Like too many of the hero trees REQUIRE certain talents. That itself is kinda weak design. Resto sham is a great example of this.
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The fights do not actually feel overwhelming with a few exceptions. They do however all suffer from overwhelming shit on the floor design. The visual clutter is a bit much. And its not always intuitive when to stand in shit and when not to.
Better than DF, for starters. At least the story is marginally more interesting and the button bloat isn't as bad. But delves are meh, raids are (so far) an even bigger meh and M+ was downright atrocious in the first season. Fortunately delves are more rewarding now (even if they are still a snoozefest, made even worse by that dumbass Brann), and M+ has improved quite a bit - but in a sense, the damage is already done. After all, you only have one chance at making a good first impression.
World/content: 3/5
Story: 3/5
Raids: 2/5
Dungeons: 0/5
Professions: 1/5
Overall: 2/5
Delves are a good new feature. The rest is quite meh.
I don't understand this issue, especially in the latest raid. Everything that you _need_ to stand in, uses the stack visual effect. Everything else is either bad(oil, gold, fire etc), or an optional thing based on the fight(standing in oil to drop fire on it, for example). I can't think of a single mechanic in the whole raid where you need to stand in it, and it doesn't give you a visual indicator that you should stack for it.
Originally Posted by Addiena
I feel like dragonflight turned things around game play wise for WoW and TWW is building off of that. The new profession system is the best the game has ever seen. The end game content is top notch and delves bring a new and interesting way for players to obtain loot and rewards that's way more intriguing than that stupid torghast which was a massive fail. The story lines have been meh, but to me that doesn't mean much in the grand scheme of things.
I'll give you the goo cone, though I'd argue that's more of a strategy thing, in that your raid splits in two and otherwise it's not something you as an individual player needs to be concerned about in any way.
The bomb on Cauldron of Carnage has the big swirly stack visual effect on it.
Not only that, but the visual effect only disappears if it's a mechanic that only needs 1 person to stack in it, e.g. the bike fuel on Vexie, the swirly effect goes away once on person is in it, but the bomb on cauldron, jails/fire soak on Mug'zee, the visual stays until the mechanic goes off, because there's no functional limit on how many people can soak them.
Last edited by Stickiler; 2025-04-16 at 08:44 PM.
Originally Posted by Addiena
First month was fun, but TWW got boring fast. Same old stuff grind M+, some boring world quests, and the latest raid.
Lorewise it's a decent introduction to the WSS.
However, while i think the plot-beats are pretty interesting, the pacing has killed my interest in the expansion narrative.
We had the big campaign at the expansion start and the Archive weekly's which were great.
But 11.0.5 was underwhelming which relatively little, mostly contained world building.
Undermine, while they nailed the zone and the Goblin campaign was decent, it doesn't really contribute anything to the main plot outside of the 10 seconds Ethereal teaser at the very end.
11.1.5 doesn't seem to really do much either.
So we are kinda stuck waiting for the expansion finale in 11.2 and Midnight.
In terms of gameplay, the game is great.
First expansion in a long time where i ended up playing and gearing multiple characters.
Delves are fantastic and world content is in a great spot.
Though i have basically stopped doing keystones, which is sad.
But that's more to do with their general philosophy around dungeon design than TWW as an expansion.
Probably not, then again, you're the only one trying to conflate one specific part of DF -- the ending patch -- with the preceding expansion and argue the entire expansion up to and including the final patch having the same atmosphere.
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Yeah, I'm starting to see similarities between those who make those YouTube videos and their mindless followers regurgitating those videos, with mindless MMO-C posters who just post replies without comprehending.
Which category do you fall?
I am still very happy with this expansion, but it is not perfect by any stretch, especially not with the silly timegating of 11.1.5
Timegating has been a thing since Legion at the very least, and yes, it does suck. It's just that in decent expansions (Legion, or even TWW to a lesser extent) you can more or less gloss over it, whereas in weak xpacs (namely BfA and *especially* SL) it just exacerbates the other flaws the game may have.
Currently I like the direction the latest expansion for War Within. I am looking forward to the story plot and lore that is coming in the next expansion. Hopefully they will introduce a new class and continue to expand the existing hero specializations for all classes as they are my personal favorite.