. What is the visual indicator that suggests i need to stay in those?
    Once you learn what needs to be soaked after reading the dungeon journal, you notice the abilities you need to soak have a large vertical swirly when nobody is standing in them, which disappears when they are being soaked.
    Quote Originally Posted by Val the Moofia Boss View Post

    I only view Warcraft up to MoP as canon.
    Quote Originally Posted by Val the Moofia Boss View Post
    The lesson is clear: do not hire women.

  11. #51
    Quote Originally Posted by Glorious Leader View Post
    The bomb on the dinosaur/ape fight. The goo cone on galkywix. What is the visual indicator that suggests i need to stay in those?
    I'll give you the goo cone, though I'd argue that's more of a strategy thing, in that your raid splits in two and otherwise it's not something you as an individual player needs to be concerned about in any way.

    The bomb on Cauldron of Carnage has the big swirly stack visual effect on it.

    Quote Originally Posted by Ghostile View Post
    Once you learn what needs to be soaked after reading the dungeon journal, you notice the abilities you need to soak have a large vertical swirly when nobody is standing in them, which disappears when they are being soaked.
    Not only that, but the visual effect only disappears if it's a mechanic that only needs 1 person to stack in it, e.g. the bike fuel on Vexie, the swirly effect goes away once on person is in it, but the bomb on cauldron, jails/fire soak on Mug'zee, the visual stays until the mechanic goes off, because there's no functional limit on how many people can soak them.
    Last edited by Stickiler; 2025-04-16 at 08:44 PM.
    Quote Originally Posted by Addiena
    Whats the saying .. You have two brain cells and they are both fighting for third place !

  12. #52
    Quote Originally Posted by Glorious Leader View Post
    The bomb on the dinosaur/ape fight. The goo cone on galkywix. What is the visual indicator that suggests i need to stay in those?
    The text in the dungeon journal? Lol

  13. #53
    First month was fun, but TWW got boring fast. Same old stuff grind M+, some boring world quests, and the latest raid.

  14. #54
    The Insane Raetary's Avatar
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    Lorewise it's a decent introduction to the WSS.
    However, while i think the plot-beats are pretty interesting, the pacing has killed my interest in the expansion narrative.

    We had the big campaign at the expansion start and the Archive weekly's which were great.
    But 11.0.5 was underwhelming which relatively little, mostly contained world building.

    Undermine, while they nailed the zone and the Goblin campaign was decent, it doesn't really contribute anything to the main plot outside of the 10 seconds Ethereal teaser at the very end.

    11.1.5 doesn't seem to really do much either.
    So we are kinda stuck waiting for the expansion finale in 11.2 and Midnight.

    In terms of gameplay, the game is great.
    First expansion in a long time where i ended up playing and gearing multiple characters.
    Delves are fantastic and world content is in a great spot.

    Though i have basically stopped doing keystones, which is sad.
    But that's more to do with their general philosophy around dungeon design than TWW as an expansion.



  15. #55
    Quote Originally Posted by Ghostile View Post
    Not often do you hear people describe end of the world level crisis and cutscenes of people burning alive as "upbeat, almost happy-go-lucky"
    Probably not, then again, you're the only one trying to conflate one specific part of DF -- the ending patch -- with the preceding expansion and argue the entire expansion up to and including the final patch having the same atmosphere.

    - - - Updated - - -

    Quote Originally Posted by Ereb View Post
    Cant deviate from what our favorite Youtubers told us to think ya know!
    Yeah, I'm starting to see similarities between those who make those YouTube videos and their mindless followers regurgitating those videos, with mindless MMO-C posters who just post replies without comprehending.

    Which category do you fall?
    Quote Originally Posted by Blur4stuff View Post
    I have it on good authority that this isn't what Jesus would do.

  16. #56
    I am still very happy with this expansion, but it is not perfect by any stretch, especially not with the silly timegating of 11.1.5

  17. #57
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    Quote Originally Posted by Donald Hellscream View Post
    I am still very happy with this expansion, but it is not perfect by any stretch, especially not with the silly timegating of 11.1.5
    Timegating has been a thing since Legion at the very least, and yes, it does suck. It's just that in decent expansions (Legion, or even TWW to a lesser extent) you can more or less gloss over it, whereas in weak xpacs (namely BfA and *especially* SL) it just exacerbates the other flaws the game may have.

  18. #58
    Elemental Lord
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    Quote Originally Posted by Soon-TM View Post
    Timegating has been a thing since Legion at the very least, and yes, it does suck. It's just that in decent expansions (Legion, or even TWW to a lesser extent) you can more or less gloss over it, whereas in weak xpacs (namely BfA and *especially* SL) it just exacerbates the other flaws the game may have.
    Timegating was always a thing. Difference is there wasn't, you know, many content to timegate before Legion.

    But they still managed. 3.3 is just raid and 3 small dungeons? Lets timegate the bosses!

  19. #59
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    Quote Originally Posted by Dracullus View Post
    Timegating was always a thing. Difference is there wasn't, you know, many content to timegate before Legion.

    But they still managed. 3.3 is just raid and 3 small dungeons? Lets timegate the bosses!
    Perhaps I should have clarified that I was referring to non-raid timegating in my previous post /facepalm

  20. #60
    Currently I like the direction the latest expansion for War Within. I am looking forward to the story plot and lore that is coming in the next expansion. Hopefully they will introduce a new class and continue to expand the existing hero specializations for all classes as they are my personal favorite.

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